  | | | Dir3d-l Digest, Vol 8, Issue 21 | Dir3d-l Digest, Vol 8, Issue 21 2004-01-15 - By dir3d-l-request@(protected)
Back Send Dir3d-l mailing list submissions to dir3d-l@(protected)
To subscribe or unsubscribe via the World Wide Web, visit http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l or, via email, send a message with subject or body 'help' to dir3d-l-request@(protected)
You can reach the person managing the list at dir3d-l-owner@(protected)
When replying, please edit your Subject line so it is more specific than "Re: Contents of Dir3d-l digest..."
Today's Topics:
1. Re: Grassball (den ivanov) 2. RE: Grassball (Christophe Leske) 3. Re: Grassball (grimmwerks) 4. RE: Windoze and my evil little cursor - Follow Up (Allen Partridge) 5. getWorldTransform().rotation (Carl Lydon) 6. Re: getWorldTransform().rotation (Danny Kodicek) 7. Re: Grassball (toxi) 8. Re: Windoze and my evil little cursor (Dave Mennenoh) 9. Re: Grassball (Dave Mennenoh) 10. cloneModelFromCastMember oddity (Dave Mennenoh) 11. Re: cloneModelFromCastMember oddity (Dave Mennenoh) 12. Re: cloneModelFromCastMember oddity (Lucas Meijer) 13. Re: cloneModelFromCastMember oddity (Dave Mennenoh)
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --
Message: 1 Date: Wed, 14 Jan 2004 23:08:19 +0300 From: "den ivanov" <den@(protected)> Subject: Re: [Dir3d-l] Grassball To: <dir3d-l@(protected)> Message-ID: <001f01c3dada$28f64620$f603a8c0@(protected)> Content-Type: text/plain; charset="iso-8859 (See http://iso-8859.ora-code.com)-1"
AMAZING!!!!!!
/den
-- -- Original Message -- -- From: "Neto" <neto@(protected)> To: <dir3d-l@(protected)> Sent: Wednesday, January 14, 2004 5:10 PM Subject: [Dir3d-l] Grassball
> Little demo of the infamous "fur rendering". > > http://www.station-zero.com/medion/demos/fur.htm > http://www.station-zero.com/medion/demos/fur.dir > > Just a 22 spheres in the same place, each one slightly bigger than the > previous, and with a slightly lower blend level. The animation is simply > texture translation along the Y axis. Cheap, but looks cool. Bad thing it > can be slow on pre GF3 cards, due to too many alphas. > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > Dir3d-l mailing list > Dir3d-l@(protected) > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l >
-- ---- ---- ---- ---- ---- --
Message: 2 Date: Wed, 14 Jan 2004 21:55:18 +0100 From: "Christophe Leske" <leske@(protected)> Subject: RE: [Dir3d-l] Grassball To: <dir3d-l@(protected)> Message-ID: <001e01c3dae0$bae62400$0b01a8c0@(protected)> Content-Type: text/plain; charset="iso-8859 (See http://iso-8859.ora-code.com)-1"
Seriously wow! But is quite slow here on my machine with a Geforce MX440.
But great stuff, looks really great.
Christophe Leske
http://www.multimedial.de mail: info@(protected) tel. +49-(0)211 230 99 70 .:. f�rstenwall 157 .:. ::: 40215 d�sseldorf :::
> -- --Original Message-- -- > From: dir3d-l-bounces@(protected) > [mailto:dir3d-l-bounces@(protected)] On Behalf Of Neto > Sent: Wednesday, January 14, 2004 3:10 PM > To: dir3d-l@(protected) > Subject: [Dir3d-l] Grassball > > > Little demo of the infamous "fur rendering". > > http://www.station-zero.com/medion/demos/fur.htm > http://www.station-zero.com/medion/demos/fur.dir > > Just a 22 spheres in the same place, each one slightly bigger > than the previous, and with a slightly lower blend level. The > animation is simply texture translation along the Y axis. > Cheap, but looks cool. Bad thing it can be slow on pre GF3 > cards, due to too many alphas. > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > Dir3d-l mailing list > Dir3d-l@(protected) > http://nuttybar.drama.uga.edu/mailman/listinfo> /dir3d-l >
-- ---- ---- ---- ---- ---- --
Message: 3 Date: Wed, 14 Jan 2004 16:12:28 -0500 From: grimmwerks <grimm@(protected)> Subject: Re: [Dir3d-l] Grassball To: "dir3d-l@(protected)" <dir3d-l@(protected)> Message-ID: <BC2B1AEC.141EE%grimm@(protected)> Content-Type: text/plain; charset="US-ASCII"
Very pretty on a G5 dual 1.8 with the Radeon 9800 though...
