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about porting LumeTools shader to XSI

about porting LumeTools shader to XSI

2004-07-06       - By Xiao-dong Xu

 Back
Reply:     1     2     3     4  

Hi, Everyone,

I would like to port LumeTools shader (coming with max6 package,
lume.dll can be downloaded from discreet)
to XSI. But I find some problems. Many declares are using name with
space (like "Affect Alpha", which
should be "Affect_Alpha" in XSI). How can I write spdl file to connect
such kind of inputs.

Some one has already port those shaders to Maya. He also encountered
this problem. But he solved it by
modifying lume.mi file. Like this:

-- ---- ---- ---- ---

declare shader
   "Distortion"
   (
       boolean         "Pin Cushion",
       boolean        "Barrel",
       scalar        "Amount"
   )
   version 2
   apply lens
   scanline off
   trace on
   #:nodeid = 77889904
end declare


declare phenomenon
   scalar "Distortion_LUME"
       (
       boolean         "phen_Pin_Cushion",        #: default 1
       boolean        "phen_Barrel",            #: default 0
       scalar        "phen_Amount"            #: default 10.0
       )
   apply lens

   #named shader
   shader "Distortion" "Distortion"
       (
       "Distortion" = interface "Distortion_LUME",
       "Pin Cushion" = interface "phen_Pin_Cushion",
       "Barrel" = interface "phen_Barrel",
       "Amount" = interface "phen_Amount"
       )

   root = "Distortion"
   #:nodeid = 77889930  
end declare

-- ---- ---- ---- ---

Any ideas in XSI? Any help is appreciated.

Xiao-dong

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