  | | | Bot file creation | Bot file creation 2003-11-16 - By Shai Hinitz
Back Hi,
You should be able to create BOT files on any supported OS with the appropriate MEL command on that OS. You can do this in batch mode so it can all be done from the command line.
Hope this helps.
Shai
<snip, snip> Anyway, I'd agree > with you that this bot file thing should be alot easier than it is. The > only way I've been able to figure to create linux bots is render the > scene on linux using the iff file, then extract the temp linux bot out > of the /usr/tmp directory on the linux machine and rename it. Not sure > why this isnt an easier process, heck even on my SGIs I have to use a > makebot utility which is on an old Poweranimator install. That isnt so > bad but it would seem like this process could be streamlined a bit. The > other thing that gets me is I dont understand why Maya seems to want to > rebuild a bot file from an iff at every frame of an animation. Unless > the texture file is an animated sequence this doesnt make much sense and > I've found no way to keep this from recurring. Thanks for you input.
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