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fur

fur

2004-07-06       - By Nick

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

So you're now using the built in fur shaders or still your own?
It looks great whatever it is you're using!

-- -- Original Message -- --
From: "Alastair Hearsum" <AlastairH@(protected)>
To: <XSI@(protected)>
Sent: Tuesday, July 06, 2004 3:45 AM
Subject: RE: fur


> Hans
>
> We have done a few Churchill Insurance ads recently featuring a sort of
> flock sprayed dog. Our fur is shorter than it seems you want but making it
> longer shouldn't incur too drastic a render penalty. Mind you it can still
> take around two hours a frame. The one we are working on at the moment has
> around 80,000 hairs on the head with a strand multplier of 3 and the body
> has 200,000 with no strand multiplier. We are using a number of area
lights
> with "light exponent falloff" which gives a nice soft modelling. Keep the
> strands with as few segments as you can get away with as this can drain
your
> memory. Volume hair for the main pass with backilt geometry hair with a
> lambert shader on for a rim pass.
>
> http://www.glassworks.co.uk/search_archive/jobs/churchill_pie/
>
> Good luck
>
>
> Alastair Hearsum
>
> -- --Original Message-- --
> From: Comic House [mailto:mail@(protected)]
> Sent: 03 July 2004 21:13
> To: xsi@(protected)
> Subject: fur
>
>
> Hi,
>
> Is there a way to make short and dense fur in xsi? Like on a toy animal,
> real plush is what I'm after.
>
> Thanks,
>
> Hans
>
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