displacement nightmare... 2004-06-25 - By luc froehlicher
Back thanks dave I will try with rapid motion . I thought it was only for motion blur ... (I don't use motion blur here) frankly , if I could stay away from .mi , I really would. btw , shouldn't these options be exposed in xsi. ? I will try them.
Dave Lajoie wrote:
>pls try: > >ray3 -split_object 10000 10000 -swap_dir c:\temp -swap_limit 4000 mifile.mi -imgpipe | imf_disp - > > >-swap_dir D directory for temporary data files, do not share with > other hosts >-swap_limit N put at most N megabytes into swap_dir, 0=no swapping > (default) >-split_object NP NF split objects with more than NP triangles(for polygons > only) or NF faces, don't split(default): 0 > > >might want to consider using rapid motion mode instead of scanline. >scanline is design for speed, but has one drawback: needs memory >rapid motion is little bit like renderman where it micro-tesselate into small constant shaded microtriangles, once the tile is rendered, all the micro triangles gets flushed out. > >Dave. >-- --Original Message-- -- >From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf >Of luc froehlicher >Sent: Friday, June 25, 2004 12:57 PM >To: XSI@(protected) >Subject: Re: displacement nightmare... > > >I have the default settings (specified 768) >I've also tried with unlimited , specified 2048 , same random crashes > >duncan_burch@(protected) wrote: > > > >>in your render options, have you got a memory limit set in optimization? >>just a thought >> >>Duncan Burch >>XSI 3D Lighting and Rendering Artist & TD >>www.duncanburch.com >>-- -- Original Message -- -- >>Wrom: FAOBUZXUWLSZLKBRNVWWCUFPEGAUTFJMVRESK >>To: <xsi@(protected)> >>Sent: Friday, June 25, 2004 5:21 PM >>Subject: displacement nightmare... >> >> >> >> >> >> >>>hi everyone >>>I've been messing around with displacement for 3 days >>>and so far I'm lost. >>>I crash every 15 minutes. with message like this : >>>raylib[1644] MEM 0.2 fatal 031006: cannot free memory >>>I've got 2 Gigs of ram and I never saw my ram usage exceed 800 Megs >>>during a render. >>> >>>I'm trying to render an object at subdivision level 2 (449 000 >>>triangles) with displacement. >>>the original object was detailled at subd level 4 in zbrush (3.6 >>>millions polys) >>>the initial (modelled) object at level 0 is 14052 triangles. >>> >>>displacement settings : fine , length 1 , view dependant , sharpness 0 , >>>min0 , max 7 >>> >>>I've tried to tweak the max value , no view dependant , bsp settings , >>>memory settings , using .map , empty all caches .... same crashs. >>> >>>rendering in sequence is a dead end : first frame ok then hangs >>>batchrender is a little bit better : 5 6 frames then hangs... >>> >>>I did a test with a 3d texture as displacement and it renders very fine >>>, I managed to render a frame with up to 10 millions triangles >>>so for the moment I suspect the UV's or something. >>>find attached the xsicabs stuffs >>> >>>any idea is welcome to help me out of this nightmare. >>> >>>(this is with XSI4.0) >>> >>>luc >>> >>> >>> >>> >>> >>> >>> >>> >>> >>--- >>Unsubscribe? Mail Majordomo@(protected) with the following text in body: >>unsubscribe xsi >> >> >> >> >> >> > >--- >Unsubscribe? Mail Majordomo@(protected) with the following text in body: >unsubscribe xsi > >--- >Unsubscribe? Mail Majordomo@(protected) with the following text in body: >unsubscribe xsi > > > >
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