  | | | Dir3d-l Digest, Vol 8, Issue 12 | Dir3d-l Digest, Vol 8, Issue 12 2004-01-09 - By dir3d-l-request@(protected)
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Today's Topics:
1. Director and the masses (webmaster@(protected)) 2. Re: Director and the masses (Neto) 3. Re: Director and the masses (webmaster@(protected)) 4. RE: Director and the masses (Ken Hubbell) 5. RE: Director and the masses (webmaster@(protected)) 6. Re: Director and the masses (Lucas Meijer) 7. Re: Director and the masses (Lucas Meijer) 8. vertex shading (was: Director and the masses) (webmaster@(protected))
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Message: 1 Date: Fri, 9 Jan 2004 12:03:07 -0500 From: webmaster@(protected) Subject: [Dir3d-l] Director and the masses To: "dir3d-l@(protected)" <dir3d-l@(protected)> Message-ID: <1073667787.3ffedecbcd71d@(protected)> Content-Type: text/plain; charset=ISO-8859 (See http://ISO-8859.ora-code.com)-1
One thing I really appreciate about Director3D...(and IMHO this should not be taken lightly), is the ubiquity of Shockwave3D. There are many fancy 3D engines out there now....over 50, but how many of them can run in a browser????
...Only 3 that I know of with physics. But of those 3, how many have software rendering ability so that they can be seen on any computer? Only 2. But of those 2, only Director can synchronize several types of media harmoniously, and can deal with and communicate with .swf files.
So for apps that are geared toward massive market penetration, Director is still high on the list.
I really hope Intel can up the 3D aspect of Director, and possibly, down the road maybe we can have ability to code in a lower level language to power the 3D engine, like Java. (without out sourcing to an xtra)...with the hopes that this will speed up the 3D in Director.
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Message: 2 Date: Fri, 9 Jan 2004 15:34:01 -0300 From: "Neto" <neto@(protected)> Subject: Re: [Dir3d-l] Director and the masses To: <dir3d-l@(protected)> Message-ID: <006301c3d6df$26f69090$1501b2aa@(protected)> Content-Type: text/plain; charset="iso-8859 (See http://iso-8859.ora-code.com)-1"
What I found the best feature in Director, surprisingly, is the W3D format.
I find it far, far, far, superior than having to deal with .X / .MD3 or other super common formats. Every little engine I tried, that only suppoert .X files, gave me immensive headaches in trying to get goddarn bone animations to export property. I find it ridiculous that such "standard" format as .X has such horrible exporters for 3DS MAX and Maya.
-- -- Original Message -- -- From: <webmaster@(protected)> To: <dir3d-l@(protected)> Sent: Friday, January 09, 2004 2:03 PM Subject: [Dir3d-l] Director and the masses
> One thing I really appreciate about Director3D...(and IMHO this should not be > taken lightly), is the ubiquity of Shockwave3D. There are many fancy 3D > engines out there now....over 50, but how many of them can run in a browser???? > > ...Only 3 that I know of with physics. But of those 3, how many have software > rendering ability so that they can be seen on any computer? Only 2. But of > those 2, only Director can synchronize several types of media harmoniously, and > can deal with and communicate with .swf files. > > So for apps that are geared toward massive market penetration, Director is > still high on the list. > > I really hope Intel can up the 3D aspect of Director, and possibly, down the > road maybe we can have ability to code in a lower level language to power the > 3D engine, like Java. (without out sourcing to an xtra)...with the hopes that > this will speed up the 3D in Director. > > -- ---- ---- ---- ---- ---- ---- ---- ---- ------ > This mail sent through IMP: http://horde.org/imp/ > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > Dir3d-l mailing list > Dir3d-l@(protected) > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l >
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Message: 3 Date: Fri, 9 Jan 2004 13:53:56 -0500 From: webmaster@(protected) Subject: Re: [Dir3d-l] Director and the masses To: "dir3d-l@(protected)" <dir3d-l@(protected)> Message-ID: <1073674436.3ffef8c4d7d8e@(protected)> Content-Type: text/plain; charset=ISO-8859 (See http://ISO-8859.ora-code.com)-1
I agree. I like dealing with .w3d format. Other engines often have their own proprietary formats but getting bones animation is often more than just a notion, and its such a foundation of real time 3D.
I was surprised Cinema4D had a .w3d exporter, because nothing else about their app up until very very recently has seemed geared toward games or real time 3D for that matter. Their .3ds export doesn't even include animation, even in the latest release.