-- ---- ---- ---- ---- ---- --
Message: 4 Date: Wed, 14 Jan 2004 17:16:41 -0500 From: "Allen Partridge" <partridge@(protected)> Subject: RE: [Dir3d-l] Windoze and my evil little cursor - Follow Up To: <dir3d-l@(protected)> Message-ID: <006301c3daec$16841dc0$d1fea8c0@(protected)> Content-Type: text/plain; charset="US-ASCII"
Last night I wrote a work around to keep the mouse off to the 2D part of the screen. The short of it is, the frame rate is running at full speed, I'm using a variable to represent the mousePos rather than the mouseLoc and moving the mouse back to 2D land every frame.
It was definitely the mouse - though I haven't tried to duplicate it on any other systems yet.
--al
-- --Original Message-- -- From: dir3d-l-bounces@(protected) [mailto:dir3d-l-bounces@(protected)] On Behalf Of Allen Partridge Sent: Wednesday, January 14, 2004 7:11 AM To: dir3d-l@(protected) Subject: RE: [Dir3d-l] Windoze and my evil little cursor
So in the shower this morning, it hits me... the only hardware / peripheral that the two machines have in common... the mouse.
Anybody else using IBM optical mice?
--al
__ ____ ____ ____ ____ ____ ____ ____ ____ ____ Dir3d-l mailing list Dir3d-l@(protected) http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l
-- ---- ---- ---- ---- ---- --
Message: 5 Date: Wed, 14 Jan 2004 17:27:17 -0500 From: Carl Lydon <sillyp@(protected)> Subject: [Dir3d-l] getWorldTransform().rotation To: dir3d-l@(protected) Message-ID: <CF846270-46E0-11D8-AC67-000393C33E6E@(protected)> Content-Type: text/plain; charset=US-ASCII; format=flowed
Hi, GetWorldTransform().rotation is testable but not settable, but is there an easy way around that?
I have a camera that orbits around a fixed point. I have an object at this point which is parented to the camera so that it is always facing towards the camera, and rotates with it. There are situations where I want the object to stop rotating as the camera orbits and then go to it's relative rotation and position to the parent camera. I realize that i could change parent=world, but it would be slightly complicated to change it back to the camera. So what I need to do is look at the world rotation and negate it somehow such that my end result for the world rotation=vector(90,0,0). I tried just subtracting vector(90,0,0) from the world rotation, and then adding it to the transform rotation, and I also tried several other math operations and also the prerotate command but i have yet to get it right. Is there an easier way? maybe i will figure it out....
Me so dumb. Me fix with rock.
-Carl www.sillyplanet.net
-- ---- ---- ---- ---- ---- --
Message: 6 Date: Thu, 15 Jan 2004 09:42:53 -0000 From: "Danny Kodicek" <dragon@(protected)> Subject: Re: [Dir3d-l] getWorldTransform().rotation To: <dir3d-l@(protected)> Message-ID: <001401c3db4c$0a089d40$ab439fd4@(protected)> Content-Type: text/plain; charset="iso-8859 (See http://iso-8859.ora-code.com)-1"
> Hi, > GetWorldTransform().rotation is testable but not settable, but is > there an easy way around that? > > I have a camera that orbits around a fixed point. I have an object at > this point which is parented to the camera so that it is always facing > towards the camera, and rotates with it. There are situations where I > want the object to stop rotating as the camera orbits and then go to > it's relative rotation and position to the parent camera. I realize > that i could change parent=world, but it would be slightly complicated > to change it back to the camera. So what I need to do is look at the > world rotation and negate it somehow such that my end result for the > world rotation=vector(90,0,0).
How about myobject.pointat(myobject.worldposition+vector(1,0,0))
I can never remember which direction corresponds to which rotation, but apart from changing the value of the vector, that should do what you want. Of course, it doesn't answer the general question, but it's a simple quick fix.
Danny
-- ---- ---- ---- ---- ---- --
Message: 7 Date: Thu, 15 Jan 2004 11:09:32 +0000 From: toxi <toxi@(protected)> Subject: Re: [Dir3d-l] Grassball To: dir3d-l@(protected) Message-ID: <400674EC.5020208@(protected)> Content-Type: text/plain; charset=ISO-8859 (See http://ISO-8859.ora-code.com)-1; format=flowed
Neto wrote:
> Little demo of the infamous "fur rendering".
