Sims style game 2004-01-20 - By Nmuta Jones
Back I am impressed with how they did the Sims. Its totally software rendering with 3D characters that interact with 2D objects. My question is...how difficult would it be to make a game like that in SW3D?
I got this feedback about The Sims from a similar forum...what do you guys think?
[quote]
I like The Sims (okay...so stone me ). The characters are 3D, the grass in the garden is 3D, the walls I'm not sure what are and the rest is 2D. To get it all to work together, they used 2 different channels for the 2D, color and depth. That way the engine can know which part of a 2D image is in front of and which is behind the character.
I've kind of thought through if this could be done in [x program], and there are a lot of trouble you'll encounter. Firstly, the original Sims engine is slow. Secondly, you'll be combinging 2D and 3D on the same screen, which a lot of graphics cards don't like. Thirdly, you need a way to read the depth quickly from the images, and compare it to the depth of different parts of the 3D model, to decide which to draw frist. I'm guessing this would involve real time read/write pixel fast, which is slow. So I kind of figured out, this would probably be extremely difficult to do....
[/quote]
Your $0.02?
nj
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