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Subject: Cameras
Subject: scaleDown command
Subject: black out solved
Subject: Aircraft Tutorial
Subject: Mathematical XYZ ?
Subject: Re: Its done This vs That
Subject: Re: Its done first week
recommendations for screen video captures?
Subject: 3DExplorer "Oddity "
Subject: Re: New Director
Subject: ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
Subject: RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Subject: Re: Texturing
Big Break Contest Videos
Subject: New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Subject: Plasma?
Looking for Inspiration
Subject: Weird EMail Q
Subject: Re: It 's done first week ?
Subject: Cherry not cranberry
Subject: Re: New game
Camera Animation Problem
Subject: Particle plugins?
 
Softimage
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Subject: hair question

is it possible to have hair look & shaded like they were long "cubes " with hard edges? or also as if it were extruded cylinders? i can 't find the settings/ ways to do that... other than to extrude

Subject: Volumetric Particle Shader

Hi All I finally sat down this weekend and sorted out the issues with the particle shader and implemented a few more features. It should now be stable and production ready. You can grab it fo

Subject: Texture Editor Wrapping

I am by no means a texturer but I can usually squeeze by. I just now started my first project in 4.2 and applied my first texture that needed to be edited. When I went into the texture editor and t

Subject: BallisticOp & others?

Hi list While I was looking around in the SDK docs I found under the "Operators Presets " a lot of new operators that are not implemented in the GUI (e.g. the Spring Op). I tried some of them

Subject: generate string from miTag

Hi All A simple question here. I want to make a string (well ok char *) from state- >instance and another string whacked on the end. Reason being is that I want a key for mi_shaderstate_set and

Subject: AW: Damn crashes

I just installed that card (T2-128) and have not the slightest problem... rock stable with great performance (for that price). > -----Urspr?ngliche Nachricht----- > Von owner-xsi@(protected) [m

Subject: Texture Editor Wraping

I am by no means a texturer but I can usually squeeze by. I just now started my first project in 4.2 and applied my first texture that needed to be edited. When I went into the texture editor and t

Subject: new posts

you can reply to a post.. then change the subject line... wait.. your first post was a post. todd Joey Lawrence wrote >This is not at all about his topic but could someone PLEASE tel

First Post, Seeing if it works

This is a test of my first post to see if it works. Thanks! --- Unsubscribe? Mail Majordomo@(protected) with the following text in body unsubscribe xsi

Faceted Polygons plus SubD Preview

Does anybody know a way to subD-preview (+/- keys) a polygon mesh with hard edges? I love being able to quickly see how my control cage will fall when smoothed but I also like having a faceted look

Subject: Muscle

FYI Read at the bottom of the page in the Future Development section Muscles for XSI [ I have coded some of the main functions but for now the project is frozen ] http //pe

Subject: maya keymap like xsi 's

Hello list. I 've had to start using Maya recently (among the reasons I 've been so quiet on the list) and was wondering if there is a resource of user settings somewhere with all the keys and such

Subject: Material Locks

Can someone please respond to this and tell me that they like the material locks and use them.. or rely on them... o rthat they haven 't gotten in the way? todd Axel Akesson wrote >Over

Subject: Springs

Can someone remind me how to access springs in XSI. Not inside the rigs but to creat a new spring. Thanks AD --- Unsubscribe? Mail Majordomo@(protected) with the following text in body

Texture Editor Properties always refreshes

Is there a way to keep my Texture Editor preferences they way I prefer them to be....even after I 've closed XSI for the day and open the same scene up the next to begin working again? For example e

Subject: Volumic Light Clipping

I 've got a scene which has several volumic lights. The volumic lights render fine when the camera is close to the lights. But when the camera is very far away I 'm getting some type of depth clippin

Subject: Help with particles

Hi guys I 'm using realflow to generate particles and then I import them into XSI. I want the particles to birth at one size and get smaller with time.... normally I could use the Age function....

Subject: Copy Paste

Heres a new one that pisses me off... the function of drag and drop onto itself that causes a copy/paste.... everytime i am trying to shift objects from groups or such...inevitably i cause a copy

Python won 't work but Jscript will, hmmmm

I 'm running into a wierd Python problem. I 've included a couple simple test cases. If I run the following scripts I get an error in Python but the same code in Jscript works like a champ. Any

Subject: tspace_id appear buggy

I am unable to get the value for tspace_id of a material shader that is a property of a cluster. XSI Parameter.GetValue() never returns any data for a tspace_id that is part of a clusters Material

Subject: Kaboom

Is there anything available for xsi like the "kaboom " plugin in S3d? cheers LC <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN " > <HTML > <HEAD > <META http-equiv Content-Type content

Subject: Damn crashes

Ok I know this has been beat a little too much lately but I just had TWO crashes while only modeling. I 've never had xsi crash while modeling and the first came today... then again. The scene takes

Subject: Keyframe Expressions

Hello Is it possible to create expressions for individual keyframes? For example if I have an Fcurve with specific timing and many objects are related to this timing but not their actual .p

using rendertree nodes to drive particle attributes?

Does anyone know how I could drive particle attributes with a rendertree node? Specifically I wanted to use a procedural tree based on the Vector State (motion vector) to animate the velocity of pa

FxTree : how to open the good one in a view ? (Starting threads)

You can just send a new mail to xsi@(protected) and it will start a thread. Additionally you could add as the title "I love softimage " and then in the body you must put - "I will gladly sell

Subject: Tails AGAIN!!

AAAAAAAAAArrrrrrrrrrrrghhhhhhhhh I have a dolphin rig using the cool tail for the back end of the dolphin and 2 more for the flukes now I have had rendering problems before with the farm so I ha

Subject: Material Library in V4.2

Hi All Wondering whether that Material Library has been fixed for 4.2 In 4.0 it would occasionaly delete a library I seem to remember. Adam.

Subject: FX/Vector Paint - copy keys ?

Hi list I can 't find a way to copy/duplicate keys with the FX/vector paint tool. Is this a limitation or am I not looking enough ?? F. --- Unsubscribe? Mail Majordomo@(protected) with th

Subject: hard edges

anybody knows how 2 "soft " a hard edge? can 't find any information of hard edges within a object. thank you pablo --- Unsubscribe? Mail Majordomo@(protected) with the following text in body

xsi foundation and batch rendering.

Hi My wife is trying to introduce xsi in to here big architectural practice and a question has com up about batch rendering. Is it possible to buy a bunch of foundation licences and still us the a
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