Sims style game 2004-01-20 - By Mal
Back Hi Nmuta,
> Secondly, you'll be combinging 2D and 3D on the same screen, which a lot of graphics cards don't like. Thirdly, you need a way to read the depth quickly from the images, and compare it to the depth of different parts of the 3D model, to decide which to draw frist. I'm guessing this would involve real time read/write pixel fast, which is slow. So I kind of figured out, this would probably be extremely difficult to do....
This involves reading and writing to the Z-buffer directly, which unfortunately isn't possible in Shockwave 3D. There are some tricks you can do with the _noDepth undocumented flags, but it's dodgy at best, especially if your camera is going to scroll around.
Mal
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