Quoting Neto <neto@(protected)>:
> What I found the best feature in Director, surprisingly, is the W3D format. > > I find it far, far, far, superior than having to deal with .X / .MD3 or > other super common formats. Every little engine I tried, that only suppoert > .X files, gave me immensive headaches in trying to get goddarn bone > animations to export property. I find it ridiculous that such "standard" > format as .X has such horrible exporters for 3DS MAX and Maya. > > -- -- Original Message -- -- > From: <webmaster@(protected)> > To: <dir3d-l@(protected)> > Sent: Friday, January 09, 2004 2:03 PM > Subject: [Dir3d-l] Director and the masses > > > > One thing I really appreciate about Director3D...(and IMHO this should not > be > > taken lightly), is the ubiquity of Shockwave3D. There are many fancy 3D > > engines out there now....over 50, but how many of them can run in a > browser???? > > > > ...Only 3 that I know of with physics. But of those 3, how many have > software > > rendering ability so that they can be seen on any computer? Only 2. But > of > > those 2, only Director can synchronize several types of media > harmoniously, and > > can deal with and communicate with .swf files. > > > > So for apps that are geared toward massive market penetration, Director is > > still high on the list. > > > > I really hope Intel can up the 3D aspect of Director, and possibly, down > the > > road maybe we can have ability to code in a lower level language to power > the > > 3D engine, like Java. (without out sourcing to an xtra)...with the hopes > that > > this will speed up the 3D in Director. > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ------ > > This mail sent through IMP: http://horde.org/imp/ > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > Dir3d-l mailing list > > Dir3d-l@(protected) > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > Dir3d-l mailing list > Dir3d-l@(protected) > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l >
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Message: 4 Date: Fri, 9 Jan 2004 16:24:33 -0500 From: "Ken Hubbell" <ken.hubbell@(protected)> Subject: RE: [Dir3d-l] Director and the masses To: <dir3d-l@(protected)> Message-ID: <COEAJLKHEIPDGIKLKDAEAEKCCJAA.ken.hubbell@(protected)> Content-Type: text/plain; charset="iso-8859 (See http://iso-8859.ora-code.com)-1"
In addition, Shockwave3D is one of the ONLY web based formats that supports dynamic mesh manipulation of vertices and vertex shading. Its support for image processing is also fantastic.
Ken
-- --Original Message-- -- From: dir3d-l-bounces@(protected) [mailto:dir3d-l-bounces@(protected)]On Behalf Of webmaster@(protected) Sent: Friday, January 09, 2004 1:54 PM To: dir3d-l@(protected) Subject: Re: [Dir3d-l] Director and the masses
I agree. I like dealing with .w3d format. Other engines often have their own proprietary formats but getting bones animation is often more than just a notion, and its such a foundation of real time 3D.
I was surprised Cinema4D had a .w3d exporter, because nothing else about their app up until very very recently has seemed geared toward games or real time 3D for that matter. Their .3ds export doesn't even include animation, even in the latest release.
Quoting Neto <neto@(protected)>:
> What I found the best feature in Director, surprisingly, is the W3D format. > > I find it far, far, far, superior than having to deal with .X / .MD3 or > other super common formats. Every little engine I tried, that only suppoert > .X files, gave me immensive headaches in trying to get goddarn bone > animations to export property. I find it ridiculous that such "standard" > format as .X has such horrible exporters for 3DS MAX and Maya. > > -- -- Original Message -- -- > From: <webmaster@(protected)> > To: <dir3d-l@(protected)> > Sent: Friday, January 09, 2004 2:03 PM > Subject: [Dir3d-l] Director and the masses > > > > One thing I really appreciate about Director3D...(and IMHO this should not > be > > taken lightly), is the ubiquity of Shockwave3D. There are many fancy 3D > > engines out there now....over 50, but how many of them can run in a > browser???? > > > > ...Only 3 that I know of with physics. But of those 3, how many have > software > > rendering ability so that they can be seen on any computer? Only 2. But > of > > those 2, only Director can synchronize several types of media > harmoniously, and > > can deal with and communicate with .swf files. > > > > So for apps that are geared toward massive market penetration, Director is > > still high on the list. > > > > I really hope Intel can up the 3D aspect of Director, and possibly, down > the > > road maybe we can have ability to code in a lower level language to power > the > > 3D engine, like Java. (without out sourcing to an xtra)...with the hopes > that > > this will speed up the 3D in Director. > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ------ > > This mail sent through IMP: http://horde.org/imp/ > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > Dir3d-l mailing list > > Dir3d-l@(protected) > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > Dir3d-l mailing list > Dir3d-l@(protected) > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l >
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Message: 5 Date: Fri, 9 Jan 2004 17:16:39 -0500 From: webmaster@(protected) Subject: RE: [Dir3d-l] Director and the masses To: "dir3d-l@(protected)" <dir3d-l@(protected)> Message-ID: <1073686599.3fff2847b2877@(protected)> Content-Type: text/plain; charset=ISO-8859 (See http://ISO-8859.ora-code.com)-1
Actually, Virtools supports dynamic mesh manipulation of vertices. There is a good example of it that ships with Virtools. I haven't looked into vertex shading.
