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fur

fur

2004-07-06       - By Alastair Hearsum

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Kim

min -1 max 2
threshhold .03
filter triangle 2 2


-- --Original Message-- --
From: kim aldis [mailto:kim@(protected)]
Sent: 06 July 2004 10:03
To: XSI@(protected)
Subject: RE: fur


What sort of anti-aliasing settings were you using, Alastair? Just curious.

> -- --Original Message-- --
> From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)] On Behalf Of Alastair Hearsum
> Sent: 06 July 2004 09:05
> To: 'XSI@(protected)'
> Subject: RE: fur
>
> Inbuilt. We never got our one translated from soft3d. The xsi
> fur is good but I do wish they would get the buzzing sorted
> out. We had inbuilt antialising on each hair which reduced
> the need for high sampling when rendering with consequently
> low render times.
>
>
> Alastair
>
>
> -- --Original Message-- --
> From: Nick [mailto:NPetit@(protected)]
> Sent: 06 July 2004 02:44
> To: XSI@(protected)
> Subject: Re: fur
>
>
> So you're now using the built in fur shaders or still your own?
> It looks great whatever it is you're using!
>
> -- -- Original Message -- --
> From: "Alastair Hearsum" <AlastairH@(protected)>
> To: <XSI@(protected)>
> Sent: Tuesday, July 06, 2004 3:45 AM
> Subject: RE: fur
>
>
> > Hans
> >
> > We have done a few Churchill Insurance ads recently
> featuring a sort of
> > flock sprayed dog. Our fur is shorter than it seems you
> want but making it
> > longer shouldn't incur too drastic a render penalty. Mind
> you it can still
> > take around two hours a frame. The one we are working on at
> the moment has
> > around 80,000 hairs on the head with a strand multplier of
> 3 and the body
> > has 200,000 with no strand multiplier. We are using a number of area
> lights
> > with "light exponent falloff" which gives a nice soft
> modelling. Keep the
> > strands with as few segments as you can get away with as
> this can drain
> your
> > memory. Volume hair for the main pass with backilt geometry
> hair with a
> > lambert shader on for a rim pass.
> >
> > http://www.glassworks.co.uk/search_archive/jobs/churchill_pie/
> >
> > Good luck
> >
> >
> > Alastair Hearsum
> >
> > -- --Original Message-- --
> > From: Comic House [mailto:mail@(protected)]
> > Sent: 03 July 2004 21:13
> > To: xsi@(protected)
> > Subject: fur
> >
> >
> > Hi,
> >
> > Is there a way to make short and dense fur in xsi? Like on
> a toy animal,
> > real plush is what I'm after.
> >
> > Thanks,
> >
> > Hans
> >
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