..and it looks famously in-cre-di-bil� ;) definitely basis for some further experimentation...
one tiny thing though, i'd set the resolution of the sphere resource down to 8-10.. it'll speed up a lot as at current you're pushing 25k+ polygons.
best, toxi. -- http://www.toxi.co.uk
-- ---- ---- ---- ---- ---- --
Message: 8 Date: Thu, 15 Jan 2004 08:07:08 -0600 From: "Dave Mennenoh" <dmennenoh@(protected)> Subject: Re: [Dir3d-l] Windoze and my evil little cursor To: <dir3d-l@(protected)> Message-ID: <06ab01c3db70$e64f4280$6401a8c0@(protected)> Content-Type: text/plain; charset="iso-8859 (See http://iso-8859.ora-code.com)-1"
Hi guys, been following this as I think it's quite interesting, if not bizzare. I did a little test to Allen, probably just like NC's and got no difference in fps depending on the cursor position. Also no difference if the cursor was invisible. Running XP Pro here... You did mention you are using IBM optical miceon both machines... do you possibly have a different mouse you could use? Or did you try that already? What video cards? Strange, strange, strange...
Dave http://www.blurredistinction.com/director
-- ---- ---- ---- ---- ---- --
Message: 9 Date: Thu, 15 Jan 2004 08:08:14 -0600 From: "Dave Mennenoh" <dmennenoh@(protected)> Subject: Re: [Dir3d-l] Grassball To: <dir3d-l@(protected)> Message-ID: <06ae01c3db71$048ca760$6401a8c0@(protected)> Content-Type: text/plain; charset="iso-8859 (See http://iso-8859.ora-code.com)-1"
Excellent! Thanks for the code too, been playing around with it... <g>
Dave http://www.blurredistinction.com/director
-- ---- ---- ---- ---- ---- --
Message: 10 Date: Thu, 15 Jan 2004 08:14:59 -0600 From: "Dave Mennenoh" <dmennenoh@(protected)> Subject: [Dir3d-l] cloneModelFromCastMember oddity To: <dir3d-l@(protected)> Message-ID: <06af01c3db71$f5a1b9b0$6401a8c0@(protected)> Content-Type: text/plain; charset="iso-8859 (See http://iso-8859.ora-code.com)-1"
I just started having an issue with this last night which I cannot make sense of. Basically I use this syntax:
modRef = myWorld.cloneModelFromCastMember("disc", "Cylinder01", member("qb-disc"))
so I get a model reference to work with. This has been fine for a long time. Suddenly I started getting an error at this spot though, that's all the error was - just "error" and then one of the 3D xtras lovely giant negative number error codes.
Soon as I remove the modRef = and simply do the clone it works. But the exact same code (with getting the model ref) works fine elsewhere in the same project, just in a different parent script.
Does this make sense to anyone?
Dave http://www.blurredistinction.com/director
-- ---- ---- ---- ---- ---- --
Message: 11 Date: Thu, 15 Jan 2004 08:28:49 -0600 From: "Dave Mennenoh" <dmennenoh@(protected)> Subject: Re: [Dir3d-l] cloneModelFromCastMember oddity To: <dir3d-l@(protected)> Message-ID: <06ce01c3db73$e478a660$6401a8c0@(protected)> Content-Type: text/plain; charset="iso-8859 (See http://iso-8859.ora-code.com)-1"
Doh! Sorry, I was not resetting the member I was cloning from first... working fine now.
Dave http://www.blurredistinction.com/director
-- ---- ---- ---- ---- ---- --
Message: 12 Date: Thu, 15 Jan 2004 16:01:52 +0100 From: Lucas Meijer <lucas@(protected)> Subject: Re: [Dir3d-l] cloneModelFromCastMember oddity To: dir3d-l@(protected) Message-ID: <4006AB60.6030405@(protected)> Content-Type: text/plain; charset=us-ascii; format=flowed
> Doh! > Sorry, I was not resetting the member I was cloning from first... working > fine now.
You don't have to resetWorld() it, preload()'ing is enough.
Bye, Lucas
-- ---- ---- ---- ---- ---- --
Message: 13 Date: Thu, 15 Jan 2004 09:44:41 -0600 From: "Dave Mennenoh" <dmennenoh@(protected)> Subject: Re: [Dir3d-l] cloneModelFromCastMember oddity To: <dir3d-l@(protected)> Message-ID: <071501c3db7e$7db3e650$6401a8c0@(protected)> Content-Type: text/plain; charset="iso-8859 (See http://iso-8859.ora-code.com)-1"
>>You don't have to resetWorld() it, preload()'ing is enough.
Thanks Lucas.. not sure why I got into the habit of using resetWorld... maybe because I need to on my main 3D member. But you're right, I switched from resetting the other 15 or so, and instead use preload and it's about 150ms faster on average - nearly 20%, which ain't bad.
Dave http://www.blurredistinction.com/director
-- ---- ---- ---- ---- ---- --
__ ____ ____ ____ ____ ____ ____ ____ ____ ____ Dir3d-l mailing list Dir3d-l@(protected) http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l
End of Dir3d-l Digest, Vol 8, Issue 21 **************************************
|
|
 |