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Sims style game

Sims style game

2004-01-20       - By webmaster@(protected)

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Reply:     1     2     3     4     5     6  

Perhaps the best way to do it in Director would be to scrap the whole 2D idea
and do the whole thing in 3D.  I don't know how fast it would be, though, given
so many objects on screen at the same time.



Quoting Mal <mal@(protected)>:

> Hi Nmuta,
>
> > Secondly, you'll be combinging 2D and 3D on the same screen, which a lot
> of graphics cards don't like. Thirdly, you need a way to read the depth
> quickly
> from the images, and compare it to the depth of different parts of the 3D
> model, to decide which to draw frist. I'm guessing this would involve real
> time
> read/write pixel fast, which is slow. So I kind of figured out, this would
> probably be extremely difficult to do....
>
>
> This involves reading and writing to the Z-buffer directly, which
> unfortunately isn't possible in Shockwave 3D.  There are some tricks you
> can do with the _noDepth undocumented flags, but it's dodgy at best,
> especially if your camera is going to scroll around.
>
> Mal
>
>
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