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Dir3d-l Digest, Vol 8, Issue 13

Dir3d-l Digest, Vol 8, Issue 13

2004-01-09       - By dir3d-l-request@(protected)

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Today's Topics:

  1. RE: Director and the masses (Ken Hubbell)
  2. RE: Director and the masses (Ken Hubbell)
  3. RE: vertex shading (was: Director and the masses) (Ken Hubbell)
  4. Re: Showing video as texture - help / hints needed
     (Alex da Franca)
  5. RE: vertex shading (was: Director and the masses)
     (webmaster@(protected))
  6. RE: vertex shading (was: Director and the masses) (Ken Hubbell)


-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --

Message: 1
Date: Fri, 9 Jan 2004 18:57:15 -0500
From: "Ken Hubbell" <ken.hubbell@(protected)>
Subject: RE: [Dir3d-l] Director and the masses
To: <dir3d-l@(protected)>
Message-ID:
  <COEAJLKHEIPDGIKLKDAEMEKGCJAA.ken.hubbell@(protected)>
Content-Type: text/plain;   charset="iso-8859 (See http://iso-8859.ora-code.com)-1"

That's why I said One of the...  however, I believe that the Shockwave
implementation is much easier to use.  See the following examples:

http://www.howstuffworks.com/backhoe-sim/index.htm
http://www.howstuffworks.com/skidsteer-sim/index.htm

Ken

-- --Original Message-- --
From: dir3d-l-bounces@(protected)
[mailto:dir3d-l-bounces@(protected)]On Behalf Of
webmaster@(protected)
Sent: Friday, January 09, 2004 5:17 PM
To: dir3d-l@(protected)
Subject: RE: [Dir3d-l] Director and the masses


Actually, Virtools supports dynamic mesh manipulation of vertices.  There is
a
good example of it that ships with Virtools. I haven't looked into vertex
shading.


Quoting Ken Hubbell <ken.hubbell@(protected)>:

> In addition, Shockwave3D is one of the ONLY web based formats that
supports
> dynamic mesh manipulation of vertices and vertex shading.  Its support for
> image processing is also fantastic.
>
> Ken
>
> -- --Original Message-- --
> From: dir3d-l-bounces@(protected)
> [mailto:dir3d-l-bounces@(protected)]On Behalf Of
> webmaster@(protected)
> Sent: Friday, January 09, 2004 1:54 PM
> To: dir3d-l@(protected)
> Subject: Re: [Dir3d-l] Director and the masses
>
>
> I agree. I like dealing with .w3d format. Other engines often have their
own
> proprietary formats but getting bones animation is often more than just a
> notion, and its such a foundation of real time 3D.
>
> I was surprised Cinema4D had a .w3d exporter, because nothing else about
> their
> app up until very very recently has seemed geared toward games or real
time
> 3D
> for that matter. Their .3ds export doesn't even include animation, even in
> the
> latest release.
>
>
>
>
> Quoting Neto <neto@(protected)>:
>
> > What I found the best feature in Director, surprisingly, is the W3D
> format.
> >
> > I find it far, far, far, superior than having to deal with .X / .MD3 or
> > other super common formats. Every little engine I tried, that only
> suppoert
> > .X files, gave me immensive headaches in trying to get goddarn bone
> > animations to export property. I find it ridiculous that such "standard"
> > format as .X has such horrible exporters for 3DS MAX and Maya.
> >
> > -- -- Original Message -- --
> > From: <webmaster@(protected)>
> > To: <dir3d-l@(protected)>
> > Sent: Friday, January 09, 2004 2:03 PM
> > Subject: [Dir3d-l] Director and the masses
> >
> >
> > > One thing I really appreciate about Director3D...(and IMHO this should
> not
> > be
> > > taken lightly), is the ubiquity of Shockwave3D.  There are many fancy
3D
> > > engines out there now....over 50, but how many of them can run in a
> > browser????
> > >
> > > ...Only 3 that I know of with physics. But of those 3, how many have
> > software
> > > rendering ability so that they can be seen on any computer?  Only 2.
> But
> > of
> > > those 2, only Director can synchronize several types of media
> > harmoniously, and
> > > can deal with and communicate with .swf files.
> > >
> > > So for apps that are geared toward massive market penetration,
Director
> is
> > > still high on the list.
> > >
> > > I really hope Intel can up the 3D aspect of Director, and possibly,
down
> > the
> > > road maybe we can have ability to code in a lower level language to
> power
> > the
> > > 3D engine, like Java. (without out sourcing to an xtra)...with the
hopes
> > that
> > > this will speed up the 3D in Director.
> > >
> > > -- ---- ---- ---- ---- ---- ---- ---- ---- ------
> > > This mail sent through IMP: http://horde.org/imp/
> > >
> > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____
> > > Dir3d-l mailing list
> > > Dir3d-l@(protected)
> > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l
> > >
> >
> > __ ____ ____ ____ ____ ____ ____ ____ ____ ____
> > Dir3d-l mailing list
> > Dir3d-l@(protected)
> > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l
> >
>
>
>
>
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>
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-- ---- ---- ---- ---- ---- --

