  | | | Dir3d-l Digest, Vol 8, Issue 8 | Dir3d-l Digest, Vol 8, Issue 8 2004-01-08 - By dir3d-l-request@(protected)
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Today's Topics:
1. RE: flash/video texture suggesti ons? (Tom?) (Thomas Higgins)
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Message: 1 Date: Thu, 8 Jan 2004 08:54:58 -0800 From: Thomas Higgins <thiggins@(protected)> Subject: RE: [Dir3d-l] flash/video texture suggesti ons? (Tom?) To: "'dir3d-l@(protected)'" <dir3d-l@(protected)> Message-ID: <AF3D4B6E3776C7459203A5CB01B976DB05356828@(protected)> Content-Type: text/plain; charset="iso-8859 (See http://iso-8859.ora-code.com)-1"
> >I did already understand that i cannot load a flash member as a > >texture. Only a bitmap can be rendered as a texture. But when i > >tried to make an image of the Flash member it only showed frame 1. > > The way you ended up doing it is probably better, but just so you > know, you could have used the Flash member's image by setting the > posterframe of the member to the frame of the sprite. Then the image > would have been right.
And to add to what Colin said, your ultimate solution is _exactly_ what I'm doing in the demo I provided the link for. I have the Flash sprite (or the QT sprite) on stage but then "crop" that part of the stage from the user's view in the browser. The advantage to the on stage approach is that you can have the SWF executing ActionScript that affects the SWF's image (animate movie clips, use the AS drawing API, etc.), whereas taking the image of a member while updating the poster frame won't (the sprite is not on stage therefore it's not playing and so it's internal AS is not executing).
Both are options for you to use, each has costs and benefits. Try 'em both and see which works best for you.
Cheers, Tom Higgins Product Specialist - Director Team Macromedia
Announcing Director MX 2004, de lekkerste! http://www.macromedia.com/software/director
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End of Dir3d-l Digest, Vol 8, Issue 8 *************************************
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