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Dir3d-l Digest, Vol 8, Issue 20

Dir3d-l Digest, Vol 8, Issue 20

2004-01-14       - By dir3d-l-request@(protected)

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Today's Topics:

  1. RE: Windoze and my evil little cursor (Allen Partridge)
  2. Re: Barry goes to Mars? (Dave Mennenoh)
  3. Re: Barry goes to Mars? (grimmwerks)
  4. Re: Dir 3D pathfinding (Neto)
  5. Grassball (Neto)


-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --

Message: 1
Date: Wed, 14 Jan 2004 07:10:39 -0500
From: "Allen Partridge" <partridge@(protected)>
Subject: RE: [Dir3d-l] Windoze and my evil little cursor
To: <dir3d-l@(protected)>
Message-ID: <002c01c3da97$6cfde000$d1fea8c0@(protected)>
Content-Type: text/plain;   charset="us-ascii"

So in the shower this morning, it hits me... the only hardware /
peripheral that the two machines have in common... the mouse.


Anybody else using IBM optical mice?

--al


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Message: 2
Date: Wed, 14 Jan 2004 07:15:19 -0600
From: "Dave Mennenoh" <dmennenoh@(protected)>
Subject: Re: [Dir3d-l] Barry goes to Mars?
To: <dir3d-l@(protected)>
Message-ID: <009e01c3daa0$75cd09a0$6401a8c0@(protected)>
Content-Type: text/plain;   charset="iso-8859 (See http://iso-8859.ora-code.com)-1"

grimwerks - is it on enterprisemission.com? and where? I cannot find... and
Art Bell rules Warren!


Dave
http://www.blurredistinction.com/director


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Message: 3
Date: Wed, 14 Jan 2004 08:23:18 -0500
From: grimmwerks <grimm@(protected)>
Subject: Re: [Dir3d-l] Barry goes to Mars?
To: "dir3d-l@(protected)" <dir3d-l@(protected)>
Message-ID: <BC2AACF6.14168%grimm@(protected)>
Content-Type: text/plain; charset="US-ASCII"

On 1/14/04 8:15 AM, "Dave Mennenoh" <dmennenoh@(protected)> spewed forth:

> grimwerks - is it on enterprisemission.com? and where? I cannot find

Yeah uh... http://www.enterprisemission.com/paper_1/paper_1.php?page=paper1

It's just a few frames of his t3d engine showing how lighting can reflect
off of metal surfaces.

... and
> Art Bell rules Warren!

You mean he CONTROLS Warren? I wish SOMEBODY would.


-- ---- ---- ---- ---- ---- --

Message: 4
Date: Wed, 14 Jan 2004 10:52:45 -0300
From: "Neto" <neto@(protected)>
Subject: Re: [Dir3d-l] Dir 3D pathfinding
To: <dir3d-l@(protected)>
Message-ID: <000d01c3daa5$b0475630$1501b2aa@(protected)>
Content-Type: text/plain;   charset="iso-8859 (See http://iso-8859.ora-code.com)-1"

There was an error, indeed. I had modified the prepathfinding function to
not return the current node as the first entry in the path, and forgot to
modify the "enemy mouse" script. I re-uploaded it.

Anyway, some points I forgot to mention:

1) The map is not generated nor saved automatically. The error you got
probably came from trying to pathfind without loading the map data.
Use the message window and type:

mapList = buildMap(member("myW3D"))

Where "myW3D" is your W3D member. You'll see some output to the messagelist,
and when it finishes, you'll have a map data in the maplist variable. Take a
peek at it in the object inspector (if you're using MX), so you can see how
it's organized.

Then you need to store it somewhere. This demo uses a field member, you can
store it by doing:

member("mapMember").text = mapList.string

There is a loadMap() function somewhere in the demo, that tries to load the
map data from a field member. You'll surely want to write your own lingo
function to automatizate the process.

2) The map generation has some hardcoded stuff. First it looks for groups
with the "node" string in their names, and relies on the "sector" property
in the userdata. You may want to change that to set your own will

3) There is a slight bug when finding a path where the destination lies in a
sector with multiply entry points. It won't evaluate all possible entries
completely (it should find the one that is both closer to the source node,
and closer to the destination node. Right now it only  finds the closest one
to the destination, I guess).

-- -- Original Message -- --
From: <webmaster@(protected)>
To: <dir3d-l@(protected)>
Sent: Tuesday, January 13, 2004 11:53 PM
Subject: Re: [Dir3d-l] Dir 3D pathfinding


> I appears that it may need to be modified before it works? In the .dir I
> cannot get it to even halfway work without putting a go to the frame on
the
> last frame, and when I do, and try to give it a path, it either stops and
> gives error immediately or will go to destination and just before
arriving,
> gives error.
>
> Always same error: index out of range related to this line:
>
> nNode = prePathFind(pMap.sectors[cSector], cNode, dNode)[2]
>
> in parent script "enemy mouse".
>
>
> Quoting Neto <neto@(protected)>:
>
> > http://www.station-zero.com/medion/demos/pathfind.zip
> >
> > You'll surely need to modify it to use in your projects. There is a .MAX
> > file included with the scene, there you can see how the path nodes are
setup
> > (check the user properties - where the node sectors are definied).
> >
> > I'll try to make it more user friendly, when I have some free time.
> >
> > Low_budget + tight_deadlines + HUGE_game = Total_madness
> >
> > -- -- Original Message -- --
> > From: <webmaster@(protected)>
> > To: <dir3d-l@(protected)>
> > Sent: Tuesday, January 13, 2004 3:16 PM
> > Subject: Re: [Dir3d-l] Dir 3D pathfinding
> >
> >
> > > Neto and Elia...thanks. I like Neto's because of the potential to find
> > things
> > > in 3 dimensions. It seems as if Neto's could go up ramps, if needed.
> > >
> > > Yeah I think some of us should pitch in a buy you a new mouse or
something
> > if
> > > you found that code! Thanks.
> > >
> > >
> > > \
> > > Quoting Elia Morling <elia@(protected)>:
> > > >
> > > > This might help. http://www.tildruin.com/sourcecode.asp
> > > >
> > > > Elia
> > >
> > >
> > >
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-- ---- ---- ---- ---- ---- --

Message: 5
Date: Wed, 14 Jan 2004 11:10:10 -0300
From: "Neto" <neto@(protected)>
Subject: [Dir3d-l] Grassball
To: <dir3d-l@(protected)>
Message-ID: <002401c3daa8$1f19c7d0$1501b2aa@(protected)>
Content-Type: text/plain;   charset="iso-8859 (See http://iso-8859.ora-code.com)-1"

Little demo of the infamous "fur rendering".

http://www.station-zero.com/medion/demos/fur.htm
http://www.station-zero.com/medion/demos/fur.dir

Just a 22 spheres in the same place, each one slightly bigger than the
previous, and with a slightly lower blend level. The animation is simply
texture translation along the Y axis. Cheap, but looks cool. Bad thing it
can be slow on pre GF3 cards, due to too many alphas.


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End of Dir3d-l Digest, Vol 8, Issue 20
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