Message: 2
Date: Fri, 9 Jan 2004 18:59:54 -0500
From: "Ken Hubbell" <ken.hubbell@(protected)>
Subject: RE: [Dir3d-l] Director and the masses
To: <dir3d-l@(protected)>
Message-ID:
  <COEAJLKHEIPDGIKLKDAEAEKHCJAA.ken.hubbell@(protected)>
Content-Type: text/plain;   charset="US-ASCII"

Being able to set the color of a specific vertex.  If you set three vertices
you can color a face.  Multiple faces and you can color a mesh.  Because you
can blend the diffuse color (which is the vertex color) with a texture, you
can achieve some pretty cool effects, like light and dark areas.  In my case
it makes it possible to exaggerate the look of dirt dug or piled.

Ken

-- --Original Message-- --
From: dir3d-l-bounces@(protected)
[mailto:dir3d-l-bounces@(protected)]On Behalf Of Lucas Meijer
Sent: Friday, January 09, 2004 5:22 PM
To: dir3d-l@(protected)
Subject: Re: [Dir3d-l] Director and the masses


> In addition, Shockwave3D is one of the ONLY web based formats that
supports
> dynamic mesh manipulation of vertices and vertex shading.  Its support for
> image processing is also fantastic.

What do you mean by vertex shading?


__ ____ ____ ____ ____ ____ ____ ____ ____ ____
Dir3d-l mailing list
Dir3d-l@(protected)
http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l




-- ---- ---- ---- ---- ---- --

Message: 3
Date: Fri, 9 Jan 2004 19:03:48 -0500
From: "Ken Hubbell" <ken.hubbell@(protected)>
Subject: RE: [Dir3d-l] vertex shading (was: Director and the masses)
To: <dir3d-l@(protected)>
Message-ID:
  <COEAJLKHEIPDGIKLKDAEIEKHCJAA.ken.hubbell@(protected)>
Content-Type: text/plain;   charset="iso-8859 (See http://iso-8859.ora-code.com)-1"

I see a cloth behavior, but do not see the ability to generate meshes on the
fly, and then manipulate each individual vertex.

Ken

-- --Original Message-- --
From: dir3d-l-bounces@(protected)
[mailto:dir3d-l-bounces@(protected)]On Behalf Of
webmaster@(protected)
Sent: Friday, January 09, 2004 5:24 PM
To: dir3d-l@(protected)
Subject: [Dir3d-l] vertex shading (was: Director and the masses)


Actually , I just checked...version 3.0 (coming out in 14 days) supports
vertex
shading also in addition to mesh manip.

http://www.virtools.com/solutions/products/virtools_dev_new3_0.asp

various demos are here:
http://www.virtools.com/applications/index_technology.asp


Quoting Ken Hubbell <ken.hubbell@(protected)>:

> In addition, Shockwave3D is one of the ONLY web based formats that
supports
> dynamic mesh manipulation of vertices and vertex shading.  Its support for
> image processing is also fantastic.
>
> Ken
>
> -- --Original Message-- --
> From: dir3d-l-bounces@(protected)
> [mailto:dir3d-l-bounces@(protected)]On Behalf Of
> webmaster@(protected)
> Sent: Friday, January 09, 2004 1:54 PM
> To: dir3d-l@(protected)
> Subject: Re: [Dir3d-l] Director and the masses
>
>
> I agree. I like dealing with .w3d format. Other engines often have their
own
> proprietary formats but getting bones animation is often more than just a
> notion, and its such a foundation of real time 3D.
>
> I was surprised Cinema4D had a .w3d exporter, because nothing else about
> their
> app up until very very recently has seemed geared toward games or real
time
> 3D
> for that matter. Their .3ds export doesn't even include animation, even in
> the
> latest release.
>
>
>
>
> Quoting Neto <neto@(protected)>:
>
> > What I found the best feature in Director, surprisingly, is the W3D
> format.
> >
> > I find it far, far, far, superior than having to deal with .X / .MD3 or
> > other super common formats. Every little engine I tried, that only
> suppoert
> > .X files, gave me immensive headaches in trying to get goddarn bone
> > animations to export property. I find it ridiculous that such "standard"
> > format as .X has such horrible exporters for 3DS MAX and Maya.
> >
> > -- -- Original Message -- --
> > From: <webmaster@(protected)>
> > To: <dir3d-l@(protected)>
> > Sent: Friday, January 09, 2004 2:03 PM
> > Subject: [Dir3d-l] Director and the masses
> >
> >
> > > One thing I really appreciate about Director3D...(and IMHO this should
> not
> > be
> > > taken lightly), is the ubiquity of Shockwave3D.  There are many fancy
3D
> > > engines out there now....over 50, but how many of them can run in a
> > browser????
> > >
> > > ...Only 3 that I know of with physics. But of those 3, how many have
> > software
> > > rendering ability so that they can be seen on any computer?  Only 2.
> But
> > of
> > > those 2, only Director can synchronize several types of media
> > harmoniously, and
> > > can deal with and communicate with .swf files.
> > >
> > > So for apps that are geared toward massive market penetration,
Director
> is
> > > still high on the list.
> > >
> > > I really hope Intel can up the 3D aspect of Director, and possibly,
down
> > the
> > > road maybe we can have ability to code in a lower level language to
> power
> > the
> > > 3D engine, like Java. (without out sourcing to an xtra)...with the
hopes
> > that
> > > this will speed up the 3D in Director.
> > >
> > > -- ---- ---- ---- ---- ---- ---- ---- ---- ------
> > > This mail sent through IMP: http://horde.org/imp/
> > >
> > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____
> > > Dir3d-l mailing list
> > > Dir3d-l@(protected)
> > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l
> > >
> >
> > __ ____ ____ ____ ____ ____ ____ ____ ____ ____
> > Dir3d-l mailing list
> > Dir3d-l@(protected)
> > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l
> >
>
>
>
>
> -- ---- ---- ---- ---- ---- ---- ---- ---- ------
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>
> __ ____ ____ ____ ____ ____ ____ ____ ____ ____
> Dir3d-l mailing list
> Dir3d-l@(protected)
> http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l
>
>
>
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-- ---- ---- ---- ---- ---- --

Message: 4
Date: Sat, 10 Jan 2004 00:43:20 +0100
From: Alex da Franca <da.Franca@(protected)>
Subject: Re: [Dir3d-l] Showing video as texture - help / hints needed
To: dir3d-l@(protected), Danny Kodicek
  <dragon@(protected)>
Message-ID: <p06002012bc24ebe641df@[217.239.85.11]>
Content-Type: text/plain; charset="iso-8859 (See http://iso-8859.ora-code.com)-1" ; format="flowed"

At 16:02 Uhr +0100 09.01.2004, Roman Bl�th wrote:
>Dear wizards,
>
>
>concerning the subject above, you helped me a lot! It works both ways,
>putting the video sprite behind the DTS 3D sprite and showing the
>video in a MIAW. I have to compare the performances of both methods,
>but both are much better than working with Real Video.

