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Problems with Syflex

Problems with Syflex

2004-06-25       - By Matthew Lowery

 Back
Reply:     <<     11     12  

Hi Chris,

is the problem limited to one piece of geometry? what I mean is have you
tried running a simulation on another piece of "cloth"?
I have had this problem once in the past and found that using a new piece of
geometry fixed it. In my case I was fortunate as the geometry I replaced was
a cylinder. If your cloth geometry is more complex, try exporting it as a
dotxsi file and re-import before trying the simulation again.

Hope this helps,
m@

P.S. don't let this one glitch force you to give up on syflex... it is miles
ahead of xsi cloth and deserves all the credit that currently enjoys.

-- --Original Message-- --
From: Raffaele "ThE_JacO" Fragapane [mailto:jaco@(protected)]
Sent: Friday, June 25, 2004 8:07 AM
To: XSI@(protected)
Subject: RE: Problems with Syflex


I absolutely don't doubt you are having problems, but I'm a bit baffled
since Syflex behaved extraordinary well here (with the exception of the lack
of parameters for inerithed inertia on clusters and nails and the problems
creating partial cloth clusters, both workaroundable).

What you have seems to be a collision issue, in that case you could want to
try and reduce consistently the exterior envelope and raise the interior
one, so that the cloth will be able to sit down through the mesh without
jumping around.
Did you already try that?

How are simple scenes (the usual grid flapping on a torus and the such)
behaving for you?

Also syflex doesn't have a live mode, what it can do is always compute
(risky) or caching the very same computations.
I'd suggest to work with caching always pointing to a file and to bind the
clear cache command to a shortcut to make the recomputation process less
painful and clicky.

~Raffaele Fragapane
~Freelance Technical Animator & TD
~Senior TA @ Peerless Camera
-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of
Chris Peltz
Sent: Friday, June 25, 2004 6:17 AM
To: XSI@(protected)
Subject: RE: Problems with Syflex

Nope, I'm just trying to get the clothes to settle so that I can freeze an
initial state, so there is no movement on my model.  I tried it with nails,
and I tried it without nails... with the obstacle (my character) and without
(and all four combinations)... I didn't cache to a file... I was running in
live mode... like I said I just wanted the cloth to settle on my character
with gravity.

I tried playing all frames, but as I said the clothes, (a dress in this
case) merely disappears in the second frame.  It was very frustrating.

I tried all sorts of spring/damp settings as they recommended in both the
documentation and the tutorial... and the default settings... same result.
Did exactly the same thing with XSI cloth and everything worked as
expected...

Chris Peltz...


-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of
Raffaele "ThE_JacO" Fragapane
Sent: Thursday, June 24, 2004 6:14 PM
To: XSI@(protected)
Subject: RE: Problems with Syflex

Is the object animated, or the nails are, and at frame 1 or 2 the inherited
inertia is too high?

Honestly speaking I've been exploiting syflex massively both before it came
as a freebie with the advanced version and now, and found its strongest
point to be predictability and reliability.

Are you caching always to the same file or something like that maybe?
Because in that case re-reading an existing cache could be bitchy.

Also when you want to simulate by playing make sure you have "play all
frames" in the animation options, otherwise frames will be skipped and the
order of previous states that spring networks rely on will be messed up.

~Raffaele Fragapane
~Freelance Technical Animator & TD
~Senior TA @ Peerless Camera


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<P><FONT SIZE=2>Hi Chris,</FONT>
</P>

<P><FONT SIZE=2>is the problem limited to one piece of geometry? what I mean is
have you tried running a simulation on another piece of &quot;cloth&quot;?<
/FONT></P>

<P><FONT SIZE=2>I have had this problem once in the past and found that using a
new piece of geometry fixed it. In my case I was fortunate as the geometry I
replaced was a cylinder. If your cloth geometry is more complex, try exporting
it as a dotxsi file and re-import before trying the simulation again.</FONT></P
>

<P><FONT SIZE=2>Hope this helps,</FONT>
<BR><FONT SIZE=2>m@ </FONT>
</P>

<P><FONT SIZE=2>P.S. don't let this one glitch force you to give up on syflex..
. it is miles ahead of xsi cloth and deserves all the credit that currently
enjoys.</FONT></P>

<P><FONT SIZE=2>-- --Original Message-- --</FONT>
<BR><FONT SIZE=2>From: Raffaele &quot;ThE_JacO&quot; Fragapane [<A HREF="mailto
:jaco@(protected)">mailto:jaco@(protected)</A>]</FONT>
<BR><FONT SIZE=2>Sent: Friday, June 25, 2004 8:07 AM</FONT>
<BR><FONT SIZE=2>To: XSI@(protected)</FONT>
<BR><FONT SIZE=2>Subject: RE: Problems with Syflex</FONT>
</P>
<BR>

<P><FONT SIZE=2>I absolutely don't doubt you are having problems, but I'm a bit
baffled</FONT>
<BR><FONT SIZE=2>since Syflex behaved extraordinary well here (with the
exception of the lack</FONT>
<BR><FONT SIZE=2>of parameters for inerithed inertia on clusters and nails and
the problems</FONT>
<BR><FONT SIZE=2>creating partial cloth clusters, both workaroundable).</FONT>
</P>

