  | | | Dir3d-l Digest, Vol 8, Issue 13 | Dir3d-l Digest, Vol 8, Issue 13 2004-01-09 - By dir3d-l-request@(protected)
Back Send Dir3d-l mailing list submissions to dir3d-l@(protected)
To subscribe or unsubscribe via the World Wide Web, visit http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l or, via email, send a message with subject or body 'help' to dir3d-l-request@(protected)
You can reach the person managing the list at dir3d-l-owner@(protected)
When replying, please edit your Subject line so it is more specific than "Re: Contents of Dir3d-l digest..."
Today's Topics:
1. RE: Director and the masses (Ken Hubbell) 2. RE: Director and the masses (Ken Hubbell) 3. RE: vertex shading (was: Director and the masses) (Ken Hubbell) 4. Re: Showing video as texture - help / hints needed (Alex da Franca) 5. RE: vertex shading (was: Director and the masses) (webmaster@(protected)) 6. RE: vertex shading (was: Director and the masses) (Ken Hubbell)
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --
Message: 1 Date: Fri, 9 Jan 2004 18:57:15 -0500 From: "Ken Hubbell" <ken.hubbell@(protected)> Subject: RE: [Dir3d-l] Director and the masses To: <dir3d-l@(protected)> Message-ID: <COEAJLKHEIPDGIKLKDAEMEKGCJAA.ken.hubbell@(protected)> Content-Type: text/plain; charset="iso-8859 (See http://iso-8859.ora-code.com)-1"
That's why I said One of the... however, I believe that the Shockwave implementation is much easier to use. See the following examples:
http://www.howstuffworks.com/backhoe-sim/index.htm http://www.howstuffworks.com/skidsteer-sim/index.htm
Ken
-- --Original Message-- -- From: dir3d-l-bounces@(protected) [mailto:dir3d-l-bounces@(protected)]On Behalf Of webmaster@(protected) Sent: Friday, January 09, 2004 5:17 PM To: dir3d-l@(protected) Subject: RE: [Dir3d-l] Director and the masses
Actually, Virtools supports dynamic mesh manipulation of vertices. There is a good example of it that ships with Virtools. I haven't looked into vertex shading.
Quoting Ken Hubbell <ken.hubbell@(protected)>:
> In addition, Shockwave3D is one of the ONLY web based formats that supports > dynamic mesh manipulation of vertices and vertex shading. Its support for > image processing is also fantastic. > > Ken > > -- --Original Message-- -- > From: dir3d-l-bounces@(protected) > [mailto:dir3d-l-bounces@(protected)]On Behalf Of > webmaster@(protected) > Sent: Friday, January 09, 2004 1:54 PM > To: dir3d-l@(protected) > Subject: Re: [Dir3d-l] Director and the masses > > > I agree. I like dealing with .w3d format. Other engines often have their own > proprietary formats but getting bones animation is often more than just a > notion, and its such a foundation of real time 3D. > > I was surprised Cinema4D had a .w3d exporter, because nothing else about > their > app up until very very recently has seemed geared toward games or real time > 3D > for that matter. Their .3ds export doesn't even include animation, even in > the > latest release. > > > > > Quoting Neto <neto@(protected)>: > > > What I found the best feature in Director, surprisingly, is the W3D > format. > > > > I find it far, far, far, superior than having to deal with .X / .MD3 or > > other super common formats. Every little engine I tried, that only > suppoert > > .X files, gave me immensive headaches in trying to get goddarn bone > > animations to export property. I find it ridiculous that such "standard" > > format as .X has such horrible exporters for 3DS MAX and Maya. > > > > -- -- Original Message -- -- > > From: <webmaster@(protected)> > > To: <dir3d-l@(protected)> > > Sent: Friday, January 09, 2004 2:03 PM > > Subject: [Dir3d-l] Director and the masses > > > > > > > One thing I really appreciate about Director3D...