I don't quite get that.
it is a hassle working with real video. (especially on OSX)
but I didn't notice that the performance was
worsethan grabbing the stage (or the miaw) image
for the texture.
once I get the real video to work at all, it is
so straightforward to run it as texture, since
the member has an image property.
do you have some 'hard numbers' or snippets,
which show, that you get better performance with
grabbing the stage image, as opposed to use the
image of a realvideo member ?
--

  |||
a�ex
 --


-- ---- ---- ---- ---- ---- --

Message: 5
Date: Fri,  9 Jan 2004 20:12:44 -0500
From: webmaster@(protected)
Subject: RE: [Dir3d-l] vertex shading (was: Director and the masses)
To: "dir3d-l@(protected)" <dir3d-l@(protected)>
Message-ID: <1073697164.3fff518c78eb8@(protected)>
Content-Type: text/plain; charset=ISO-8859 (See http://ISO-8859.ora-code.com)-1

Quoting Ken Hubbell <ken.hubbell@(protected)>:

> I see a cloth behavior, but do not see the ability to generate meshes on the
> fly, and then manipulate each individual vertex.

Ahh...I see what you're getting at. Yeah Director is good for that. Blitz also
does it extremely well. In my last Blitz game I created two terrains with code
and the player gets to travel to them and dig for treasures. This is a lot of
fun to do and very neccessary for certain projects. Blitz has a few very
useful commands like TFormPoint and VertexCoords that can be used to create
very accurate mesh deformations as a result of collisions with meshes, or for
whatever reason.


Virtools has ability to manipulate individual vertices but in terms of mesh
CREATION on the fly, I think you have to use their scripting language (VSL) to
do that.

Quoting Ken Hubbell <ken.hubbell@(protected)>:

> I see a cloth behavior, but do not see the ability to generate meshes on the
> fly, and then manipulate each individual vertex.
>
> Ken
>
> -- --Original Message-- --
> From: dir3d-l-bounces@(protected)
> [mailto:dir3d-l-bounces@(protected)]On Behalf Of
> webmaster@(protected)
> Sent: Friday, January 09, 2004 5:24 PM
> To: dir3d-l@(protected)
> Subject: [Dir3d-l] vertex shading (was: Director and the masses)
>
>
> Actually , I just checked...version 3.0 (coming out in 14 days) supports
> vertex
> shading also in addition to mesh manip.
>
> http://www.virtools.com/solutions/products/virtools_dev_new3_0.asp
>
> various demos are here:
> http://www.virtools.com/applications/index_technology.asp
>
>
> Quoting Ken Hubbell <ken.hubbell@(protected)>:
>
> > In addition, Shockwave3D is one of the ONLY web based formats that
> supports
> > dynamic mesh manipulation of vertices and vertex shading.  Its support for
> > image processing is also fantastic.
> >
> > Ken
> >
> > -- --Original Message-- --
> > From: dir3d-l-bounces@(protected)
> > [mailto:dir3d-l-bounces@(protected)]On Behalf Of
> > webmaster@(protected)
> > Sent: Friday, January 09, 2004 1:54 PM
> > To: dir3d-l@(protected)
> > Subject: Re: [Dir3d-l] Director and the masses
> >
> >
> > I agree. I like dealing with .w3d format. Other engines often have their
> own
> > proprietary formats but getting bones animation is often more than just a
> > notion, and its such a foundation of real time 3D.
> >
> > I was surprised Cinema4D had a .w3d exporter, because nothing else about
> > their
> > app up until very very recently has seemed geared toward games or real
> time
> > 3D
> > for that matter. Their .3ds export doesn't even include animation, even in
> > the
> > latest release.
> >
> >
> >
> >
> > Quoting Neto <neto@(protected)>:
> >
> > > What I found the best feature in Director, surprisingly, is the W3D
> > format.
> > >
> > > I find it far, far, far, superior than having to deal with .X / .MD3 or
> > > other super common formats. Every little engine I tried, that only
> > suppoert
> > > .X files, gave me immensive headaches in trying to get goddarn bone
> > > animations to export property. I find it ridiculous that such "standard"
> > > format as .X has such horrible exporters for 3DS MAX and Maya.
> > >
> > > -- -- Original Message -- --
> > > From: <webmaster@(protected)>
> > > To: <dir3d-l@(protected)>
> > > Sent: Friday, January 09, 2004 2:03 PM
> > > Subject: [Dir3d-l] Director and the masses
> > >
> > >
> > > > One thing I really appreciate about Director3D...(and IMHO this should
> > not
> > > be
> > > > taken lightly), is the ubiquity of Shockwave3D.  There are many fancy
> 3D
> > > > engines out there now....over 50, but how many of them can run in a
> > > browser????
> > > >
> > > > ...Only 3 that I know of with physics. But of those 3, how many have
> > > software
> > > > rendering ability so that they can be seen on any computer?  Only 2.
> > But
> > > of
> > > > those 2, only Director can synchronize several types of media
> > > harmoniously, and
> > > > can deal with and communicate with .swf files.
> > > >
> > > > So for apps that are geared toward massive market penetration,
> Director
> > is
> > > > still high on the list.
> > > >
> > > > I really hope Intel can up the 3D aspect of Director, and possibly,
> down
> > > the
> > > > road maybe we can have ability to code in a lower level language to
> > power
> > > the
> > > > 3D engine, like Java. (without out sourcing to an xtra)...with the
> hopes
> > > that
> > > > this will speed up the 3D in Director.
> > > >
> > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ------
> > > > This mail sent through IMP: http://horde.org/imp/
> > > >
> > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____
> > > > Dir3d-l mailing list
> > > > Dir3d-l@(protected)
> > > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l
> > > >
> > >
> > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____
> > > Dir3d-l mailing list
> > > Dir3d-l@(protected)
> > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l
> > >
> >
> >
> >
> >
> > -- ---- ---- ---- ---- ---- ---- ---- ---- ------
> > This mail sent through IMP: http://horde.org/imp/
> >
> > __ ____ ____ ____ ____ ____ ____ ____ ____ ____
> > Dir3d-l mailing list
> > Dir3d-l@(protected)
> > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l
> >
> >
> >
> > __ ____ ____ ____ ____ ____ ____ ____ ____ ____
> > Dir3d-l mailing list
> > Dir3d-l@(protected)
> > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l
> >
>
>
>
>
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>
>
>
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-- ---- ---- ---- ---- ---- --

