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Dir3d-l Digest, Vol 8, Issue 24

Dir3d-l Digest, Vol 8, Issue 24

2004-01-18       - By dir3d-l-request@(protected)

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Today's Topics:

  1. edit 3d text during runtime (Peter Bochan)
  2. Re: edit 3d text during runtime (David Wood)
  3. Happy Lunar New Year/Monkey Year! (Geng Wang)
  4. RE: edit 3d text during runtime (Peter Bochan)


-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --

Message: 1
Date: Sat, 17 Jan 2004 23:10:38 +0200
From: "Peter Bochan" <peb965@(protected)>
Subject: [Dir3d-l] edit 3d text during runtime
To: <dir3d-l@(protected)>
Message-ID: <000001c3dd3e$6e0ad3a0$c400000a@(protected)>
Content-Type: text/plain;   charset="US-ASCII"

Hello,
I wonder, can I somehow edit the text sprite (whose display mode was set
to 3d one) during runtime? I tried this but to no success.

voiceSpeak("TIA" && "Cheers")
alert "Peter Bochan"




-- ---- ---- ---- ---- ---- --

Message: 2
Date: Sun, 18 Jan 2004 10:40:47 +1300
From: David Wood <david.wood@(protected)>
Subject: Re: [Dir3d-l] edit 3d text during runtime
To: dir3d-l@(protected)
Message-ID: <a05100325bc2f5bc44d57@[192.168.0.3]>
Content-Type: text/plain; format=flowed; charset=us-ascii

>I wonder, can I somehow edit the text sprite (whose display mode was set
>to 3d one) during runtime? I tried this but to no success.

Hi Peter

You can't make the text member editable for user input, but you can
set it's text property, so....

member("my3DtextMember").text = "Hi Peter"

...should work.

David

-- ---- ---- ---- ---- ---- --

Message: 3
Date: Sat, 17 Jan 2004 23:28:19 -0800 (PST)
From: Geng Wang <gwangdesign@(protected)>
Subject: [Dir3d-l] Happy Lunar New Year/Monkey Year!
To: dir3d-l@(protected)
Message-ID: <20040118072819.80157.qmail@(protected)>
Content-Type: text/plain; charset=us-ascii

Hi all Happy Lunar New Year (The Year of Monkey)!

My name is Geng Wang, a student at Indiana University
MIME program. I did a little game for my class here at
IU:

http://www.geocities.com/gwangdesign/game/xingzhe_alpha0150.html
I am super happy it�s almost done (I learnt a lot and
I am really thankful to this great list!) and I think
I am going to use it as my thesis project. I would
appreciate any leads and comments to it. Some brief
thoughts:

1) A way to cheat: Other than tons of imperfection for
my first masterpiece, this is the most serious one
that I found. Either in IE or Netscape, when you press
left mouse button in anywhere other than the window
(e.g., click the �Address box� or like when you try to
drag the window to somewhere), shockwave file ceases
to update. This way you can stay in the �somersault�
mode for as long as you can hold the mouse:) But I
found in Safari, shockwave file still updates if you
click outside the browser �window�. I am wondering if
there is anyway of keeping updating the stage
regardless of the user�s input in IE/Netscape, as in
Safari.

2) Multiplayer version: I have no experience with
Shockwave multiplayer server or FLASH communications
sever other than installing the trial versions of them
in my home machine:) Basically, I think it should be
fun to have two players, each of whose entrance is the
other�s exit at the beginning of the game, try to beat
each other to see who goes to his own exit first. I
wonder if this would be doable or not, in terms of
synchronizing and collision detection (I assume two
guys collision detection would be quite more burden
for the CUP?) and other. If it is doable, will there
be some scary math/programming involved which for me
it would take forever to finish? And other issues that
might catch attention�

3) Score: Because the maze is randomly generated, in
some occasions, the route is very simple from the
entrance to exit. Any suggestion for calculating the
complexity of a perfect maze (like just the steps it
take to go from the entrance to the exit or there
should be other issues taken into account)?

4) Bone animation: When you try it in a slower machine
or when the graphics becomes sluggish, the skeleton
animation will also look weird. The pelvis/root will
begin to rotate around x axis when the walk cycle
starts, making the monkey looks like drunk or
something. For comparison, please try:

http://www.geocities.com/gwangdesign/game/xingzhe_alpha01.html

In a really slow machine, the animation will even
refuse to �update�, which makes it look like the
monkey is just moving/sliding without walking. I
noticed the similar problem in other people�s work. Is
there a way to avoid this, in a slow machine?

BTW, if I happen to be fortunate enough to attract
some traffic to my geocities site, it might shut down
the service for about an hour:) and you might be
willing to try in the next hour?

Good luck to everyone in the year of the Monkey!

Geng Wang


====Geng Wang
www.geocities.com/gwangdesign

__ ____ ____ ____ ____ ____ ______
Do you Yahoo!?
Yahoo! Hotjobs: Enter the "Signing Bonus" Sweepstakes
http://hotjobs.sweepstakes.yahoo.com/signingbonus

-- ---- ---- ---- ---- ---- --

Message: 4
Date: Sun, 18 Jan 2004 09:38:28 +0200
From: "Peter Bochan" <peb965@(protected)>
Subject: RE: [Dir3d-l] edit 3d text during runtime
To: <dir3d-l@(protected)>
Message-ID: <000101c3dd96$242e41b0$c600000a@(protected)>
Content-Type: text/plain;   charset="US-ASCII"

David Wood
>I wonder, can I somehow edit the text sprite (whose display mode was
set
>to 3d one) during runtime? I tried this but to no success.

Hi Peter

You can't make the text member editable for user input, but you can
set it's text property, so....

member("my3DtextMember").text = "Hi Peter"

...should work.

David

Hi David, thanks, that's what I wanted.

voiceSpeak("Cheers")
alert "Peter Bochan"




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End of Dir3d-l Digest, Vol 8, Issue 24
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