  | | | Dir3d-l Digest, Vol 8, Issue 20 | Dir3d-l Digest, Vol 8, Issue 20 2004-01-14 - By dir3d-l-request@(protected)
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Today's Topics:
1. RE: Windoze and my evil little cursor (Allen Partridge) 2. Re: Barry goes to Mars? (Dave Mennenoh) 3. Re: Barry goes to Mars? (grimmwerks) 4. Re: Dir 3D pathfinding (Neto) 5. Grassball (Neto)
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Message: 1 Date: Wed, 14 Jan 2004 07:10:39 -0500 From: "Allen Partridge" <partridge@(protected)> Subject: RE: [Dir3d-l] Windoze and my evil little cursor To: <dir3d-l@(protected)> Message-ID: <002c01c3da97$6cfde000$d1fea8c0@(protected)> Content-Type: text/plain; charset="us-ascii"
So in the shower this morning, it hits me... the only hardware / peripheral that the two machines have in common... the mouse.
Anybody else using IBM optical mice?
--al
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Message: 2 Date: Wed, 14 Jan 2004 07:15:19 -0600 From: "Dave Mennenoh" <dmennenoh@(protected)> Subject: Re: [Dir3d-l] Barry goes to Mars? To: <dir3d-l@(protected)> Message-ID: <009e01c3daa0$75cd09a0$6401a8c0@(protected)> Content-Type: text/plain; charset="iso-8859 (See http://iso-8859.ora-code.com)-1"
grimwerks - is it on enterprisemission.com? and where? I cannot find... and Art Bell rules Warren!
Dave http://www.blurredistinction.com/director
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Message: 3 Date: Wed, 14 Jan 2004 08:23:18 -0500 From: grimmwerks <grimm@(protected)> Subject: Re: [Dir3d-l] Barry goes to Mars? To: "dir3d-l@(protected)" <dir3d-l@(protected)> Message-ID: <BC2AACF6.14168%grimm@(protected)> Content-Type: text/plain; charset="US-ASCII"
On 1/14/04 8:15 AM, "Dave Mennenoh" <dmennenoh@(protected)> spewed forth:
> grimwerks - is it on enterprisemission.com? and where? I cannot find
Yeah uh... http://www.enterprisemission.com/paper_1/paper_1.php?page=paper1
It's just a few frames of his t3d engine showing how lighting can reflect off of metal surfaces.
... and > Art Bell rules Warren!
You mean he CONTROLS Warren? I wish SOMEBODY would.
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Message: 4 Date: Wed, 14 Jan 2004 10:52:45 -0300 From: "Neto" <neto@(protected)> Subject: Re: [Dir3d-l] Dir 3D pathfinding To: <dir3d-l@(protected)> Message-ID: <000d01c3daa5$b0475630$1501b2aa@(protected)> Content-Type: text/plain; charset="iso-8859 (See http://iso-8859.ora-code.com)-1"
There was an error, indeed. I had modified the prepathfinding function to not return the current node as the first entry in the path, and forgot to modify the "enemy mouse" script. I re-uploaded it.
Anyway, some points I forgot to mention:
1) The map is not generated nor saved automatically. The error you got probably came from trying to pathfind without loading the map data. Use the message window and type:
mapList = buildMap(member("myW3D"))
Where "myW3D" is your W3D member. You'll see some output to the messagelist, and when it finishes, you'll have a map data in the maplist variable. Take a peek at it in the object inspector (if you're using MX), so you can see how it's organized.
Then you need to store it somewhere. This demo uses a field member, you can store it by doing:
member("mapMember").text = mapList.string
There is a loadMap() function somewhere in the demo, that tries to load the map data from a field member. You'll surely want to write your own lingo function to automatizate the process.
2) The map generation has some hardcoded stuff. First it looks for groups with the "node" string in their names, and relies on the "sector" property in the userdata. You may want to change that to set your own will
3) There is a slight bug when finding a path where the destination lies in a sector with multiply entry points. It won't evaluate all possible entries completely (it should find the one that is both closer to the source node, and closer to the destination node. Right now it only finds the closest one to the destination, I guess).
-- -- Original Message -- -- From: <webmaster@(protected)> To: <dir3d-l@(protected)> Sent: Tuesday, January 13, 2004 11:53 PM Subject: Re: [Dir3d-l] Dir 3D pathfinding
> I appears that it may need to be modified before it works? In the .dir I > cannot get it to even halfway work without putting a go to the frame on the > last frame, and when I do, and try to give it a path, it either stops and > gives error immediately or will go to destination and just before arriving, > gives error. > > Always same error: index out of range related to this line: > > nNode = prePathFind(pMap.sectors[cSector], cNode, dNode)[2] > > in parent script "enemy mouse". > > > Quoting Neto <neto@(protected)>: > > > http://www.station-zero.com/medion/demos/pathfind.zip > > > > You'll surely need to modify it to use in your projects. There is a .MAX > > file included with the scene, there you can see how the path nodes are setup > > (check the user properties - where the node sectors are definied). > > > > I'll try to make it more user friendly, when I have some free time. > > > > Low_budget + tight_deadlines + HUGE_game = Total_madness > > > > -- -- Original Message -- -- > > From: <webmaster@(protected)> > > To: <dir3d-l@(protected)> > > Sent: Tuesday, January 13, 2004 3:16 PM > > Subject: Re: [Dir3d-l] Dir 3D pathfinding > > > > > > > Neto and Elia...thanks. I like Neto's because of the potential to find > > things > > > in 3 dimensions. It seems as if Neto's could go up ramps, if needed. > > > > > > Yeah I think some of us should pitch in a buy you a new mouse or something > > if > > > you found that code! Thanks. > > > > > > > > > \ > > > Quoting Elia Morling <elia@(protected)>: > > > > > > > > This might help. http://www.tildruin.com/sourcecode.asp > > > > > > > > Elia > > > > > > > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ------ > > > This mail sent through IMP: http://horde.org/imp/ > > > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > > Dir3d-l mailing list > > > Dir3d-l@(protected) > > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > Dir3d-l mailing list > > Dir3d-l@(protected) > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ------ > This mail sent through IMP: http://horde.org/imp/ > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > Dir3d-l mailing list > Dir3d-l@(protected) > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l >
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Message: 5 Date: Wed, 14 Jan 2004 11:10:10 -0300 From: "Neto" <neto@(protected)> Subject: [Dir3d-l] Grassball To: <dir3d-l@(protected)> Message-ID: <002401c3daa8$1f19c7d0$1501b2aa@(protected)> Content-Type: text/plain; charset="iso-8859 (See http://iso-8859.ora-code.com)-1"
Little demo of the infamous "fur rendering".
http://www.station-zero.com/medion/demos/fur.htm http://www.station-zero.com/medion/demos/fur.dir
Just a 22 spheres in the same place, each one slightly bigger than the previous, and with a slightly lower blend level. The animation is simply texture translation along the Y axis. Cheap, but looks cool. Bad thing it can be slow on pre GF3 cards, due to too many alphas.
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End of Dir3d-l Digest, Vol 8, Issue 20 **************************************
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