Message: 6
Date: Fri, 9 Jan 2004 21:15:21 -0500
From: "Ken Hubbell" <ken.hubbell@(protected)>
Subject: RE: [Dir3d-l] vertex shading (was: Director and the masses)
To: <dir3d-l@(protected)>
Message-ID:
  <COEAJLKHEIPDGIKLKDAEGEKJCJAA.ken.hubbell@(protected)>
Content-Type: text/plain;   charset="iso-8859 (See http://iso-8859.ora-code.com)-1"

Plus the cost for VirTools is outrageous compared to Director.  $1000 per
title for less than 100 users, and some undefined amount for more than 100
plus the initial cost of the dev tool.  Multi-user is even more.  Physics is
again more.  Wow.  Director is a bargain!

Ken

-- --Original Message-- --
From: dir3d-l-bounces@(protected)
[mailto:dir3d-l-bounces@(protected)]On Behalf Of
webmaster@(protected)
Sent: Friday, January 09, 2004 8:13 PM
To: dir3d-l@(protected)
Subject: RE: [Dir3d-l] vertex shading (was: Director and the masses)


Quoting Ken Hubbell <ken.hubbell@(protected)>:

> I see a cloth behavior, but do not see the ability to generate meshes on
the
> fly, and then manipulate each individual vertex.

Ahh...I see what you're getting at. Yeah Director is good for that. Blitz
also
does it extremely well. In my last Blitz game I created two terrains with
code
and the player gets to travel to them and dig for treasures. This is a lot
of
fun to do and very neccessary for certain projects. Blitz has a few very
useful commands like TFormPoint and VertexCoords that can be used to create
very accurate mesh deformations as a result of collisions with meshes, or
for
whatever reason.


