Better render quality for saving to stills 2003-12-17 - By Patrik Rosengren
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Ok thanks Barry for the tips.
Is the any one that hade the same problem as me to past width images in director thru lingo can't paste wider than 4095pix but higher I can do L?
This example I can do
newimage = image(4000, 6000, 32)
tMem = new(#bitmap)
tMem.image = newimage
But this I can't
newimage = image(4100, 200, 32)
tMem = new(#bitmap)
tMem.image = newimage
Try if you get the same result
Please confirm if it's right
Regards Patrik
-- -- Original Message -- -- From: "Barry Swan" <gerbil@(protected)> To: <dir3d-l@(protected)> Sent: Tuesday, December 16, 2003 6:24 PM Subject: RE: [Dir3d-l] Better render quality for saving to stills
> A relatively simple way is to make your SW3D member huge (eg 8* size of > stage) then repeatedly move it along and down, screencapturing as you > go. Then use these tiles to build an overall huge image, before scaling > it down to the size you want using normal copy ink, which will antialias > it. > > Works fine for single camera in sprite method, bit trickier for multiple > cameras in a sprite, but can still work, and we've used the results > happily for printing etc. > > Barry > gerbil@(protected) > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > Dir3d-l mailing list > Dir3d-l@(protected) > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l >
__ ____ ____ ____ ____ ____ ____ ____ ____ ____ Dir3d-l mailing list Dir3d-l@(protected) http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l
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