(and IMHO this should > not > > be > > > taken lightly), is the ubiquity of Shockwave3D. There are many fancy 3D > > > engines out there now....over 50, but how many of them can run in a > > browser???? > > > > > > ...Only 3 that I know of with physics. But of those 3, how many have > > software > > > rendering ability so that they can be seen on any computer? Only 2. > But > > of > > > those 2, only Director can synchronize several types of media > > harmoniously, and > > > can deal with and communicate with .swf files. > > > > > > So for apps that are geared toward massive market penetration, Director > is > > > still high on the list. > > > > > > I really hope Intel can up the 3D aspect of Director, and possibly, down > > the > > > road maybe we can have ability to code in a lower level language to > power > > the > > > 3D engine, like Java. (without out sourcing to an xtra)...with the hopes > > that > > > this will speed up the 3D in Director. > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ------ > > > This mail sent through IMP: http://horde.org/imp/ > > > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > > Dir3d-l mailing list > > > Dir3d-l@(protected) > > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > Dir3d-l mailing list > > Dir3d-l@(protected) > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ------ > This mail sent through IMP: http://horde.org/imp/ > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > Dir3d-l mailing list > Dir3d-l@(protected) > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > Dir3d-l mailing list > Dir3d-l@(protected) > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l >
-- ---- ---- ---- ---- ---- ---- ---- ---- ------ This mail sent through IMP: http://horde.org/imp/
__ ____ ____ ____ ____ ____ ____ ____ ____ ____ Dir3d-l mailing list Dir3d-l@(protected) http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l
-- ---- ---- ---- ---- ---- --
Message: 2 Date: Fri, 9 Jan 2004 18:59:54 -0500 From: "Ken Hubbell" <ken.hubbell@(protected)> Subject: RE: [Dir3d-l] Director and the masses To: <dir3d-l@(protected)> Message-ID: <COEAJLKHEIPDGIKLKDAEAEKHCJAA.ken.hubbell@(protected)> Content-Type: text/plain; charset="US-ASCII"
Being able to set the color of a specific vertex. If you set three vertices you can color a face. Multiple faces and you can color a mesh. Because you can blend the diffuse color (which is the vertex color) with a texture, you can achieve some pretty cool effects, like light and dark areas. In my case it makes it possible to exaggerate the look of dirt dug or piled.
Ken
-- --Original Message-- -- From: dir3d-l-bounces@(protected) [mailto:dir3d-l-bounces@(protected)]On Behalf Of Lucas Meijer Sent: Friday, January 09, 2004 5:22 PM To: dir3d-l@(protected) Subject: Re: [Dir3d-l] Director and the masses
> In addition, Shockwave3D is one of the ONLY web based formats that supports > dynamic mesh manipulation of vertices and vertex shading. Its support for > image processing is also fantastic.
What do you mean by vertex shading?
__ ____ ____ ____ ____ ____ ____ ____ ____ ____ Dir3d-l mailing list Dir3d-l@(protected) http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l
-- ---- ---- ---- ---- ---- --
Message: 3 Date: Fri, 9 Jan 2004 19:03:48 -0500 From: "Ken Hubbell" <ken.hubbell@(protected)> Subject: RE: [Dir3d-l] vertex shading (was: Director and the masses) To: <dir3d-l@(protected)> Message-ID: <COEAJLKHEIPDGIKLKDAEIEKHCJAA.ken.hubbell@(protected)> Content-Type: text/plain; charset="iso-8859 (See http://iso-8859.ora-code.com)-1"
I see a cloth behavior, but do not see the ability to generate meshes on the fly, and then manipulate each individual vertex.
Ken
-- --Original Message-- -- From: dir3d-l-bounces@(protected) [mailto:dir3d-l-bounces@(protected)]On Behalf Of webmaster@(protected) Sent: Friday, January 09, 2004 5:24 PM To: dir3d-l@(protected) Subject: [Dir3d-l] vertex shading (was: Director and the masses)
Actually , I just checked...version 3.0 (coming out in 14 days) supports vertex shading also in addition to mesh manip.
