  | | | Dir3d-l Digest, Vol 8, Issue 14 | Dir3d-l Digest, Vol 8, Issue 14 2004-01-09 - By dir3d-l-request@(protected)
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Today's Topics:
1. RE: vertex shading (was: Director and the masses) (webmaster@(protected)) 2. RE: vertex shading (was: Director and the masses) (webmaster@(protected)) 3. RE: vertex shading (was: Director and the masses) (webmaster@(protected))
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Message: 1 Date: Fri, 9 Jan 2004 21:57:17 -0500 From: webmaster@(protected) Subject: RE: [Dir3d-l] vertex shading (was: Director and the masses) To: "dir3d-l@(protected)" <dir3d-l@(protected)> Message-ID: <1073703437.3fff6a0db5fcb@(protected)> Content-Type: text/plain; charset=ISO-8859 (See http://ISO-8859.ora-code.com)-1
Yes. Virtools can publish to XBOX --they are also Microsoft's official XBOX prototyping tool, and they also cater to very high profile clients. They seem to have the attitude that this justifies their high price...maybe it does, but it locks a lot of developers out. I work at a university and also teach and can qualify for educational version but this is not everyone.
but yeah, Virtools is way too expensive. Even their users complain about this. And apparently updates are pricey too.
Quoting Ken Hubbell <ken.hubbell@(protected)>:
> Plus the cost for VirTools is outrageous compared to Director. $1000 per > title for less than 100 users, and some undefined amount for more than 100 > plus the initial cost of the dev tool. Multi-user is even more. Physics is > again more. Wow. Director is a bargain! > > Ken > > -- --Original Message-- -- > From: dir3d-l-bounces@(protected) > [mailto:dir3d-l-bounces@(protected)]On Behalf Of > webmaster@(protected) > Sent: Friday, January 09, 2004 8:13 PM > To: dir3d-l@(protected) > Subject: RE: [Dir3d-l] vertex shading (was: Director and the masses) > > > Quoting Ken Hubbell <ken.hubbell@(protected)>: > > > I see a cloth behavior, but do not see the ability to generate meshes on > the > > fly, and then manipulate each individual vertex. > > Ahh...I see what you're getting at. Yeah Director is good for that. Blitz > also > does it extremely well. In my last Blitz game I created two terrains with > code > and the player gets to travel to them and dig for treasures. This is a lot > of > fun to do and very neccessary for certain projects. Blitz has a few very > useful commands like TFormPoint and VertexCoords that can be used to create > very accurate mesh deformations as a result of collisions with meshes, or > for > whatever reason. > > > Virtools has ability to manipulate individual vertices but in terms of mesh > CREATION on the fly, I think you have to use their scripting language (VSL) > to > do that. > > Quoting Ken Hubbell <ken.hubbell@(protected)>: > > > I see a cloth behavior, but do not see the ability to generate meshes on > the > > fly, and then manipulate each individual vertex. > > > > Ken > > > > -- --Original Message-- -- > > From: dir3d-l-bounces@(protected) > > [mailto:dir3d-l-bounces@(protected)]On Behalf Of > > webmaster@(protected) > > Sent: Friday, January 09, 2004 5:24 PM > > To: dir3d-l@(protected) > > Subject: [Dir3d-l] vertex shading (was: Director and the masses) > > > > > > Actually , I just checked...version 3.0 (coming out in 14 days) supports > > vertex > > shading also in addition to mesh manip. > > > > http://www.virtools.com/solutions/products/virtools_dev_new3_0.asp > > > > various demos are here: > > http://www.virtools.com/applications/index_technology.asp > > > > > > Quoting Ken Hubbell <ken.hubbell@(protected)>: > > > > > In addition, Shockwave3D is one of the ONLY web based formats that > > supports > > > dynamic mesh manipulation of vertices and vertex shading. Its support > for > > > image processing is also fantastic. > > > > > > Ken > > > > > > -- --Original Message-- -- > > > From: dir3d-l-bounces@(protected) > > > [mailto:dir3d-l-bounces@(protected)]On Behalf Of > > > webmaster@(protected) > > > Sent: Friday, January 09, 2004 1:54 PM > > > To: dir3d-l@(protected) > > > Subject: Re: [Dir3d-l] Director and the masses > > > > > > > > > I agree. I like dealing with .w3d format. Other engines often have their > > own > > > proprietary formats but getting bones animation is often more than just > a > > > notion, and its such a foundation of real time 3D. > > > > > > I was surprised Cinema4D had a .w3d exporter, because nothing else about > > > their > > > app up until very very recently has seemed geared toward games or real > > time > > > 3D > > > for that matter. Their .3ds export doesn't even include animation, even > in > > > the > > > latest release. > > > > > > > > > > > > > > > Quoting Neto <neto@(protected)>: > > > > > > > What I found the best feature in Director, surprisingly, is the W3D > > > format. > > > > > > > > I find it far, far, far, superior than having to deal with .X / .MD3 > or > > > > other super common formats. Every little engine I tried, that only > > > suppoert > > > > .X files, gave me immensive headaches in trying to get goddarn bone > > > > animations to export property. I find it ridiculous that such > "standard" > > > > format as .X has such horrible exporters for 3DS MAX and Maya. > > > > > > > > -- -- Original Message -- -- > > > > From: <webmaster@(protected)> > > > > To: <dir3d-l@(protected)> > > > > Sent: Friday, January 09, 2004 2:03 PM > > > > Subject: [Dir3d-l] Director and the masses > > > > > > > > > > > > > One thing I really appreciate about Director3D...(and IMHO this > should > > > not > > > > be > > > > > taken lightly), is the ubiquity of Shockwave3D. There are many > fancy > > 3D > > > > > engines out there now....over 50, but how many of them can run in a > > > > browser???? > > > > > > > > > > ...Only 3 that I know of with physics. But of those 3, how many have > > > > software > > > > > rendering ability so that they can be seen on any computer? Only 2. > > > But > > > > of > > > > > those 2, only Director can synchronize several types of media > > > > harmoniously, and > > > > > can deal with and communicate with .swf files. > > > > > > > > > > So for apps that are geared toward massive market penetration, > > Director > > > is > > > > > still high on the list. > > > > > > > > > > I really hope Intel can up the 3D aspect of Director, and possibly, > > down > > > > the > > > > > road maybe we can have ability to code in a lower level language to > > > power > > > > the > > > > > 3D engine, like Java. (without out sourcing to an xtra)...with the > > hopes > > > > that > > > > > this will speed up the 3D in Director. > > > > > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ------ > > > > > This mail sent through IMP: http://horde.org/imp/ > > > > > > > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > > > > Dir3d-l mailing list > > > > > Dir3d-l@(protected) > > > > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > > > > > > > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > > > Dir3d-l mailing list > > > > Dir3d-l@(protected) > > > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > > > > > > > > > > > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ------ > > > This mail sent through IMP: http://horde.org/imp/ > > > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > > Dir3d-l mailing list > > > Dir3d-l@(protected) > > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > > > > > > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > > Dir3d-l mailing list > > > Dir3d-l@(protected) > > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > > > > > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ------ > > This mail sent through IMP: http://horde.org/imp/ > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > Dir3d-l mailing list > > Dir3d-l@(protected) > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > Dir3d-l mailing list > > Dir3d-l@(protected) > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ------ > This mail sent through IMP: http://horde.org/imp/ > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > Dir3d-l mailing list > Dir3d-l@(protected) > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > Dir3d-l mailing list > Dir3d-l@(protected) > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l >
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Message: 2 Date: Fri, 9 Jan 2004 23:06:13 -0500 From: webmaster@(protected) Subject: RE: [Dir3d-l] vertex shading (was: Director and the masses) To: "dir3d-l@(protected)" <dir3d-l@(protected)> Message-ID: <1073707573.3fff7a354538d@(protected)> Content-Type: text/plain; charset=ISO-8859 (See http://ISO-8859.ora-code.com)-1
Although to keep it in perspective, there are game creation engines that cost tens of thousands of dollars. If you read Game Developer magazine and look at the prices companies pay for FULL BLOWN game engines....its astounding.
Compared to the tens of thousands you'd pay in a traditional environment for game development, BOTH Virtools and Director are bargains, actually.
I know that not everyone on this list developes games, but I thought the perspective is still worth noting.
By the way....if any of you are wanting a kick a** engine, that Torque game engine is absolutely amazing. It's all heavy C++ coding with a steeper than average learning curve, but the engine is one of the best made, matching the integrety of U2 or Quake. There is a demo at Garage Games. You need a decent gfx card to view the demo, though.
