Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Better render quality for saving to stills

Better render quality for saving to stills

2003-12-17       - By Patrik Rosengren

 Back
Reply:     1     2     3  



Ok thanks Barry for the tips.



Is the any one that hade the same problem as me to past width images in
director thru lingo can't paste wider than 4095pix but higher I can do L?



This example I can do

newimage = image(4000, 6000, 32)

tMem = new(#bitmap)

tMem.image = newimage



But this I can't

newimage = image(4100, 200, 32)

tMem = new(#bitmap)

tMem.image = newimage



Try if you get the same result





Please confirm if it's right



Regards Patrik



-- -- Original Message -- --
From: "Barry Swan" <gerbil@(protected)>
To: <dir3d-l@(protected)>
Sent: Tuesday, December 16, 2003 6:24 PM
Subject: RE: [Dir3d-l] Better render quality for saving to stills


> A relatively simple way is to make your SW3D member huge (eg 8* size of
> stage) then repeatedly move it along and down, screencapturing as you
> go. Then use these tiles to build an overall huge image, before scaling
> it down to the size you want using normal copy ink, which will antialias
> it.
>
> Works fine for single camera in sprite method, bit trickier for multiple
> cameras in a sprite, but can still work, and we've used the results
> happily for printing etc.
>
> Barry
> gerbil@(protected)
>
>
> __ ____ ____ ____ ____ ____ ____ ____ ____ ____
> Dir3d-l mailing list
> Dir3d-l@(protected)
> http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l
>


__ ____ ____ ____ ____ ____ ____ ____ ____ ____
Dir3d-l mailing list
Dir3d-l@(protected)
http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l