Virtools has ability to manipulate individual vertices but in terms of mesh
CREATION on the fly, I think you have to use their scripting language (VSL)
to
do that.

Quoting Ken Hubbell <ken.hubbell@(protected)>:

> I see a cloth behavior, but do not see the ability to generate meshes on
the
> fly, and then manipulate each individual vertex.
>
> Ken
>
> -- --Original Message-- --
> From: dir3d-l-bounces@(protected)
> [mailto:dir3d-l-bounces@(protected)]On Behalf Of
> webmaster@(protected)
> Sent: Friday, January 09, 2004 5:24 PM
> To: dir3d-l@(protected)
> Subject: [Dir3d-l] vertex shading (was: Director and the masses)
>
>
> Actually , I just checked...version 3.0 (coming out in 14 days) supports
> vertex
> shading also in addition to mesh manip.
>
> http://www.virtools.com/solutions/products/virtools_dev_new3_0.asp
>
> various demos are here:
> http://www.virtools.com/applications/index_technology.asp
>
>
> Quoting Ken Hubbell <ken.hubbell@(protected)>:
>
> > In addition, Shockwave3D is one of the ONLY web based formats that
> supports
> > dynamic mesh manipulation of vertices and vertex shading.  Its support
for
> > image processing is also fantastic.
> >
> > Ken
> >
> > -- --Original Message-- --
> > From: dir3d-l-bounces@(protected)
> > [mailto:dir3d-l-bounces@(protected)]On Behalf Of
> > webmaster@(protected)
> > Sent: Friday, January 09, 2004 1:54 PM
> > To: dir3d-l@(protected)
> > Subject: Re: [Dir3d-l] Director and the masses
> >
> >
> > I agree. I like dealing with .w3d format. Other engines often have their
> own
> > proprietary formats but getting bones animation is often more than just
a
> > notion, and its such a foundation of real time 3D.
> >
> > I was surprised Cinema4D had a .w3d exporter, because nothing else about
> > their
> > app up until very very recently has seemed geared toward games or real
> time
> > 3D
> > for that matter. Their .3ds export doesn't even include animation, even
in
> > the
> > latest release.
> >
> >
> >
> >
> > Quoting Neto <neto@(protected)>:
> >
> > > What I found the best feature in Director, surprisingly, is the W3D
> > format.
> > >
> > > I find it far, far, far, superior than having to deal with .X / .MD3
or
> > > other super common formats. Every little engine I tried, that only
> > suppoert
> > > .X files, gave me immensive headaches in trying to get goddarn bone
> > > animations to export property. I find it ridiculous that such
"standard"
> > > format as .X has such horrible exporters for 3DS MAX and Maya.
> > >
> > > -- -- Original Message -- --
> > > From: <webmaster@(protected)>
> > > To: <dir3d-l@(protected)>
> > > Sent: Friday, January 09, 2004 2:03 PM
> > > Subject: [Dir3d-l] Director and the masses
> > >
> > >
> > > > One thing I really appreciate about Director3D...(and IMHO this
should
> > not
> > > be
> > > > taken lightly), is the ubiquity of Shockwave3D.  There are many
fancy
> 3D
> > > > engines out there now....over 50, but how many of them can run in a
> > > browser????
> > > >
> > > > ...Only 3 that I know of with physics. But of those 3, how many have
> > > software
> > > > rendering ability so that they can be seen on any computer?  Only 2.
> > But
> > > of
> > > > those 2, only Director can synchronize several types of media
> > > harmoniously, and
> > > > can deal with and communicate with .swf files.
> > > >
> > > > So for apps that are geared toward massive market penetration,
> Director
> > is
> > > > still high on the list.
> > > >
> > > > I really hope Intel can up the 3D aspect of Director, and possibly,
> down
> > > the
> > > > road maybe we can have ability to code in a lower level language to
> > power
> > > the
> > > > 3D engine, like Java. (without out sourcing to an xtra)...with the
> hopes
> > > that
> > > > this will speed up the 3D in Director.
> > > >
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End of Dir3d-l Digest, Vol 8, Issue 13
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