<P><FONT SIZE=2>What you have seems to be a collision issue, in that case you
could want to</FONT>
<BR><FONT SIZE=2>try and reduce consistently the exterior envelope and raise
the interior</FONT>
<BR><FONT SIZE=2>one, so that the cloth will be able to sit down through the
mesh without</FONT>
<BR><FONT SIZE=2>jumping around.</FONT>
<BR><FONT SIZE=2>Did you already try that?</FONT>
</P>

<P><FONT SIZE=2>How are simple scenes (the usual grid flapping on a torus and
the such)</FONT>
<BR><FONT SIZE=2>behaving for you?</FONT>
</P>

<P><FONT SIZE=2>Also syflex doesn't have a live mode, what it can do is always
compute</FONT>
<BR><FONT SIZE=2>(risky) or caching the very same computations.</FONT>
<BR><FONT SIZE=2>I'd suggest to work with caching always pointing to a file and
to bind the</FONT>
<BR><FONT SIZE=2>clear cache command to a shortcut to make the recomputation
process less</FONT>
<BR><FONT SIZE=2>painful and clicky.</FONT>
</P>

<P><FONT SIZE=2>~Raffaele Fragapane</FONT>
<BR><FONT SIZE=2>~Freelance Technical Animator &amp; TD</FONT>
<BR><FONT SIZE=2>~Senior TA @ Peerless Camera</FONT>
<BR><FONT SIZE=2>-- --Original Message-- --</FONT>
<BR><FONT SIZE=2>From: owner-xsi@(protected) [<A HREF="mailto:owner-xsi
@(protected)">mailto:owner-xsi@(protected)</A>] On Behalf Of</FONT>
<BR><FONT SIZE=2>Chris Peltz</FONT>
<BR><FONT SIZE=2>Sent: Friday, June 25, 2004 6:17 AM</FONT>
<BR><FONT SIZE=2>To: XSI@(protected)</FONT>
<BR><FONT SIZE=2>Subject: RE: Problems with Syflex</FONT>
</P>

<P><FONT SIZE=2>Nope, I'm just trying to get the clothes to settle so that I
can freeze an</FONT>
<BR><FONT SIZE=2>initial state, so there is no movement on my model.&nbsp; I
tried it with nails,</FONT>
<BR><FONT SIZE=2>and I tried it without nails... with the obstacle (my
character) and without</FONT>
<BR><FONT SIZE=2>(and all four combinations)... I didn't cache to a file... I
was running in</FONT>
<BR><FONT SIZE=2>live mode... like I said I just wanted the cloth to settle on
my character</FONT>
<BR><FONT SIZE=2>with gravity.</FONT>
</P>

<P><FONT SIZE=2>I tried playing all frames, but as I said the clothes, (a dress
in this</FONT>
<BR><FONT SIZE=2>case) merely disappears in the second frame.&nbsp; It was very
frustrating.</FONT>
</P>

<P><FONT SIZE=2>I tried all sorts of spring/damp settings as they recommended
in both the</FONT>
<BR><FONT SIZE=2>documentation and the tutorial... and the default settings...
same result.</FONT>
<BR><FONT SIZE=2>Did exactly the same thing with XSI cloth and everything
worked as</FONT>
<BR><FONT SIZE=2>expected... </FONT>
</P>

<P><FONT SIZE=2>Chris Peltz...</FONT>
</P>
<BR>

<P><FONT SIZE=2>-- --Original Message-- --</FONT>
<BR><FONT SIZE=2>From: owner-xsi@(protected) [<A HREF="mailto:owner-xsi
@(protected)">mailto:owner-xsi@(protected)</A>] On Behalf Of</FONT>
<BR><FONT SIZE=2>Raffaele &quot;ThE_JacO&quot; Fragapane</FONT>
<BR><FONT SIZE=2>Sent: Thursday, June 24, 2004 6:14 PM</FONT>
<BR><FONT SIZE=2>To: XSI@(protected)</FONT>
<BR><FONT SIZE=2>Subject: RE: Problems with Syflex</FONT>
</P>

<P><FONT SIZE=2>Is the object animated, or the nails are, and at frame 1 or 2
the inherited</FONT>
<BR><FONT SIZE=2>inertia is too high?</FONT>
</P>

<P><FONT SIZE=2>Honestly speaking I've been exploiting syflex massively both
before it came</FONT>
<BR><FONT SIZE=2>as a freebie with the advanced version and now, and found its
strongest</FONT>
<BR><FONT SIZE=2>point to be predictability and reliability.</FONT>
</P>

<P><FONT SIZE=2>Are you caching always to the same file or something like that
maybe?</FONT>
<BR><FONT SIZE=2>Because in that case re-reading an existing cache could be
bitchy.</FONT>
</P>

<P><FONT SIZE=2>Also when you want to simulate by playing make sure you have
&quot;play all</FONT>
<BR><FONT SIZE=2>frames&quot; in the animation options, otherwise frames will
be skipped and the</FONT>
<BR><FONT SIZE=2>order of previous states that spring networks rely on will be
messed up.</FONT>
</P>

<P><FONT SIZE=2>~Raffaele Fragapane</FONT>
<BR><FONT SIZE=2>~Freelance Technical Animator &amp; TD</FONT>
<BR><FONT SIZE=2>~Senior TA @ Peerless Camera</FONT>
<BR><FONT SIZE=2>&nbsp;</FONT>
</P>

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