IK FK Blending 2004-07-06 - By Jamie McDonnell - Character Rigging / Animation TD
Back Hi guys
I have asked this once this morning, so please excuse my repeating the question but I promise it has evolved from earlier...
I gather from reading xsibase posts etc that the IK / FK blending on standard bones is not great, but does anyone know a workaround that will allow me to blend between FK of an elbow joint bending back on itself, and an IK punching motion? All I seem to get is pops and snaps when trying to blend between the 2 motions. I know I could put them on the mixer, but I need a true IK - FK blender to animate with...
Which led me to set up the 3 chain IK - FK rig, IK chain, Result, FK chain, expressions as clips on the mixer driving the rotation / roll / upvector angle, but the 2nd bone in the chain doesnt update until I change the frame...
Any thoughts sure would be appreciated...
Cheers all
Jamie <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=Content-Type content="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1"> <META content="MSHTML 6.00.2800.1400" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV><FONT face=Arial size=2>Hi guys</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>I have asked this once this morning, so please excuse my repeating the question but I promise it has evolved from earlier...</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>I gather from reading xsibase posts etc that the IK / FK blending on standard bones is not great, but does anyone know a workaround that will allow me to blend between FK of an elbow joint bending back on itself , and an IK punching motion? All I seem to get is pops and snaps when trying to blend between the 2 motions. I know I could put them on the mixer, but I need a true IK - FK blender to animate with...</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Which led me to set up the 3 chain IK - FK rig, IK chain, Result, FK chain, expressions as clips on the mixer driving the rotation / roll / upvector angle, but the 2nd bone in the chain doesnt update until I change the frame...</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Any thoughts sure would be appreciated...</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Cheers all</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Jamie</FONT></DIV></BODY></HTML>
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