displacement nightmare... 2004-06-25 - By Andre DeAngelis
Back So just to confirm Dave, does turning on rapid motion blur on improve displacement mapping? EVen with Motion Blur disabled?
AD
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf Of Dave Lajoie Sent: Friday, June 25, 2004 1:05 PM To: XSI@(protected) Subject: RE: displacement nightmare...
pls try:
ray3 -split_object 10000 10000 -swap_dir c:\temp -swap_limit 4000 mifile.mi -imgpipe | imf_disp -
-swap_dir D directory for temporary data files, do not share with other hosts -swap_limit N put at most N megabytes into swap_dir, 0=no swapping (default) -split_object NP NF split objects with more than NP triangles(for polygons only) or NF faces, don't split(default): 0
might want to consider using rapid motion mode instead of scanline. scanline is design for speed, but has one drawback: needs memory rapid motion is little bit like renderman where it micro-tesselate into small constant shaded microtriangles, once the tile is rendered, all the micro triangles gets flushed out.
Dave. -- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf Of luc froehlicher Sent: Friday, June 25, 2004 12:57 PM To: XSI@(protected) Subject: Re: displacement nightmare...
I have the default settings (specified 768) I've also tried with unlimited , specified 2048 , same random crashes
duncan_burch@(protected) wrote:
>in your render options, have you got a memory limit set in optimization? >just a thought > >Duncan Burch >XSI 3D Lighting and Rendering Artist & TD >www.duncanburch.com >-- -- Original Message -- -- >Wrom: FAOBUZXUWLSZLKBRNVWWCUFPEGAUTFJMVRESK >To: <xsi@(protected)> >Sent: Friday, June 25, 2004 5:21 PM >Subject: displacement nightmare... > > > > >>hi everyone >>I've been messing around with displacement for 3 days >>and so far I'm lost. >>I crash every 15 minutes. with message like this : >>raylib[1644] MEM 0.2 fatal 031006: cannot free memory >>I've got 2 Gigs of ram and I never saw my ram usage exceed 800 Megs >>during a render. >> >>I'm trying to render an object at subdivision level 2 (449 000 >>triangles) with displacement. >>the original object was detailled at subd level 4 in zbrush (3.6 >>millions polys) >>the initial (modelled) object at level 0 is 14052 triangles. >> >>displacement settings : fine , length 1 , view dependant , sharpness 0 , >>min0 , max 7 >> >>I've tried to tweak the max value , no view dependant , bsp settings , >>memory settings , using .map , empty all caches .... same crashs. >> >>rendering in sequence is a dead end : first frame ok then hangs >>batchrender is a little bit better : 5 6 frames then hangs... >> >>I did a test with a 3d texture as displacement and it renders very fine >>, I managed to render a frame with up to 10 millions triangles >>so for the moment I suspect the UV's or something. >>find attached the xsicabs stuffs >> >>any idea is welcome to help me out of this nightmare. >> >>(this is with XSI4.0) >> >>luc >> >> >> >> >> >> >> >--- >Unsubscribe? Mail Majordomo@(protected) with the following text in body: >unsubscribe xsi > > > >
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