http://www.virtools.com/solutions/products/virtools_dev_new3_0.asp
various demos are here: http://www.virtools.com/applications/index_technology.asp
Quoting Ken Hubbell <ken.hubbell@(protected)>:
> In addition, Shockwave3D is one of the ONLY web based formats that supports > dynamic mesh manipulation of vertices and vertex shading. Its support for > image processing is also fantastic. > > Ken > > -- --Original Message-- -- > From: dir3d-l-bounces@(protected) > [mailto:dir3d-l-bounces@(protected)]On Behalf Of > webmaster@(protected) > Sent: Friday, January 09, 2004 1:54 PM > To: dir3d-l@(protected) > Subject: Re: [Dir3d-l] Director and the masses > > > I agree. I like dealing with .w3d format. Other engines often have their own > proprietary formats but getting bones animation is often more than just a > notion, and its such a foundation of real time 3D. > > I was surprised Cinema4D had a .w3d exporter, because nothing else about > their > app up until very very recently has seemed geared toward games or real time > 3D > for that matter. Their .3ds export doesn't even include animation, even in > the > latest release. > > > > > Quoting Neto <neto@(protected)>: > > > What I found the best feature in Director, surprisingly, is the W3D > format. > > > > I find it far, far, far, superior than having to deal with .X / .MD3 or > > other super common formats. Every little engine I tried, that only > suppoert > > .X files, gave me immensive headaches in trying to get goddarn bone > > animations to export property. I find it ridiculous that such "standard" > > format as .X has such horrible exporters for 3DS MAX and Maya. > > > > -- -- Original Message -- -- > > From: <webmaster@(protected)> > > To: <dir3d-l@(protected)> > > Sent: Friday, January 09, 2004 2:03 PM > > Subject: [Dir3d-l] Director and the masses > > > > > > > One thing I really appreciate about Director3D...(and IMHO this should > not > > be > > > taken lightly), is the ubiquity of Shockwave3D. There are many fancy 3D > > > engines out there now....over 50, but how many of them can run in a > > browser???? > > > > > > ...Only 3 that I know of with physics. But of those 3, how many have > > software > > > rendering ability so that they can be seen on any computer? Only 2. > But > > of > > > those 2, only Director can synchronize several types of media > > harmoniously, and > > > can deal with and communicate with .swf files. > > > > > > So for apps that are geared toward massive market penetration, Director > is > > > still high on the list. > > > > > > I really hope Intel can up the 3D aspect of Director, and possibly, down > > the > > > road maybe we can have ability to code in a lower level language to > power > > the > > > 3D engine, like Java. (without out sourcing to an xtra)...with the hopes > > that > > > this will speed up the 3D in Director. > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ------ > > > This mail sent through IMP: http://horde.org/imp/ > > > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > > Dir3d-l mailing list > > > Dir3d-l@(protected) > > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > Dir3d-l mailing list > > Dir3d-l@(protected) > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ------ > This mail sent through IMP: http://horde.org/imp/ > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > Dir3d-l mailing list > Dir3d-l@(protected) > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > Dir3d-l mailing list > Dir3d-l@(protected) > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l >
-- ---- ---- ---- ---- ---- ---- ---- ---- ------ This mail sent through IMP: http://horde.org/imp/
__ ____ ____ ____ ____ ____ ____ ____ ____ ____ Dir3d-l mailing list Dir3d-l@(protected) http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l
-- ---- ---- ---- ---- ---- --
Message: 4 Date: Sat, 10 Jan 2004 00:43:20 +0100 From: Alex da Franca <da.Franca@(protected)> Subject: Re: [Dir3d-l] Showing video as texture - help / hints needed To: dir3d-l@(protected), Danny Kodicek <dragon@(protected)> Message-ID: <p06002012bc24ebe641df@[217.239.85.11]> Content-Type: text/plain; charset="iso-8859 (See http://iso-8859.ora-code.com)-1" ; format="flowed"
At 16:02 Uhr +0100 09.01.2004, Roman Bl�th wrote: >Dear wizards, > > >concerning the subject above, you helped me a lot! It works both ways, >putting the video sprite behind the DTS 3D sprite and showing the >video in a MIAW. I have to compare the performances of both methods, >but both are much better than working with Real Video.
