  | | | Dir3d-l Digest, Vol 8, Issue 24 | Dir3d-l Digest, Vol 8, Issue 24 2004-01-18 - By dir3d-l-request@(protected)
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Today's Topics:
1. edit 3d text during runtime (Peter Bochan) 2. Re: edit 3d text during runtime (David Wood) 3. Happy Lunar New Year/Monkey Year! (Geng Wang) 4. RE: edit 3d text during runtime (Peter Bochan)
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Message: 1 Date: Sat, 17 Jan 2004 23:10:38 +0200 From: "Peter Bochan" <peb965@(protected)> Subject: [Dir3d-l] edit 3d text during runtime To: <dir3d-l@(protected)> Message-ID: <000001c3dd3e$6e0ad3a0$c400000a@(protected)> Content-Type: text/plain; charset="US-ASCII"
Hello, I wonder, can I somehow edit the text sprite (whose display mode was set to 3d one) during runtime? I tried this but to no success.
voiceSpeak("TIA" && "Cheers") alert "Peter Bochan"
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Message: 2 Date: Sun, 18 Jan 2004 10:40:47 +1300 From: David Wood <david.wood@(protected)> Subject: Re: [Dir3d-l] edit 3d text during runtime To: dir3d-l@(protected) Message-ID: <a05100325bc2f5bc44d57@[192.168.0.3]> Content-Type: text/plain; format=flowed; charset=us-ascii
>I wonder, can I somehow edit the text sprite (whose display mode was set >to 3d one) during runtime? I tried this but to no success.
Hi Peter
You can't make the text member editable for user input, but you can set it's text property, so....
member("my3DtextMember").text = "Hi Peter"
...should work.
David
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Message: 3 Date: Sat, 17 Jan 2004 23:28:19 -0800 (PST) From: Geng Wang <gwangdesign@(protected)> Subject: [Dir3d-l] Happy Lunar New Year/Monkey Year! To: dir3d-l@(protected) Message-ID: <20040118072819.80157.qmail@(protected)> Content-Type: text/plain; charset=us-ascii
Hi all Happy Lunar New Year (The Year of Monkey)!
My name is Geng Wang, a student at Indiana University MIME program. I did a little game for my class here at IU:
http://www.geocities.com/gwangdesign/game/xingzhe_alpha0150.html I am super happy it�s almost done (I learnt a lot and I am really thankful to this great list!) and I think I am going to use it as my thesis project. I would appreciate any leads and comments to it. Some brief thoughts:
1) A way to cheat: Other than tons of imperfection for my first masterpiece, this is the most serious one that I found. Either in IE or Netscape, when you press left mouse button in anywhere other than the window (e.g., click the �Address box� or like when you try to drag the window to somewhere), shockwave file ceases to update. This way you can stay in the �somersault� mode for as long as you can hold the mouse:) But I found in Safari, shockwave file still updates if you click outside the browser �window�. I am wondering if there is anyway of keeping updating the stage regardless of the user�s input in IE/Netscape, as in Safari.
2) Multiplayer version: I have no experience with Shockwave multiplayer server or FLASH communications sever other than installing the trial versions of them in my home machine:) Basically, I think it should be fun to have two players, each of whose entrance is the other�s exit at the beginning of the game, try to beat each other to see who goes to his own exit first. I wonder if this would be doable or not, in terms of synchronizing and collision detection (I assume two guys collision detection would be quite more burden for the CUP?) and other. If it is doable, will there be some scary math/programming involved which for me it would take forever to finish? And other issues that might catch attention�
3) Score: Because the maze is randomly generated, in some occasions, the route is very simple from the entrance to exit. Any suggestion for calculating the complexity of a perfect maze (like just the steps it take to go from the entrance to the exit or there should be other issues taken into account)?
4) Bone animation: When you try it in a slower machine or when the graphics becomes sluggish, the skeleton animation will also look weird. The pelvis/root will begin to rotate around x axis when the walk cycle starts, making the monkey looks like drunk or something. For comparison, please try:
http://www.geocities.com/gwangdesign/game/xingzhe_alpha01.html
In a really slow machine, the animation will even refuse to �update�, which makes it look like the monkey is just moving/sliding without walking. I noticed the similar problem in other people�s work. Is there a way to avoid this, in a slow machine?
BTW, if I happen to be fortunate enough to attract some traffic to my geocities site, it might shut down the service for about an hour:) and you might be willing to try in the next hour?
Good luck to everyone in the year of the Monkey!
Geng Wang
====Geng Wang www.geocities.com/gwangdesign
__ ____ ____ ____ ____ ____ ______ Do you Yahoo!? Yahoo! Hotjobs: Enter the "Signing Bonus" Sweepstakes http://hotjobs.sweepstakes.yahoo.com/signingbonus
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Message: 4 Date: Sun, 18 Jan 2004 09:38:28 +0200 From: "Peter Bochan" <peb965@(protected)> Subject: RE: [Dir3d-l] edit 3d text during runtime To: <dir3d-l@(protected)> Message-ID: <000101c3dd96$242e41b0$c600000a@(protected)> Content-Type: text/plain; charset="US-ASCII"
David Wood >I wonder, can I somehow edit the text sprite (whose display mode was set >to 3d one) during runtime? I tried this but to no success.
Hi Peter
You can't make the text member editable for user input, but you can set it's text property, so....
member("my3DtextMember").text = "Hi Peter"
...should work.
David
Hi David, thanks, that's what I wanted.
voiceSpeak("Cheers") alert "Peter Bochan"
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End of Dir3d-l Digest, Vol 8, Issue 24 **************************************
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