Quoting Ken Hubbell <ken.hubbell@(protected)>:
> In addition, Shockwave3D is one of the ONLY web based formats that supports > dynamic mesh manipulation of vertices and vertex shading. Its support for > image processing is also fantastic. > > Ken > > -- --Original Message-- -- > From: dir3d-l-bounces@(protected) > [mailto:dir3d-l-bounces@(protected)]On Behalf Of > webmaster@(protected) > Sent: Friday, January 09, 2004 1:54 PM > To: dir3d-l@(protected) > Subject: Re: [Dir3d-l] Director and the masses > > > I agree. I like dealing with .w3d format. Other engines often have their own > proprietary formats but getting bones animation is often more than just a > notion, and its such a foundation of real time 3D. > > I was surprised Cinema4D had a .w3d exporter, because nothing else about > their > app up until very very recently has seemed geared toward games or real time > 3D > for that matter. Their .3ds export doesn't even include animation, even in > the > latest release. > > > > > Quoting Neto <neto@(protected)>: > > > What I found the best feature in Director, surprisingly, is the W3D > format. > > > > I find it far, far, far, superior than having to deal with .X / .MD3 or > > other super common formats. Every little engine I tried, that only > suppoert > > .X files, gave me immensive headaches in trying to get goddarn bone > > animations to export property. I find it ridiculous that such "standard" > > format as .X has such horrible exporters for 3DS MAX and Maya. > > > > -- -- Original Message -- -- > > From: <webmaster@(protected)> > > To: <dir3d-l@(protected)> > > Sent: Friday, January 09, 2004 2:03 PM > > Subject: [Dir3d-l] Director and the masses > > > > > > > One thing I really appreciate about Director3D...(and IMHO this should > not > > be > > > taken lightly), is the ubiquity of Shockwave3D. There are many fancy 3D > > > engines out there now....over 50, but how many of them can run in a > > browser???? > > > > > > ...Only 3 that I know of with physics. But of those 3, how many have > > software > > > rendering ability so that they can be seen on any computer? Only 2. > But > > of > > > those 2, only Director can synchronize several types of media > > harmoniously, and > > > can deal with and communicate with .swf files. > > > > > > So for apps that are geared toward massive market penetration, Director > is > > > still high on the list. > > > > > > I really hope Intel can up the 3D aspect of Director, and possibly, down > > the > > > road maybe we can have ability to code in a lower level language to > power > > the > > > 3D engine, like Java. (without out sourcing to an xtra)...with the hopes > > that > > > this will speed up the 3D in Director. > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ------ > > > This mail sent through IMP: http://horde.org/imp/ > > > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > > Dir3d-l mailing list > > > Dir3d-l@(protected) > > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > Dir3d-l mailing list > > Dir3d-l@(protected) > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ------ > This mail sent through IMP: http://horde.org/imp/ > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > Dir3d-l mailing list > Dir3d-l@(protected) > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > Dir3d-l mailing list > Dir3d-l@(protected) > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l >
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Message: 6 Date: Fri, 09 Jan 2004 23:17:39 +0100 From: Lucas Meijer <lucas@(protected)> Subject: Re: [Dir3d-l] Director and the masses To: dir3d-l@(protected) Message-ID: <3FFF2883.5060503@(protected)> Content-Type: text/plain; charset=us-ascii; format=flowed
Neto wrote:
> What I found the best feature in Director, surprisingly, is the W3D format. > > I find it far, far, far, superior than having to deal with .X / .MD3 or > other super common formats. Every little engine I tried, that only suppoert > .X files, gave me immensive headaches in trying to get goddarn bone > animations to export property. I find it ridiculous that such "standard" > format as .X has such horrible exporters for 3DS MAX and Maya.
I couldn't agree more. the W3D format has great compression, and a great MAX exporter. Every engine I've looked at didn't come close to the integration with studio max as shockwave3d does. Especially character studio output is always a pain to get working, and works straight out of the box with director 90% of the time.