I don't quite get that. it is a hassle working with real video. (especially on OSX) but I didn't notice that the performance was worsethan grabbing the stage (or the miaw) image for the texture. once I get the real video to work at all, it is so straightforward to run it as texture, since the member has an image property. do you have some 'hard numbers' or snippets, which show, that you get better performance with grabbing the stage image, as opposed to use the image of a realvideo member ? --
||| a�ex --
-- ---- ---- ---- ---- ---- --
Message: 5 Date: Fri, 9 Jan 2004 20:12:44 -0500 From: webmaster@(protected) Subject: RE: [Dir3d-l] vertex shading (was: Director and the masses) To: "dir3d-l@(protected)" <dir3d-l@(protected)> Message-ID: <1073697164.3fff518c78eb8@(protected)> Content-Type: text/plain; charset=ISO-8859 (See http://ISO-8859.ora-code.com)-1
Quoting Ken Hubbell <ken.hubbell@(protected)>:
> I see a cloth behavior, but do not see the ability to generate meshes on the > fly, and then manipulate each individual vertex.
Ahh...I see what you're getting at. Yeah Director is good for that. Blitz also does it extremely well. In my last Blitz game I created two terrains with code and the player gets to travel to them and dig for treasures. This is a lot of fun to do and very neccessary for certain projects. Blitz has a few very useful commands like TFormPoint and VertexCoords that can be used to create very accurate mesh deformations as a result of collisions with meshes, or for whatever reason.
Virtools has ability to manipulate individual vertices but in terms of mesh CREATION on the fly, I think you have to use their scripting language (VSL) to do that.
Quoting Ken Hubbell <ken.hubbell@(protected)>:
> I see a cloth behavior, but do not see the ability to generate meshes on the > fly, and then manipulate each individual vertex. > > Ken > > -- --Original Message-- -- > From: dir3d-l-bounces@(protected) > [mailto:dir3d-l-bounces@(protected)]On Behalf Of > webmaster@(protected) > Sent: Friday, January 09, 2004 5:24 PM > To: dir3d-l@(protected) > Subject: [Dir3d-l] vertex shading (was: Director and the masses) > > > Actually , I just checked...version 3.0 (coming out in 14 days) supports > vertex > shading also in addition to mesh manip. > > http://www.virtools.com/solutions/products/virtools_dev_new3_0.asp > > various demos are here: > http://www.virtools.com/applications/index_technology.asp > > > Quoting Ken Hubbell <ken.hubbell@(protected)>: > > > In addition, Shockwave3D is one of the ONLY web based formats that > supports > > dynamic mesh manipulation of vertices and vertex shading. Its support for > > image processing is also fantastic. > > > > Ken > > > > -- --Original Message-- -- > > From: dir3d-l-bounces@(protected) > > [mailto:dir3d-l-bounces@(protected)]On Behalf Of > > webmaster@(protected) > > Sent: Friday, January 09, 2004 1:54 PM > > To: dir3d-l@(protected) > > Subject: Re: [Dir3d-l] Director and the masses > > > > > > I agree. I like dealing with .w3d format. Other engines often have their > own > > proprietary formats but getting bones animation is often more than just a > > notion, and its such a foundation of real time 3D. > > > > I was surprised Cinema4D had a .w3d exporter, because nothing else about > > their > > app up until very very recently has seemed geared toward games or real > time > > 3D > > for that matter. Their .3ds export doesn't even include animation, even in > > the > > latest release. > > > > > > > > > > Quoting Neto <neto@(protected)>: > > > > > What I found the best feature in Director, surprisingly, is the W3D > > format. > > > > > > I find it far, far, far, superior than having to deal with .X / .MD3 or > > > other super common formats. Every little engine I tried, that only > > suppoert > > > .X files, gave me immensive headaches in trying to get goddarn bone > > > animations to export property. I find it ridiculous that such "standard" > > > format as .X has such horrible exporters for 3DS MAX and Maya. > > > > > > -- -- Original Message -- -- > > > From: <webmaster@(protected)> > > > To: <dir3d-l@(protected)> > > > Sent: Friday, January 09, 2004 2:03 PM > > > Subject: [Dir3d-l] Director and the masses > > > > > > > > > > One thing I really appreciate about Director3D...