Quoting "webmaster@(protected)" <webmaster@(protected)>:
> Yes. Virtools can publish to XBOX --they are also Microsoft's official XBOX > prototyping tool, and they also cater to very high profile clients. They seem > > to have the attitude that this justifies their high price...maybe it does, > but > it locks a lot of developers out. I work at a university and also teach and > can qualify for educational version but this is not everyone. > > but yeah, Virtools is way too expensive. Even their users complain about > this. > And apparently updates are pricey too. > > > > > > Quoting Ken Hubbell <ken.hubbell@(protected)>: > > > Plus the cost for VirTools is outrageous compared to Director. $1000 per > > title for less than 100 users, and some undefined amount for more than 100 > > plus the initial cost of the dev tool. Multi-user is even more. Physics > is > > again more. Wow. Director is a bargain! > > > > Ken > > > > -- --Original Message-- -- > > From: dir3d-l-bounces@(protected) > > [mailto:dir3d-l-bounces@(protected)]On Behalf Of > > webmaster@(protected) > > Sent: Friday, January 09, 2004 8:13 PM > > To: dir3d-l@(protected) > > Subject: RE: [Dir3d-l] vertex shading (was: Director and the masses) > > > > > > Quoting Ken Hubbell <ken.hubbell@(protected)>: > > > > > I see a cloth behavior, but do not see the ability to generate meshes on > > the > > > fly, and then manipulate each individual vertex. > > > > Ahh...I see what you're getting at. Yeah Director is good for that. Blitz > > also > > does it extremely well. In my last Blitz game I created two terrains with > > code > > and the player gets to travel to them and dig for treasures. This is a lot > > of > > fun to do and very neccessary for certain projects. Blitz has a few very > > useful commands like TFormPoint and VertexCoords that can be used to > create > > very accurate mesh deformations as a result of collisions with meshes, or > > for > > whatever reason. > > > > > > Virtools has ability to manipulate individual vertices but in terms of > mesh > > CREATION on the fly, I think you have to use their scripting language > (VSL) > > to > > do that. > > > > Quoting Ken Hubbell <ken.hubbell@(protected)>: > > > > > I see a cloth behavior, but do not see the ability to generate meshes on > > the > > > fly, and then manipulate each individual vertex. > > > > > > Ken > > > > > > -- --Original Message-- -- > > > From: dir3d-l-bounces@(protected) > > > [mailto:dir3d-l-bounces@(protected)]On Behalf Of > > > webmaster@(protected) > > > Sent: Friday, January 09, 2004 5:24 PM > > > To: dir3d-l@(protected) > > > Subject: [Dir3d-l] vertex shading (was: Director and the masses) > > > > > > > > > Actually , I just checked...version 3.0 (coming out in 14 days) supports > > > vertex > > > shading also in addition to mesh manip. > > > > > > http://www.virtools.com/solutions/products/virtools_dev_new3_0.asp > > > > > > various demos are here: > > > http://www.virtools.com/applications/index_technology.asp > > > > > > > > > Quoting Ken Hubbell <ken.hubbell@(protected)>: > > > > > > > In addition, Shockwave3D is one of the ONLY web based formats that > > > supports > > > > dynamic mesh manipulation of vertices and vertex shading. Its support > > for > > > > image processing is also fantastic. > > > > > > > > Ken > > > > > > > > -- --Original Message-- -- > > > > From: dir3d-l-bounces@(protected) > > > > [mailto:dir3d-l-bounces@(protected)]On Behalf Of > > > > webmaster@(protected) > > > > Sent: Friday, January 09, 2004 1:54 PM > > > > To: dir3d-l@(protected) > > > > Subject: Re: [Dir3d-l] Director and the masses > > > > > > > > > > > > I agree. I like dealing with .w3d format. Other engines often have > their > > > own > > > > proprietary formats but getting bones animation is often more than > just > > a > > > > notion, and its such a foundation of real time 3D. > > > > > > > > I was surprised Cinema4D had a .w3d exporter, because nothing else > about > > > > their > > > > app up until very very recently has seemed geared toward games or real > > > time > > > > 3D > > > > for that matter. Their .3ds export doesn't even include animation, > even > > in > > > > the > > > > latest release. > > > > > > > > > > > > > > > > > > > > Quoting Neto <neto@(protected)>: > > > > > > > > > What I found the best feature in Director, surprisingly, is the W3D > > > > format. > > > > > > > > > > I find it far, far, far, superior than having to deal with .X / .MD3 > > or > > > > > other super common formats. Every little engine I tried, that only > > > > suppoert > > > > > .X files, gave me immensive headaches in trying to get goddarn bone > > > > > animations to export property. I find it ridiculous that such > > "standard" > > > > > format as .X has such horrible exporters for 3DS MAX and Maya. > > > > > > > > > > -- -- Original Message -- -- > > > > > From: <webmaster@(protected)> > > > > > To: <dir3d-l@(protected)> > > > > > Sent: Friday, January 09, 2004 2:03 PM > > > > > Subject: [Dir3d-l] Director and the masses > > > > > > > > > > > > > > > > One thing I really appreciate about Director3D...