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Sims style game

Sims style game

2004-01-20       - By Mal

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Reply:     1     2     3     4     5     6  

Hi Nmuta,

> Secondly, you'll be combinging 2D and 3D on the same screen, which a lot
of graphics cards don't like. Thirdly, you need a way to read the depth quickly
from the images, and compare it to the depth of different parts of the 3D
model, to decide which to draw frist. I'm guessing this would involve real time
read/write pixel fast, which is slow. So I kind of figured out, this would
probably be extremely difficult to do....


This involves reading and writing to the Z-buffer directly, which
unfortunately isn't possible in Shockwave 3D.  There are some tricks you
can do with the _noDepth undocumented flags, but it's dodgy at best,
especially if your camera is going to scroll around.

Mal


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