  | | | fur | fur 2004-07-06 - By Nick
Back So you're now using the built in fur shaders or still your own? It looks great whatever it is you're using!
-- -- Original Message -- -- From: "Alastair Hearsum" <AlastairH@(protected)> To: <XSI@(protected)> Sent: Tuesday, July 06, 2004 3:45 AM Subject: RE: fur
> Hans > > We have done a few Churchill Insurance ads recently featuring a sort of > flock sprayed dog. Our fur is shorter than it seems you want but making it > longer shouldn't incur too drastic a render penalty. Mind you it can still > take around two hours a frame. The one we are working on at the moment has > around 80,000 hairs on the head with a strand multplier of 3 and the body > has 200,000 with no strand multiplier. We are using a number of area lights > with "light exponent falloff" which gives a nice soft modelling. Keep the > strands with as few segments as you can get away with as this can drain your > memory. Volume hair for the main pass with backilt geometry hair with a > lambert shader on for a rim pass. > > http://www.glassworks.co.uk/search_archive/jobs/churchill_pie/ > > Good luck > > > Alastair Hearsum > > -- --Original Message-- -- > From: Comic House [mailto:mail@(protected)] > Sent: 03 July 2004 21:13 > To: xsi@(protected) > Subject: fur > > > Hi, > > Is there a way to make short and dense fur in xsi? Like on a toy animal, > real plush is what I'm after. > > Thanks, > > Hans > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi > > --- > Incoming mail is certified Virus Free. > Checked by AVG anti-virus system (http://www.grisoft.com). > Version: 6.0.707 / Virus Database: 463 - Release Date: 15/06/2004 > > > --- > Outgoing mail is certified Virus Free. > Checked by AVG anti-virus system (http://www.grisoft.com). > Version: 6.0.707 / Virus Database: 463 - Release Date: 15/06/2004 > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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