(and IMHO this > > should > > > > not > > > > > be > > > > > > taken lightly), is the ubiquity of Shockwave3D. There are many > > fancy > > > 3D > > > > > > engines out there now....over 50, but how many of them can run in > a > > > > > browser???? > > > > > > > > > > > > ...Only 3 that I know of with physics. But of those 3, how many > have > > > > > software > > > > > > rendering ability so that they can be seen on any computer? Only > 2. > > > > But > > > > > of > > > > > > those 2, only Director can synchronize several types of media > > > > > harmoniously, and > > > > > > can deal with and communicate with .swf files. > > > > > > > > > > > > So for apps that are geared toward massive market penetration, > > > Director > > > > is > > > > > > still high on the list. > > > > > > > > > > > > I really hope Intel can up the 3D aspect of Director, and > possibly, > > > down > > > > > the > > > > > > road maybe we can have ability to code in a lower level language > to > > > > power > > > > > the > > > > > > 3D engine, like Java. (without out sourcing to an xtra)...with the > > > hopes > > > > > that > > > > > > this will speed up the 3D in Director. > > > > > > > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ------ > > > > > > This mail sent through IMP: http://horde.org/imp/ > > > > > > > > > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > > > > > Dir3d-l mailing list > > > > > > Dir3d-l@(protected) > > > > > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > > > > > > > > > > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > > > > Dir3d-l mailing list > > > > > Dir3d-l@(protected) > > > > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > > > > > > > > > > > > > > > > > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ------ > > > > This mail sent through IMP: http://horde.org/imp/ > > > > > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > > > Dir3d-l mailing list > > > > Dir3d-l@(protected) > > > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > > > > > > > > > > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > > > Dir3d-l mailing list > > > > Dir3d-l@(protected) > > > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > > > > > > > > > > > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ------ > > > This mail sent through IMP: http://horde.org/imp/ > > > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > > Dir3d-l mailing list > > > Dir3d-l@(protected) > > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > > > > > > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > > Dir3d-l mailing list > > > Dir3d-l@(protected) > > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > > > > > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ------ > > This mail sent through IMP: http://horde.org/imp/ > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > Dir3d-l mailing list > > Dir3d-l@(protected) > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > Dir3d-l mailing list > > Dir3d-l@(protected) > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ------ > This mail sent through IMP: http://horde.org/imp/ > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > Dir3d-l mailing list > Dir3d-l@(protected) > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l >
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Message: 3 Date: Fri, 9 Jan 2004 23:40:35 -0500 From: webmaster@(protected) Subject: RE: [Dir3d-l] vertex shading (was: Director and the masses) To: "dir3d-l@(protected)" <dir3d-l@(protected)> Message-ID: <1073709635.3fff8243bc673@(protected)> Content-Type: text/plain; charset=ISO-8859 (See http://ISO-8859.ora-code.com)-1
OK, last post about this and then I'm done...I'm sorry if this is too much OT for this list....
the reason I brought up the Torque engine is because it has EVERY possibility you could conceive of in a stand alone PC game engine, and it's only $100 , which is cheaper than most of the tools mentioned so far.
It's beyond a bargain...they're practically making it a give-away. The biggest issue is the steep learning curve. But the demo will make your jaw drop in terms of how robust that thing is.