I often play with the idea of leaving director for what it is, and switch to c++/opengl/directx for programming, but the w3d format is probably the biggest feature in director that makes me choose for the tool...
If it only would support multiple UV layers... ugh, that's just too annoying, but other than that, hot dang!
Bye, Lucas
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Message: 7 Date: Fri, 09 Jan 2004 23:22:14 +0100 From: Lucas Meijer <lucas@(protected)> Subject: Re: [Dir3d-l] Director and the masses To: dir3d-l@(protected) Message-ID: <3FFF2996.9070300@(protected)> Content-Type: text/plain; charset=us-ascii; format=flowed
> In addition, Shockwave3D is one of the ONLY web based formats that supports > dynamic mesh manipulation of vertices and vertex shading. Its support for > image processing is also fantastic.
What do you mean by vertex shading?
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Message: 8 Date: Fri, 9 Jan 2004 17:24:13 -0500 From: webmaster@(protected) Subject: [Dir3d-l] vertex shading (was: Director and the masses) To: "dir3d-l@(protected)" <dir3d-l@(protected)> Message-ID: <1073687053.3fff2a0d723e7@(protected)> Content-Type: text/plain; charset=ISO-8859 (See http://ISO-8859.ora-code.com)-1
Actually , I just checked...version 3.0 (coming out in 14 days) supports vertex shading also in addition to mesh manip.
http://www.virtools.com/solutions/products/virtools_dev_new3_0.asp
various demos are here: http://www.virtools.com/applications/index_technology.asp
Quoting Ken Hubbell <ken.hubbell@(protected)>:
> In addition, Shockwave3D is one of the ONLY web based formats that supports > dynamic mesh manipulation of vertices and vertex shading. Its support for > image processing is also fantastic. > > Ken > > -- --Original Message-- -- > From: dir3d-l-bounces@(protected) > [mailto:dir3d-l-bounces@(protected)]On Behalf Of > webmaster@(protected) > Sent: Friday, January 09, 2004 1:54 PM > To: dir3d-l@(protected) > Subject: Re: [Dir3d-l] Director and the masses > > > I agree. I like dealing with .w3d format. Other engines often have their own > proprietary formats but getting bones animation is often more than just a > notion, and its such a foundation of real time 3D. > > I was surprised Cinema4D had a .w3d exporter, because nothing else about > their > app up until very very recently has seemed geared toward games or real time > 3D > for that matter. Their .3ds export doesn't even include animation, even in > the > latest release. > > > > > Quoting Neto <neto@(protected)>: > > > What I found the best feature in Director, surprisingly, is the W3D > format. > > > > I find it far, far, far, superior than having to deal with .X / .MD3 or > > other super common formats. Every little engine I tried, that only > suppoert > > .X files, gave me immensive headaches in trying to get goddarn bone > > animations to export property. I find it ridiculous that such "standard" > > format as .X has such horrible exporters for 3DS MAX and Maya. > > > > -- -- Original Message -- -- > > From: <webmaster@(protected)> > > To: <dir3d-l@(protected)> > > Sent: Friday, January 09, 2004 2:03 PM > > Subject: [Dir3d-l] Director and the masses > > > > > > > One thing I really appreciate about Director3D...(and IMHO this should > not > > be > > > taken lightly), is the ubiquity of Shockwave3D. There are many fancy 3D > > > engines out there now....over 50, but how many of them can run in a > > browser???? > > > > > > ...Only 3 that I know of with physics. But of those 3, how many have > > software > > > rendering ability so that they can be seen on any computer? Only 2. > But > > of > > > those 2, only Director can synchronize several types of media > > harmoniously, and > > > can deal with and communicate with .swf files. > > > > > > So for apps that are geared toward massive market penetration, Director > is > > > still high on the list. > > > > > > I really hope Intel can up the 3D aspect of Director, and possibly, down > > the > > > road maybe we can have ability to code in a lower level language to > power > > the > > > 3D engine, like Java. (without out sourcing to an xtra)...with the hopes > > that > > > this will speed up the 3D in Director. > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ------ > > > This mail sent through IMP: http://horde.org/imp/ > > > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > > Dir3d-l mailing list > > > Dir3d-l@(protected) > > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > > Dir3d-l mailing list > > Dir3d-l@(protected) > > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ------ > This mail sent through IMP: http://horde.org/imp/ > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > Dir3d-l mailing list > Dir3d-l@(protected) > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > Dir3d-l mailing list > Dir3d-l@(protected) > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l >
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End of Dir3d-l Digest, Vol 8, Issue 12 **************************************
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