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V4.0 Tail Not rendering correctly with Batchserve

V4.0 Tail Not rendering correctly with Batchserve

2004-07-02       - By Bernard Lebel

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Is the character far from the scene origin? We've found that character very
distant (like 1000 units in one axis) have lots of animation problems. For
instance, a rigged rope would jump around like crazy.

Cheers
Bernard

-- -- Original Message -- --
From: Sandy Sutherland
To: XSI@(protected)
Sent: Friday, July 02, 2004 4:21 PM
Subject: V4.0 Tail Not rendering correctly with Batchserve


Hi all,

I have used the tail in a dino that I re-rigged - coz I wanted to use the
new tail, now all is cool untill I need to use batchserve to render using
our small render farm - the tail twitches like crazy - obviously each render
machine is picking up a frame, and the tail is then calculated incorrectly
since the dynamics seem to be based upon the data from the previous frames
in real time i.e. playback - any way of getting around this, other than
rendering on one machine!!

Thanks

Sandy

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Sandy Sutherland  Digital Doodeller/Technical Director
The Refinery (Cape)  http://www.refinery.co.za
mailto:sandy@(protected)
(P) (+27 21) 480 3132  (F) (+27 21) 480 3101
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