(and IMHO this should > > not > > > be > > > > taken lightly), is the ubiquity of Shockwave3D. There are many fancy > 3D > > > > engines out there now....over 50, but how many of them can run in a > > > browser???? > > > > > > > > ...Only 3 that I know of with physics. But of those 3, how many have > > > software > > > > rendering ability so that they can be seen on any computer? Only 2. > > But > > > of > > > > those 2, only Director can synchronize several types of media > > > harmoniously, and > > > > can deal with and communicate with .swf files. > > > > > > > > So for apps that are geared toward massive market penetration, > Director > > is > > > > still high on the list. > > > > > > > > I really hope Intel can up the 3D aspect of Director, and possibly, > down > > > the > > > > road maybe we can have ability to code in a lower level language to > > power > > > the > > > > 3D engine, like Java. (without out sourcing to an xtra)...with the > hopes > > > that > > > > this will speed up the 3D in Director. > > > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ------ > > > > This mail sent through IMP: http://horde.org/imp/ > > > > > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > > > Dir3d-l mailing list > > > > Dir3d-l@(protected) > > > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > > > > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > > Dir3d-l mailing list > > > Dir3d-l@(protected) > > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > > > > > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ------ > > This mail sent through IMP: http://horde.org/imp/ > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > Dir3d-l mailing list > > Dir3d-l@(protected) > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > Dir3d-l mailing list > > Dir3d-l@(protected) > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ------ > This mail sent through IMP: http://horde.org/imp/ > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > Dir3d-l mailing list > Dir3d-l@(protected) > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > Dir3d-l mailing list > Dir3d-l@(protected) > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l >
-- ---- ---- ---- ---- ---- ---- ---- ---- ------ This mail sent through IMP: http://horde.org/imp/
-- ---- ---- ---- ---- ---- --
Message: 6 Date: Fri, 9 Jan 2004 21:15:21 -0500 From: "Ken Hubbell" <ken.hubbell@(protected)> Subject: RE: [Dir3d-l] vertex shading (was: Director and the masses) To: <dir3d-l@(protected)> Message-ID: <COEAJLKHEIPDGIKLKDAEGEKJCJAA.ken.hubbell@(protected)> Content-Type: text/plain; charset="iso-8859 (See http://iso-8859.ora-code.com)-1"
Plus the cost for VirTools is outrageous compared to Director. $1000 per title for less than 100 users, and some undefined amount for more than 100 plus the initial cost of the dev tool. Multi-user is even more. Physics is again more. Wow. Director is a bargain!
Ken
-- --Original Message-- -- From: dir3d-l-bounces@(protected) [mailto:dir3d-l-bounces@(protected)]On Behalf Of webmaster@(protected) Sent: Friday, January 09, 2004 8:13 PM To: dir3d-l@(protected) Subject: RE: [Dir3d-l] vertex shading (was: Director and the masses)
Quoting Ken Hubbell <ken.hubbell@(protected)>:
> I see a cloth behavior, but do not see the ability to generate meshes on the > fly, and then manipulate each individual vertex.
Ahh...I see what you're getting at. Yeah Director is good for that. Blitz also does it extremely well. In my last Blitz game I created two terrains with code and the player gets to travel to them and dig for treasures. This is a lot of fun to do and very neccessary for certain projects. Blitz has a few very useful commands like TFormPoint and VertexCoords that can be used to create very accurate mesh deformations as a result of collisions with meshes, or for whatever reason.
Virtools has ability to manipulate individual vertices but in terms of mesh CREATION on the fly, I think you have to use their scripting language (VSL) to do that.
