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Subject: Cameras
Subject: scaleDown command
Subject: black out solved
Subject: Aircraft Tutorial
Subject: Mathematical XYZ ?
Subject: Re: Its done This vs That
Subject: Re: Its done first week
recommendations for screen video captures?
Subject: 3DExplorer "Oddity "
Subject: Re: New Director
Subject: ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
Subject: RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Subject: Re: Texturing
Big Break Contest Videos
Subject: New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Subject: Plasma?
Looking for Inspiration
Subject: Weird EMail Q
Subject: Re: It 's done first week ?
Subject: Cherry not cranberry
Subject: Re: New game
Camera Animation Problem
Subject: Particle plugins?
 
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Bass ackwards movement with m tool in symmetrical mode.

Bass ackwards movement with m tool in symmetrical mode I 've always accepted it as a "quirk " but now that it 's up in my face at the moment I 'm wondering if anyone knows how to make it not do th

Calling all XSI users-Janiamtion is looking for help

We are in need of some help immediately for about 1-2 months. We need modelers texture riggers and generalists. We need organic modelers yesterday. This could be extended for another 4 months d

feature request for next version

Hey Soft I have a minor (at least i think it 's minor) feature request. Can you guys make it so that when you right click on the illumination node of a material in the render tree we have the opti

Subject: ot: glove

Hi Did some you folks work with a DT5 glove or the cyberglove? As I am working here on a motion capture glove I would like to hear some feedback on this. You can contact me offline. regards

Subject: RE: Another silly two-for-one

Ha. Doubled my money. While trying to figure out why in the h__ my camera 's interest wasn 't appearing I found the Explorer [H] to be the answer for hiding/unhiding the camera 's interest as well! Ex

one-node cameras? highlighted hierarchies?

delete the interest. Lawrence Chandler wrote > Is there any way to get a one-node camera in xsi? If not is there a > plug-in available? > > There are very few things I miss about Maya bu

Subject: RE: Another silly simple Q

Excellent. Love the H. Thanks all. Not to sound like your 4-year-old but why "H "? I love hotkeys but it 's also sound thinking to know where the menu is that the "H " derives from. If not too rid

Subject: Why does light affect alpha ?

Hi list When you have a semi transparant grid with a "strong " lighting behind it the alpha channel of the render shows more opaque areas around the position of those lights.(even with the gr

Subject: Copy/paste workflow question

To the new person some XSI functions just don 't make sense such as creating geometry texturing (with multiple projections).....and then...oh yeah I could use another one of these with a differen

Subject: Another silly simple Q

Oh good....silly question time. I 'm drowning in tutorials and making slow headway. I 've been in the camera display menus the viewport menus and cannot find a way to make the camera visible. In

Subject: Silly simple question

I use the S key to navigate my views. RMB rotates for me fine but is there a way to bank the view? Currently it seems to only rotate in heading and pitch (X and Y). I feel a bit stupid asking this

Subject: Tail problems

We are having problems with Tails not rendering correctly on multiple machines despite using caching etc.... - the only solution I have found is to plot animation onto the tail bones and remove th

Subject: Single-sided Poly Display

How do I turn off double-sided rendering of polygons in the 3D viewport? I only want the side with the normal to show. I 'm having some trouble finding the right help entry for this "double sided "

Subject: Changes..

------------------ Virus Warning Message (on Softgate1.Softimage.COM) Found virus WORM_BAGLE.Z in file Document.cpl The uncleanable file is deleted. -------------------------------------------

Hair dynamics problem with 4.2

Hi I 'm having a weird problem with 4.2 hair dynamics. I create some hair make it dynamic apply a force and an obstacle and everything is ok. The problem is I get no realtime feedback when I modif

Subject: GeForce vs. Quadro

i am wondering if anyone has any experience comparing geforce cards with quadro cards. i have the opportunity to get a quadro 900xgl and i currently have a geforce ti4600. could anyone speculate (

Subject: Scripted operator and Undo

Hello list. I wrote a custom property that have a set animatable parameters. I added to each of these parameters a scripted operator to control a timectrl.clipin|out clip value. The problem is th

Workgroup Configuration for farm through setenv.bat?

Hello Currently I launch each farm computer and set the workgroup through the Data Management PPG. Is there a simple way to edit the setenv.bat file to add or change workgroups. (every far

Subject: vertex baking

Hi everyone and Happy New year ! I wondered if XSI could bake and record the positions of each vertex of an object during a specified animation range? Thanks. jm --

Subject: Weight point colors

Hi list Happy new year to all... We 've got this character enveloped with a default XSI rigg. Somewhere along the line nearly all the weight point colors have switched to orange allthough t

Subject: AW: CMStringOp anyone?

I don 't know the url but I can send you the addon. --- Urspr?ngliche Nachricht --- Datum 05.01.2005 12 31 Von XSI@(protected) An " 'xsi@(protected) ' " <xsi@(protected) > Betreff CMStrin

how to get a weightmap connection plug into my custom spdl?

Hi I searched the sdk and some xsi spdl files for this little connection icon where You can connect a weightmap to a parameter like in the push deform amplitude parameter but had no luck so

Subject: CMStringOp anyone?

Hi there I dont suppose anyone has CM string Op do they? Or could point me in the right direction... Been searching for ages but no joy! Ta

Subject: distributed render regions

I am trying to help set this up where i am at so i can help along some preview renders.. if anyone knows.. i understand that you could telnet into the remote machines through the port (e.g.

VB scripting help with upvectors and pick sessions

Hey all Happy New Year... I 'm having a wee bit of trouble getting the finishing touches on this upvector script I 'm trying to write. Here is the error I 'm getting 'ERROR 2000 - Argument

Subject: Volumic shadows problem

Has anyone here found a way to make volumic shadows respect shadows rays turned off for specific objects? To keep things simple and rendertimes low I need to use shadowmaps instead of raytraced. I

Subject: Shockwave Exporter

Does anyone out there have or know where a current version of the .w3d exporter is. Using XSI v4.2- Thanks -cole --- Unsubscribe? Mail Majordomo@(protected) with the following text in body

Subject: XSI FTK Custom Templates

Hello all I dove into the FTK help and I didn 't find anything related to custom FTK templates. So my question is is it possible to store custom data in .xsi (and not user data that seem to be t

Subject: vertex normals

I tried to handle the vertex normals in the geometry shader. I think the declaration should be correct however it is not. Can someone tell me why? Where is the difference between the declaration in

Subject: ot: batch key reducing?

Does somebody know if their is software to do batch key reducing? carl <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN " > <HTML > <HEAD > <META http-equiv Content-Type content "text/html
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