Quoting "webmaster@(protected)" <webmaster@(protected)>:
> Although to keep it in perspective, there are game creation engines that cost > > tens of thousands of dollars. If you read Game Developer magazine and look > at > the prices companies pay for FULL BLOWN game engines....its astounding. > > Compared to the tens of thousands you'd pay in a traditional environment for > > game development, BOTH Virtools and Director are bargains, actually. > > I know that not everyone on this list developes games, but I thought the > perspective is still worth noting. > > By the way....if any of you are wanting a kick a** engine, that Torque game > engine is absolutely amazing. It's all heavy C++ coding with a steeper than > average learning curve, but the engine is one of the best made, matching the > > integrety of U2 or Quake. There is a demo at Garage Games. You need a decent > > gfx card to view the demo, though. > > > > > Quoting "webmaster@(protected)" <webmaster@(protected)>: > > > Yes. Virtools can publish to XBOX --they are also Microsoft's official XBOX > > > prototyping tool, and they also cater to very high profile clients. They > seem > > > > to have the attitude that this justifies their high price...maybe it does, > > but > > it locks a lot of developers out. I work at a university and also teach and > > > can qualify for educational version but this is not everyone. > > > > but yeah, Virtools is way too expensive. Even their users complain about > > this. > > And apparently updates are pricey too. > > > > > > > > > > > > Quoting Ken Hubbell <ken.hubbell@(protected)>: > > > > > Plus the cost for VirTools is outrageous compared to Director. $1000 > per > > > title for less than 100 users, and some undefined amount for more than > 100 > > > plus the initial cost of the dev tool. Multi-user is even more. > Physics > > is > > > again more. Wow. Director is a bargain! > > > > > > Ken > > > > > > -- --Original Message-- -- > > > From: dir3d-l-bounces@(protected) > > > [mailto:dir3d-l-bounces@(protected)]On Behalf Of > > > webmaster@(protected) > > > Sent: Friday, January 09, 2004 8:13 PM > > > To: dir3d-l@(protected) > > > Subject: RE: [Dir3d-l] vertex shading (was: Director and the masses) > > > > > > > > > Quoting Ken Hubbell <ken.hubbell@(protected)>: > > > > > > > I see a cloth behavior, but do not see the ability to generate meshes > on > > > the > > > > fly, and then manipulate each individual vertex. > > > > > > Ahh...I see what you're getting at. Yeah Director is good for that. > Blitz > > > also > > > does it extremely well. In my last Blitz game I created two terrains > with > > > code > > > and the player gets to travel to them and dig for treasures. This is a > lot > > > of > > > fun to do and very neccessary for certain projects. Blitz has a few very > > > useful commands like TFormPoint and VertexCoords that can be used to > > create > > > very accurate mesh deformations as a result of collisions with meshes, > or > > > for > > > whatever reason. > > > > > > > > > Virtools has ability to manipulate individual vertices but in terms of > > mesh > > > CREATION on the fly, I think you have to use their scripting language > > (VSL) > > > to > > > do that. > > > > > > Quoting Ken Hubbell <ken.hubbell@(protected)>: > > > > > > > I see a cloth behavior, but do not see the ability to generate meshes > on > > > the > > > > fly, and then manipulate each individual vertex. > > > > > > > > Ken > > > > > > > > -- --Original Message-- -- > > > > From: dir3d-l-bounces@(protected) > > > > [mailto:dir3d-l-bounces@(protected)]On Behalf Of > > > > webmaster@(protected) > > > > Sent: Friday, January 09, 2004 5:24 PM > > > > To: dir3d-l@(protected) > > > > Subject: [Dir3d-l] vertex shading (was: Director and the masses) > > > > > > > > > > > > Actually , I just checked...version 3.0 (coming out in 14 days) > supports > > > > vertex > > > > shading also in addition to mesh manip. > > > > > > > > http://www.virtools.com/solutions/products/virtools_dev_new3_0.asp > > > > > > > > various demos are here: > > > > http://www.virtools.com/applications/index_technology.asp > > > > > > > > > > > > Quoting Ken Hubbell <ken.hubbell@(protected)>: > > > > > > > > > In addition, Shockwave3D is one of the ONLY web based formats that > > > > supports > > > > > dynamic mesh manipulation of vertices and vertex shading. Its > support > > > for > > > > > image processing is also fantastic. > > > > > > > > > > Ken > > > > > > > > > > -- --Original Message-- -- > > > > > From: dir3d-l-bounces@(protected) > > > > > [mailto:dir3d-l-bounces@(protected)]On Behalf Of > > > > > webmaster@(protected) > > > > > Sent: Friday, January 09, 2004 1:54 PM > > > > > To: dir3d-l@(protected) > > > > > Subject: Re: [Dir3d-l] Director and the masses > > > > > > > > > > > > > > > I agree. I like dealing with .w3d format. Other engines often have > > their > > > > own > > > > > proprietary formats but getting bones animation is often more than > > just > > > a > > > > > notion, and its such a foundation of real time 3D. > > > > > > > > > > I was surprised Cinema4D had a .w3d exporter, because nothing