Quoting Ken Hubbell <ken.hubbell@(protected)>:
> I see a cloth behavior, but do not see the ability to generate meshes on the > fly, and then manipulate each individual vertex. > > Ken > > -- --Original Message-- -- > From: dir3d-l-bounces@(protected) > [mailto:dir3d-l-bounces@(protected)]On Behalf Of > webmaster@(protected) > Sent: Friday, January 09, 2004 5:24 PM > To: dir3d-l@(protected) > Subject: [Dir3d-l] vertex shading (was: Director and the masses) > > > Actually , I just checked...version 3.0 (coming out in 14 days) supports > vertex > shading also in addition to mesh manip. > > http://www.virtools.com/solutions/products/virtools_dev_new3_0.asp > > various demos are here: > http://www.virtools.com/applications/index_technology.asp > > > Quoting Ken Hubbell <ken.hubbell@(protected)>: > > > In addition, Shockwave3D is one of the ONLY web based formats that > supports > > dynamic mesh manipulation of vertices and vertex shading. Its support for > > image processing is also fantastic. > > > > Ken > > > > -- --Original Message-- -- > > From: dir3d-l-bounces@(protected) > > [mailto:dir3d-l-bounces@(protected)]On Behalf Of > > webmaster@(protected) > > Sent: Friday, January 09, 2004 1:54 PM > > To: dir3d-l@(protected) > > Subject: Re: [Dir3d-l] Director and the masses > > > > > > I agree. I like dealing with .w3d format. Other engines often have their > own > > proprietary formats but getting bones animation is often more than just a > > notion, and its such a foundation of real time 3D. > > > > I was surprised Cinema4D had a .w3d exporter, because nothing else about > > their > > app up until very very recently has seemed geared toward games or real > time > > 3D > > for that matter. Their .3ds export doesn't even include animation, even in > > the > > latest release. > > > > > > > > > > Quoting Neto <neto@(protected)>: > > > > > What I found the best feature in Director, surprisingly, is the W3D > > format. > > > > > > I find it far, far, far, superior than having to deal with .X / .MD3 or > > > other super common formats. Every little engine I tried, that only > > suppoert > > > .X files, gave me immensive headaches in trying to get goddarn bone > > > animations to export property. I find it ridiculous that such "standard" > > > format as .X has such horrible exporters for 3DS MAX and Maya. > > > > > > -- -- Original Message -- -- > > > From: <webmaster@(protected)> > > > To: <dir3d-l@(protected)> > > > Sent: Friday, January 09, 2004 2:03 PM > > > Subject: [Dir3d-l] Director and the masses > > > > > > > > > > One thing I really appreciate about Director3D...(and IMHO this should > > not > > > be > > > > taken lightly), is the ubiquity of Shockwave3D. There are many fancy > 3D > > > > engines out there now....over 50, but how many of them can run in a > > > browser???? > > > > > > > > ...Only 3 that I know of with physics. But of those 3, how many have > > > software > > > > rendering ability so that they can be seen on any computer? Only 2. > > But > > > of > > > > those 2, only Director can synchronize several types of media > > > harmoniously, and > > > > can deal with and communicate with .swf files. > > > > > > > > So for apps that are geared toward massive market penetration, > Director > > is > > > > still high on the list. > > > > > > > > I really hope Intel can up the 3D aspect of Director, and possibly, > down > > > the > > > > road maybe we can have ability to code in a lower level language to > > power > > > the > > > > 3D engine, like Java. (without out sourcing to an xtra)...with the > hopes > > > that > > > > this will speed up the 3D in Director. > > > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ------ > > > > This mail sent through IMP: http://horde.org/imp/ > > > > > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > > > Dir3d-l mailing list > > > > Dir3d-l@(protected) > > > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > > > > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > > Dir3d-l mailing list > > > Dir3d-l@(protected) > > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > > > > > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ------ > > This mail sent through IMP: http://horde.org/imp/ > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > Dir3d-l mailing list > > Dir3d-l@(protected) > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > Dir3d-l mailing list > > Dir3d-l@(protected) > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ------ > This mail sent through IMP: http://horde.org/imp/ > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > Dir3d-l mailing list > Dir3d-l@(protected) > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > Dir3d-l mailing list > Dir3d-l@(protected) > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l >
-- ---- ---- ---- ---- ---- ---- ---- ---- ------ This mail sent through IMP: http://horde.org/imp/
__ ____ ____ ____ ____ ____ ____ ____ ____ ____ Dir3d-l mailing list Dir3d-l@(protected) http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l
-- ---- ---- ---- ---- ---- --
__ ____ ____ ____ ____ ____ ____ ____ ____ ____ Dir3d-l mailing list Dir3d-l@(protected) http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l
End of Dir3d-l Digest, Vol 8, Issue 13 **************************************
|
|
 |