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about porting LumeTools shader to XSI

about porting LumeTools shader to XSI

2004-07-06       - By Jamie McDonnell - Character Rigging / Animation TD

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Reply:     1     2     3     4  

Man, you should talk to the BigMuh on XSiBase, he is a shader god! He just
wrote a class hair shader, for Maya and XSi, he'll probably be able to help

Jamie
-- -- Original Message -- --
From: "Xiao-dong Xu" <xdxucn2001@(protected)>
To: <xsi@(protected)>
Sent: Tuesday, July 06, 2004 3:43 PM
Subject: about porting LumeTools shader to XSI


> Hi, Everyone,
>
> I would like to port LumeTools shader (coming with max6 package,
> lume.dll can be downloaded from discreet)
> to XSI. But I find some problems. Many declares are using name with
> space (like "Affect Alpha", which
> should be "Affect_Alpha" in XSI). How can I write spdl file to connect
> such kind of inputs.
>
> Some one has already port those shaders to Maya. He also encountered
> this problem. But he solved it by
> modifying lume.mi file. Like this:
>
> -- ---- ---- ---- ---
>
> declare shader
>     "Distortion"
>     (
>         boolean         "Pin Cushion",
>         boolean        "Barrel",
>         scalar        "Amount"
>     )
>     version 2
>     apply lens
>     scanline off
>     trace on
>     #:nodeid = 77889904
> end declare
>
>
> declare phenomenon
>     scalar "Distortion_LUME"
>         (
>         boolean         "phen_Pin_Cushion",        #: default 1
>         boolean        "phen_Barrel",            #: default 0
>         scalar        "phen_Amount"            #: default 10.0
>         )
>     apply lens
>
>     #named shader
>     shader "Distortion" "Distortion"
>         (
>         "Distortion" = interface "Distortion_LUME",
>         "Pin Cushion" = interface "phen_Pin_Cushion",
>         "Barrel" = interface "phen_Barrel",
>         "Amount" = interface "phen_Amount"
>         )
>
>     root = "Distortion"
>     #:nodeid = 77889930
> end declare
>
> -- ---- ---- ---- ---
>
> Any ideas in XSI? Any help is appreciated.
>
> Xiao-dong
>
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