  | | | Softimage | Hello
Let 's say I 've got a scene with severals Fx Tree inside. I 'm currently
working on "shot C " so when I switch to an Fx Tree view I choose "FxTree_C "
(it 's not the default one).
When I swidoes anyone know if it is possible to achieve motion blur in OGL captures ?
I guess that it may take some fiddling with OGL shaders...
Anyone knows this or can anyone take a good guess??
thanx
jCan anyone on the list shed any light on whether or not the texturing
UVs generated in Realflow can be sucessfully brought back into Xsi 4.0
with any kind of consistancy? If so is there a proced
Has anyone imported old scenes from Softimage 4D Creative Environment (.scn extension) into either SI3D or XSI? I 've been searching for info and coming up empty.
<!DOCTYPE HTML PUBLIC "-//W3C//DIs there a shortcut for this popup? or.... can i map it to a button
custom button?
it doesn 't show in the script editor when i select it.
and i can 't seem to map its opening to a key.
todI 've got it -) I 'll send you the source if you like.
Cheers
Alan.
On Wed 19 Jan 2005 17 29 01 +0100 xsi@(protected)
<xsi@(protected) > wrote
> I 'm looking for Alan Jones ' ThIs that the same as marching cubes for triangulating scanned data points?
If so have you tried SIGGRAPH? There was a paper 15 or so years ago.
> -----Original Message-----
> From owner-xsi@(protected)I found the first version alan posted on the Softimage list server but
unfortunately not the last one. I thought he posted the shader on xsibase
but it seems not to be there.
Sascha
--- UrspPerhaps running the texture clip through the FX Tree and animating it in there?
Cheers
Alan.
On Wed 19 Jan 2005 12 46 58 -0500 Steven Caron <carons@(protected) > wrote
> I am having troubHelp for a novice hobbyist
I 'm trying to simulate the movement of pistons on a crank. I 've my crank
constructed as a hierarchy.
First na?ve attempt was to position constrain the big end to theThanks guys it works.
--- Urspr?ngliche Nachricht ---
Datum 19.01.2005 12 04
Von XSI@(protected)
An XSI@(protected)
Betreff Re particle cloud projection
> Good trick Holger!
> AndDemian
Seen this one http //www.ssontech.com/ ?
Extreme cheap and quite easy to get into.
Axel
VR
-----Urspr?ngliche Nachricht-----
Von owner-xsi@(protected) [mailto owner-xsi@(protected)
Hi all I have a fcurve question. I haven 't found and I don 't
know if is possible to see the local translation curve of an object.
Always show global curves and I have and object in theHi
anyone tried this or know more about it?
http //www.thepixelfarm.co.uk/contentfull.aspx?Content pfhoe_more.htm
Was in a hurry last week to jam through the animation chapter and pull out needed info to get to a point of rendering. Ah...the beauty pass.
While trying to set keys most things didn 't work as seeme------------------ Virus Warning Message (on Softgate1.Softimage.COM)
Found virus WORM_BAGLE.Z in file text_document.cpl
The uncleanable file is deleted.
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Is there any way to change the port number used by mi-raysatxsi4_2 after installation? Could it be as simple as editing C \WINNT\system32\drivers\etc\services?
Thanks
Bruce MacDougall
<!DOCTCan I connect a camera or planar projection to a particle cloud in XSI?
Sascha
---
Unsubscribe? Mail Majordomo@(protected) with the following text in body
unsubscribe xsi
does anyone know which font the explorer is using in xsi by any chance?
---------
Helge Mathee
Research & Development
Omation Studios
hmathee@(protected)
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTMLHey Halim!! What 's up?
You must impor the constants
from win32com.client import constants as c
Then use constants this way
c.siPropertyFilter
Salut!
Bernard
Quoting Halim Negadi <Guys when you want something in XSI the public list is not the best
place to ask for it. The good people at Softimage don 't follow this list
by reading every posts. It 's a good place to raise diHi guys
While on the feature request topic
I thought that visibility icons for partitions
would be handy (similar to the ones for objects or groups).
Little H for hidden partions little O forwell.. i guess i meant it was less of a "how do i " and more of a "i
would like "..
todd
javier wrote
>or you can see those relatiionships in the good ole Schematic view
>
>
>On Mon 17or you can see those relatiionships in the good ole Schematic view
On Mon 17 Jan 2005 21 58 21 -0500 Bernard Lebel
<softimage@(protected) > wrote
> Todd Alan Peleg wrote
> > Mine is alTodd Alan Peleg wrote
> Mine is along the same lines.. it would be nice if a constraint or
> something like that showed up in the explorer with the object next to it
> that its constrained to...Has anyone disposed (purposefully) of the scene TOC file?
mine keeps opening up with minor errors... and if i can toss it.. hell..
i will..
todd
---
Unsubscribe? Mail Majordomo@(protected)I would be great if we could frame a marked parameter in the Explorer.
The problem is with shaders. When you want to link or proxy parameters
of shaders together you have to actually dig throughHey list..
how do i find out what object is attached to a material? that is to
say.. i have a material in the materials list (eg Material159).. i
select it... how do i find out what object itsThanks!
-----Urspr?ngliche Nachricht-----
Von owner-xsi@(protected) [mailto owner-xsi@(protected)] Im Auftrag
von Bernard Lebel
Gesendet Montag 17. Januar 2005 15 01
An XSI@(protected)Hi I am having a little problem here.
I have a huge scene full of cubes. Now I want to make them disappear in
depth.
I plugged a linear falloff node into the transparency. After tweaking a
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