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displacement nightmare...

displacement nightmare...

2004-06-25       - By luc froehlicher

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

hi everyone
I've been messing around with displacement for 3 days
and so far I'm lost.
I crash every 15 minutes. with message like this :
raylib[1644] MEM  0.2  fatal  031006: cannot free memory
I've got 2 Gigs of ram and I never saw my ram usage exceed 800 Megs
during a render.

I'm trying to render an object at subdivision level 2 (449 000
triangles) with displacement.
the original object was detailled at subd level 4 in zbrush (3.6
millions polys)
the initial (modelled) object at level 0 is 14052 triangles.

displacement settings : fine , length 1 , view dependant , sharpness 0 ,
min0 , max 7

I've tried to tweak the max value , no view dependant , bsp settings ,
memory settings , using .map , empty all caches .... same crashs.

rendering in sequence is a dead end : first frame ok then hangs
batchrender is a little bit better : 5 6 frames then hangs...

I did a test with a 3d texture as displacement and it renders very fine
, I managed to render a frame with up to 10 millions triangles
so for the moment I suspect the UV's or something.
find attached the xsicabs stuffs

any idea is welcome to help me out of this nightmare.

(this is with XSI4.0)

luc