link deform with orientation 2004-07-01 - By Adam Sale
Back you must be forgetting to save a deform key.. Set the link first..byselecting the cluster you're working with ... it establishes the neutral pose and the orientation of the bone in question,
bend arm, sculpt new pose.. select the cluster > Save Deform Key
That should do it..
You shouldn't need to key the weights
Adam -- -- Original Message -- -- From: "Timothy Kings-Lynne" <tim@(protected)> To: <XSI@(protected)> Sent: Wednesday, June 30, 2004 5:09 PM Subject: link deform with orientation
> hello list, > > just a quick question about linked deforms, > > Ive gone through the docs over and over again, and followed the steps > outlined, > however i cant seem to link deform my bicep muscle object to the forearm > bone rotation the way i want to - I cant get the deformation to happen > without keying the weights - Is there a way to have this deformation > occur interactively, as i rotate the forearm bone as i please within the > viewport - im sure there is... > > I think I might be doing something wrong, if anyone can lend a hand that > would be great :) > > I can get the deformations to feedback interactively if i connect the > rotations with expressions by hand, but im really after the quick link > deform method :) > > PS - on Linux using XSI 3.5.1 > > thanks in advance, > > timkl > tim@(protected) > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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