else > > about > > > > > their > > > > > app up until very very recently has seemed geared toward games or > real > > > > time > > > > > 3D > > > > > for that matter. Their .3ds export doesn't even include animation, > > even > > > in > > > > > the > > > > > latest release. > > > > > > > > > > > > > > > > > > > > > > > > > Quoting Neto <neto@(protected)>: > > > > > > > > > > > What I found the best feature in Director, surprisingly, is the > W3D > > > > > format. > > > > > > > > > > > > I find it far, far, far, superior than having to deal with .X / > .MD3 > > > or > > > > > > other super common formats. Every little engine I tried, that only > > > > > suppoert > > > > > > .X files, gave me immensive headaches in trying to get goddarn > bone > > > > > > animations to export property. I find it ridiculous that such > > > "standard" > > > > > > format as .X has such horrible exporters for 3DS MAX and Maya. > > > > > > > > > > > > -- -- Original Message -- -- > > > > > > From: <webmaster@(protected)> > > > > > > To: <dir3d-l@(protected)> > > > > > > Sent: Friday, January 09, 2004 2:03 PM > > > > > > Subject: [Dir3d-l] Director and the masses > > > > > > > > > > > > > > > > > > > One thing I really appreciate about Director3D...(and IMHO this > > > should > > > > > not > > > > > > be > > > > > > > taken lightly), is the ubiquity of Shockwave3D. There are many > > > fancy > > > > 3D > > > > > > > engines out there now....over 50, but how many of them can run > in > > a > > > > > > browser???? > > > > > > > > > > > > > > ...Only 3 that I know of with physics. But of those 3, how many > > have > > > > > > software > > > > > > > rendering ability so that they can be seen on any computer? > Only > > 2. > > > > > But > > > > > > of > > > > > > > those 2, only Director can synchronize several types of media > > > > > > harmoniously, and > > > > > > > can deal with and communicate with .swf files. > > > > > > > > > > > > > > So for apps that are geared toward massive market penetration, > > > > Director > > > > > is > > > > > > > still high on the list. > > > > > > > > > > > > > > I really hope Intel can up the 3D aspect of Director, and > > possibly, > > > > down > > > > > > the > > > > > > > road maybe we can have ability to code in a lower level language > > to > > > > > power > > > > > > the > > > > > > > 3D engine, like Java. (without out sourcing to an xtra)...with > the > > > > hopes > > > > > > that > > > > > > > this will speed up the 3D in Director. > > > > > > > > > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ------ > > > > > > > This mail sent through IMP: http://horde.org/imp/ > > > > > > > > > > > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > > > > > > Dir3d-l mailing list > > > > > > > Dir3d-l@(protected) > > > > > > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > > > > > > > > > > > > > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > > > > > Dir3d-l mailing list > > > > > > Dir3d-l@(protected) > > > > > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ------ > > > > > This mail sent through IMP: http://horde.org/imp/ > > > > > > > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > > > > Dir3d-l mailing list > > > > > Dir3d-l@(protected) > > > > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > > > > > > > > > > > > > > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > > > > Dir3d-l mailing list > > > > > Dir3d-l@(protected) > > > > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > > > > > > > > > > > > > > > > > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ------ > > > > This mail sent through IMP: http://horde.org/imp/ > > > > > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > > > Dir3d-l mailing list > > > > Dir3d-l@(protected) > > > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > > > > > > > > > > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > > > Dir3d-l mailing list > > > > Dir3d-l@(protected) > > > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > > > > > > > > > > > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ------ > > > This mail sent through IMP: http://horde.org/imp/ > > > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > > Dir3d-l mailing list > > > Dir3d-l@(protected) > > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > > > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > > Dir3d-l mailing list > > > Dir3d-l@(protected) > > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > > > > > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ------ > > This mail sent through IMP: http://horde.org/imp/ > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > Dir3d-l mailing list > > Dir3d-l@(protected) > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ------ > This mail sent through IMP: http://horde.org/imp/ > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > Dir3d-l mailing list > Dir3d-l@(protected) > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l >
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End of Dir3d-l Digest, Vol 8, Issue 14 **************************************
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