V4.0 Tail Not rendering correctly with Batchserve 2004-07-02 - By Bernard Lebel
Back Is the character far from the scene origin? We've found that character very distant (like 1000 units in one axis) have lots of animation problems. For instance, a rigged rope would jump around like crazy.
Cheers Bernard
-- -- Original Message -- -- From: Sandy Sutherland To: XSI@(protected) Sent: Friday, July 02, 2004 4:21 PM Subject: V4.0 Tail Not rendering correctly with Batchserve
Hi all,
I have used the tail in a dino that I re-rigged - coz I wanted to use the new tail, now all is cool untill I need to use batchserve to render using our small render farm - the tail twitches like crazy - obviously each render machine is picking up a frame, and the tail is then calculated incorrectly since the dynamics seem to be based upon the data from the previous frames in real time i.e. playback - any way of getting around this, other than rendering on one machine!!
Thanks
Sandy
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----- Sandy Sutherland Digital Doodeller/Technical Director The Refinery (Cape) http://www.refinery.co.za mailto:sandy@(protected) (P) (+27 21) 480 3132 (F) (+27 21) 480 3101 -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----- --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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