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Film mask Plugin in FXTree...

Film mask Plugin in FXTree...

2004-06-28       - By kim aldis

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

thing is, I'm using a tracker node to track points then express them back
to a camera rig. I need to know the resolution of the tracked image in order
to be sure my 3D track point is in the correct position. I guess the only
way then would be to walk back up the tree until I find an input or clip
node. But then, the clip input node doesn't have a resolution property
either, does it.

> -- --Original Message-- --
> From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)] On Behalf Of Luc-Eric Rousseau
> Sent: 28 June 2004 18:38
> To: XSI@(protected)
> Subject: RE: Film mask Plugin in FXTree...
>
> I can't think of anything,
> operators do not know the size of the image before it's time
> to render.  Then, they forget it.
>
> -- --Original Message-- --
> From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)]On Behalf Of kim aldis Posted
> At: Monday, June 28, 2004 12:58 PM Posted To: xsi
> Conversation: Film mask Plugin in FXTree...
> Subject: RE: Film mask Plugin in FXTree...
>
>
> While you're hear and in help mode, Luc-Eric, I've a question
> relating to scripting and the fxtree. Is there a way to get
> resolution information from a node other than a file input
> node. I need xy res information from a track node and I can't
> seem to find it.
>
> K
>
> > -- --Original Message-- --
> > From: owner-xsi@(protected)
> > [mailto:owner-xsi@(protected)] On Behalf Of Luc-Eric Rousseau
> > Sent: 28 June 2004 15:54
> > To: XSI@(protected)
> > Subject: RE: Film mask Plugin in FXTree...
> >
> > It's a good idea.
> >
> > With regards to your workspace getting soiled with
> conversion nodes;
> > first a note of caution, I recommend using the 'swap
> component' node
> > to swap channels around.  It's much faster than the
> Component Parser.  
> > It's also a good node to use for a 'pass thru' as in the Color
> > Correction example below, or in senarios when you simply
> want to use
> > the 'output' settings, because it is very fast. Channel masking, by
> > comparison, is much slower.
> >
> > There isn't that much need to swap channels around in
> practice.  One
> > thing that I notice people tend to do, is putting mattes
> and such in
> > the alpha channel.  There is no need to do that, it's more
> elegant -
> > and faster - to flow a gray scale matte in the tree if you're doing
> > processing on it.
> >
> > Sometime there is just something wrong, sematically, in the
> > compositing tree that complicates the tree.  One example is
> the depth
> > pass, or an hold-out matte that was rendered out.
> > In that case, the image is usually RGBA, but really there
> is only one
> > channel that is of interest.  If the alpha channel is not
> needed, or
> > redundant, it's better to discard it in the file input, or
> only create
> > a graycale image (also in the file
> > input) from the RGB luminance.  This way, the image is ready to be
> > used as a matte directly, with no additionnal processing.  
> It's much
> > more efficient, but also semantically correct.  If the a
> file input is
> > used both as an rgba and in several places as luminance
> matte, it's a
> > good idea to use the 'gray scale' node to get the grayscale
> creation
> > matte once, and cached. ('bitdepth' can also be used to extract the
> > alpha channel, only)
> >
> > The obey matte input takes a gray scale image.  If it gets an RGBA
> > image, it will take the alpha.  If it gets an RGB image, it will
> > create a gray scale image from the RGB luminance.  If in
> the tree an
> > image is understood to be an RGBA image, but really only
> RGB or alpha
> > is ever used, one may tend to add conversions nodes to work
> around the
> > improper semantics at many places, and the fxtree will be wasting
> > processing time, and cache memory.
> >
> > It's generally faster to apply a series of effect to an
> entier image,
> > and then recombine that result in the source image, rather
