displacement nightmare... 2004-06-25 - By luc froehlicher
Back hi ahmidou :) not so bad , my head full of smoke.
back to the subject , I have win2k here . tell me if you find something. lulu
Ahmidou wrote:
> Hi Luc how are you? > well i have also many crash with displacement, scenes that where > working perfectly in 3.5 are crashing in 4.0 i haven t investigated so > much, but it seems that it is a win2k thing , work in winxp but i need > to test more. > Ahmidou > > > luc froehlicher wrote: > >> so far , I have a scene where the first frame renders correctly , but >> the second one always crash.(no animation , same frame) >> I will send it to support. >> thanks for your help >> luc >> >> Dave Lajoie wrote: >> >>> also might want to add -memory 1500, considering you are rendering >>> on 2gig ram machine >>> >>> dave. >>> -- --Original Message-- -- >>> From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf >>> Of Dave Lajoie >>> Sent: Friday, June 25, 2004 1:05 PM >>> To: XSI@(protected) >>> Subject: RE: displacement nightmare... >>> >>> >>> pls try: >>> >>> ray3 -split_object 10000 10000 -swap_dir c:\temp -swap_limit 4000 >>> mifile.mi -imgpipe | imf_disp - >>> >>> >>> -swap_dir D directory for temporary data files, do not >>> share with >>> other hosts >>> -swap_limit N put at most N megabytes into swap_dir, 0=no >>> swapping >>> (default) >>> -split_object NP NF split objects with more than NP >>> triangles(for polygons >>> only) or NF faces, don't split(default): 0 >>> >>> >>> might want to consider using rapid motion mode instead of scanline. >>> scanline is design for speed, but has one drawback: needs memory >>> rapid motion is little bit like renderman where it micro-tesselate >>> into small constant shaded microtriangles, once the tile is >>> rendered, all the micro triangles gets flushed out. >>> >>> Dave. >>> -- --Original Message-- -- >>> From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf >>> Of luc froehlicher >>> Sent: Friday, June 25, 2004 12:57 PM >>> To: XSI@(protected) >>> Subject: Re: displacement nightmare... >>> >>> >>> I have the default settings (specified 768) >>> I've also tried with unlimited , specified 2048 , same random crashes >>> >>> duncan_burch@(protected) wrote: >>> >>> >>> >>>> in your render options, have you got a memory limit set in >>>> optimization? >>>> just a thought >>>> >>>> Duncan Burch >>>> XSI 3D Lighting and Rendering Artist & TD >>>> www.duncanburch.com >>>> -- -- Original Message -- -- Wrom: >>>> FAOBUZXUWLSZLKBRNVWWCUFPEGAUTFJMVRESK >>>> To: <xsi@(protected)> >>>> Sent: Friday, June 25, 2004 5:21 PM >>>> Subject: displacement nightmare... >>>> >>>> >>>> >>>> >>>> >>>>> hi everyone >>>>> I've been messing around with displacement for 3 days >>>>> and so far I'm lost. >>>>> I crash every 15 minutes. with message like this : >>>>> raylib[1644] MEM 0.2 fatal 031006: cannot free memory >>>>> I've got 2 Gigs of ram and I never saw my ram usage exceed 800 >>>>> Megs during a render. >>>>> >>>>> I'm trying to render an object at subdivision level 2 (449 000 >>>>> triangles) with displacement. >>>>> the original object was detailled at subd level 4 in zbrush (3.6 >>>>> millions polys) >>>>> the initial (modelled) object at level 0 is 14052 triangles. >>>>> >>>>> displacement settings : fine , length 1 , view dependant , >>>>> sharpness 0 , min0 , max 7 >>>>> >>>>> I've tried to tweak the max value , no view dependant , bsp >>>>> settings , memory settings , using .map , empty all caches .... >>>>> same crashs. >>>>> >>>>> rendering in sequence is a dead end : first frame ok then hangs >>>>> batchrender is a little bit better : 5 6 frames then hangs... >>>>> >>>>> I did a test with a 3d texture as displacement and it renders very >>>>> fine , I managed to render a frame with up to 10 millions triangles >>>>> so for the moment I suspect the UV's or something. >>>>> find attached the xsicabs stuffs >>>>> >>>>> any idea is welcome to help me out of this nightmare. >>>>> >>>>> (this is with XSI4.0) >>>>> >>>>> luc >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>> >>>> >>>> --- >>>> Unsubscribe? Mail Majordomo@(protected) with the following text >>>> in body: >>>> unsubscribe xsi >>>> >>>> >>>> >>>> >>>> >>> >>> >>> >>> --- >>> Unsubscribe? Mail Majordomo@(protected) with the following text in >>> body: >>> unsubscribe xsi >>> >>> --- >>> Unsubscribe? Mail Majordomo@(protected) with the following text in >>> body: >>> unsubscribe xsi >>> >>> --- >>> Unsubscribe? Mail Majordomo@(protected) with the following text in >>> body: >>> unsubscribe xsi >>> >>> >>> >>> >> >> --- >> Unsubscribe? Mail Majordomo@(protected) with the following text in >> body: >> unsubscribe xsi >> > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > unsubscribe xsi > >
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
|
|