Sims style game 2004-01-20 - By webmaster@(protected)
Back Perhaps the best way to do it in Director would be to scrap the whole 2D idea and do the whole thing in 3D. I don't know how fast it would be, though, given so many objects on screen at the same time.
Quoting Mal <mal@(protected)>:
> Hi Nmuta, > > > Secondly, you'll be combinging 2D and 3D on the same screen, which a lot > of graphics cards don't like. Thirdly, you need a way to read the depth > quickly > from the images, and compare it to the depth of different parts of the 3D > model, to decide which to draw frist. I'm guessing this would involve real > time > read/write pixel fast, which is slow. So I kind of figured out, this would > probably be extremely difficult to do.... > > > This involves reading and writing to the Z-buffer directly, which > unfortunately isn't possible in Shockwave 3D. There are some tricks you > can do with the _noDepth undocumented flags, but it's dodgy at best, > especially if your camera is going to scroll around. > > Mal > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > Dir3d-l mailing list > Dir3d-l@(protected) > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l >
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