> than 'obey
> > matte' every node.  If only local region of a large image
> needed that
> > processing, a crop node would used to limit the ROI.
> >
> >
> > With regards to your problem with 'film mask', as mentionned
> > I can't reproduce the problem.  Note that this node ignores
> > the size of the incoming image, it produces an output that is
> > using a ratio with the rectangle from 0,0 to the "default
> > image size".  If this doesn't work you, try using two crop
> > nodes in a row.
> >
> >
> >
> >
> > -- --Original Message-- --
> > From: owner-xsi@(protected)
> > [mailto:owner-xsi@(protected)]On Behalf Of Dan Yargici
> > Posted At: Monday, June 28, 2004 4:48 AM Posted To: xsi
> > Conversation: Film mask Plugin in FXTree...
> > Subject: Re: Film mask Plugin in FXTree...
> >
> >
> > For me, I can do it in any order at all and it still crops
> > very top-heavy as if it's expecting an NTSC frame......
> >
> > I really have tried every order...  :-/
> >
> > Also, I had an idea for a tiny workflow feature... Sometimes
> > you have a huge tree with one clip at the top feeding many
> > inputs accross this tree.  Now suppose you want to dissolve
> > that top clip with another and pump the result into all those
> > same inputs, you have to zoom right out until everything is
> > teeny-tiny, making hooking up nodes impossible...
> >
> > So...
> >
> > How about an easy way to substitute that fileinput node for a
> > spacer that will feed all the nodes in your tree and move the
> > fileinput above it... This would allow you to easily make
> > changes above that point in the comp.... :)
> >
> > ...and the 'i' key icon building functionality of Eddie....
> > ...and the 'o' key functionality of Eddie, especially for
> > resize nodes....
> > ...and the 'p' key functionality of Eddie for packing up
> > large portions of the tree....
> > ...and an option to use a different channel for the obey
> > matte so I don't have to soil my workspace with 100 component
> > parsers.....
> >
> > Otherwise, I'm loving it - honest!  :)
> >
> > DAN
> >
> > -- -- Original Message -- --
> > From: "Luc-Eric Rousseau" <lucer@(protected)>
> > To: <XSI@(protected)>
> > Sent: Saturday, June 26, 2004 12:09 AM
> > Subject: RE: Film mask Plugin in FXTree...
> >
> >
> > > You'll have to describe exactly your repro steps,
> > > the film mask will specifically go take the value
> > > in fxtree->File|Tree Properties prior to rendering,
> > > like all other effects that need reference default
> > > image size. It isn't assuming NTSC.
> > >
> > > -- --Original Message-- --
> > > From: owner-xsi@(protected)
> > [mailto:owner-xsi@(protected)]On Behalf
> > > Of Dan Yargici
> > > Posted At: Friday, June 25, 2004 4:30 PM
> > > Posted To: xsi
> > > Conversation: Film mask Plugin in FXTree...
> > > Subject: Re: Film mask Plugin in FXTree...
> > >
> > >
> > > Hi Luc-Eric,
> > >
> > > I just tried, no change unfortunately...
> > >
> > > DAN
> > >
> > > -- -- Original Message -- --
> > > From: "Luc-Eric Rousseau" <lucer@(protected)>
> > > To: <XSI@(protected)>
> > > Sent: Friday, June 25, 2004 11:28 PM
> > > Subject: RE: Film mask Plugin in FXTree...
> > >
> > >
> > > > afaik, it uses the fxtree 'default image size', but
> > doesn't detect when it changes.
> > > > Use 'Tool|Reload All Images' to clear the caches.
> > > >
> > > >
> > > > -- --Original Message-- --
> > > > From: owner-xsi@(protected)
> > [mailto:owner-xsi@(protected)]On Behalf Of Dan Yargici
> > > > Posted At: Friday, June 25, 2004 11:50 AM
> > > > Posted To: xsi
> > > > Conversation: Film mask Plugin in FXTree...
> > > > Subject: Film mask Plugin in FXTree...
> > > >
> > > >
> > > > This looks like a handy little tool to save a few sums
> > when letterboxing stuff, but I just
> > noticed
> > > it doesn't seem to take the FXtree Default Image Size or
> > source image size as a source for it's
> > > effect.  Looks like another case NTSC favouritism in XSI.......
> > > >
> > > > Just thought I'd point it out....
> >
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>
>
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