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particle alignment

particle alignment

2004-07-05       - By David Barosin

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Reply:     1     2     3     4     5     6  

Thanks Kim, Ahmidou, and Felix you are all 'the man' ;)

Felix that's a nice solution.  I really appreciate it.

I think I figured out the caching part.  I just duplicated the cloud and got
rid of the scripted Op and deforms.  I then added a simple event script to
it.
''''''''''''''''''''''''''''''''''
''this should be set to run on every frame with the script context on Per
Cloud

selectObj "cloud"
set oObj = selection(0)

set oPart = oObj.ActivePrimitive.Particles

inParticleCollection.PositionArray = oPart.PositionArray
inParticleCollection.RotationArray = oPart.RotationArray
'''''''''''''''''''''''''''''''''''''
This seemed to do the trick to let me cache it to disk and load it back in.
The selectObj part of the script slows it down a bit but I don't know a way
around it.


Regards,
-Dave

-- -- Original Message -- --
From: "Felix Gebhardt" <gebhardt@(protected)>
To: <XSI@(protected)>
Sent: Sunday, July 04, 2004 7:39 AM
Subject: Re: particle alignment


> Hi David,
>
> I've put the scene here
> http://www.sukio.de/resources/PostDeformRotationFix.zip for you to have a
> look at it. This OP relies on the last evaluated frame, so if you want to
> render it on multiple machines it's not going to work correctly. You might
> try to copy over and cache the result to a second cloud that has a bigger
or
> equal particle count though.
>
> I have seen Dave's version in the Siggraph03 material. It puts the static
> array into the OP's user data so you could have multiple clouds without
> changing the variable name of the tempcache. Maybe you could ask where
they
> did put the FX_Seminar Data.
>
> Good luck with it,
> Felix
>
>
>
> Ahmidou wrote:
> > Hi
> > Felix did it , maybe he can give you some directions...see there:
> > http://www.sukio.de/gallery/RotFix.htm
> >
> >
> >
> > David Barosin wrote:
> >
> >> Has anyone figured out a way to get particles to realign their
> >> orientation after being deformed.
> >>
> >> You can check 'align with velocity' which is good till the particle
> >> goes through a deformation.  It would be great to have the particle
> >> re-calculate velocity after all deforms (or have a separate deformed
> >> velocity) to use for particle alignment.
> >>
> >
> >
> >
> > ---
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