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Rigid bodies and multiple ragdolls in Behaviour?

I viewed some demo videos of XSI Behaviour 2.0. Very impressive! I wonder if the following is possible in v2.0 Let 's assume we have mocap library of moves during fighting where for instan

Subject: sphere extent angles and uvs

i would like to animate the extent angles in the sphere property page of a polymesh sphere and have the texture stick to the faces of sphere (instead of swim through it) is this possible to do wit

particle question (possibly dumb)

I need some to have some particles spray out of a nozzle. Being a XSI newbie there are some things I 've done in other programs I 'm having trouble achieving. How do I have the particles or the bil

Subject: stupid question

Is there a free rigged character out there in the XSI community that has a built-in Synoptic View? I thought I 'd find one on NetView but I didn 't. -- David Gallagher Animator Blue Sky St

Windows hangs up and there is no render...

Hi guys getting tired of coming to the office and seeing my windows box rebooted and that my render is not finished. Is it there any way to make like a spooler that any time that the machine rebo

Subject: Save XSI!!!

Hi all I am working in a sports broadcasting company and we mainly do openers and promos graphics. There is currently talk about replacing XSI with other cheaper alternatives. Can anyone sug

Subject: Signing off for the year

Signing off and heading for the country for the holidays. Merry Christmas everyone may your problems for the new year be small. K.

Subject: dotXSI and UV 's

Does anyone know how to get UV 's to export and then import properly into Maya with dotXSI exchange? The model imports beautifully but no UV info shows up at all and UV 's are suppose to be supporte

Subject: I would like to tell you...

MERRY CHRISTMAS AND HAPPY NEW YEAR!!!!!!!! Andrea Padovan www.borderliner.it <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN " > <HTML > <HEAD > <META http-equiv Content-Type content "

Nested Models - Re: Action Clips

I 'm not too clear what the purpose of Biped4 is for.. Is it a rig you 've generated to control the pigeon? In that case what is Pigeon A for.. Judging by the objects in the hierarchy it looks as thoug

Subject: XSI and Zone Alarm

I installed the pro version of Zone Alarm here two days ago and XSI stoped working (freeze on start). Looking at the archives I noticed many people with the same problem and no solution. Zone La

Subject: Final on missing tiles

Rendering now working fine. No missing tiles. Solution was easy to overlook. Have never had the option of a render slave until now so jumping from SI3.9 to XSI 4.0 then quickly to 4.2 I simply f

Subject: rendermapping instances

Hi I 've used a huge number of instanced geometry leaves to build a tree and am trying to render with final gathering and dirtmap. I used bernard 's mass rendermap script to rendermap the other o

Subject: illustrator question....

Sorry.. cracked it... RTFM !!! just to prove that I did... and if anyone else comes across this problem... from the illutstrator manual To export artwork to a legacy Illustrator EPS format

Subject: UE Patents, Poland saving us

Sorry for the mass email but this is VERY important please read it carefully http //kwiki.ffii.org/Cons041221En and __sign__ http //thankpoland.info/ Thanks God this has

Subject: .eps files from Illustrator

Has anyone had problems importing Illustrator CS files into XSI 4.2 ?? I have a load of logos that I need to 3Dise but can 't import them ?? And I cant see a way to resave them as Illustrator 8.0

ambient() and diffuse() functions in MentalRay shaders?

When writing mental ray shaders are there predefined functions equivalent to RenderMan 's ambient() and diffuse() functions which automatically gather all diffuse and ambient components from the lig

Subject: Re: Quick question on GUIDs

Keep the guid of the output parameter. There are several predefined guids for that depending on the type of parameter you are returning (color scalar vector etc...). You input parameters wi

Subject: =?iso-8859-1?Q?Softimage_New_ 'Mod '_Tool?=

The news about Softimage Mod Tools and ModTools Tutorials will redefined teaching SoftimageXSI to kids -) Great job Softimage and Valve! regards Carl Callewaert --- Unsubscribe?

Alpha channel transparency tricks

This could take forever to discover the trick in 4.2...so I 'll ask here. In SI3D I could make a texture 's alpha channel component appear invisible/transparent by setting Map Alpha Channel Blendi

Subject: Holes in renders

I 'm trying to improve on my scant knowledge of SI3D by jumping to XSI 4.2 and diving in deeper. Today while trying to get the hang of texturing/shader use I 'm seeing something never before seen.

Also looking for ray-marching and particle shading examples f or MR shaders.

Way to go Luke!! _____ From owner-xsi@(protected) [mailto owner-xsi@(protected)] On Behalf Of lpiasecki76 Sent Wednesday December 22 2004 1 25 AM To XSI@(protected) Subject A

Perhaps a very stupid question from a very stupid person...

Like the arese that I am in a lapse of concentration I forgot to save for 5 hours..... and got what I deserved..... a nice hang by XSI. The process is still there memory is still being used but

Subject: Thoughts and Merry Xmas

As I 'm setting up the last pass for rendering my thoughts wander off to think about what an eventful year it has been (for me and for softimage). New Releases Price drops New applications inc

Removing chosen Batchserve clients

Hi list Does anyone know how to remove properly chosen XSIBatchserve clients ? I can only see the "clear client list " button. Thanks F. P.S Happy Christmas to you all...! <!DO

Subject: Merge and layer question v4

Hi Is there a setting for keeping the layers intact when merging a scene?? I have the "to-be-merged " scene set up with layers for easy hiding/inhiding/rendering etc. but when I merge it with

Subject: Settings troubles...

Particle cloud rendering only frame 1.Hello list I have a little setting trouble. When I want for example to add an Environment shader to my camera (pass) XSI is pointing on my desk instead o

Particle cloud rendering only frame 1.

Hello I am having a terrible time rendering my particles. Here my problem. I have a particle cloud simulating from -50 to 1 and this cloud is emitting from a grid I have an animated camera s

Also looking for ray-marching and particle shading examples for MR shaders.

Sorry about all the emails today but I 'm hoping to catch most of you before the Christmas break -). I 'm looking for examples of writing particle shaders and ray-marching in Mental Ray/ XSI.

More RenderMan to Mental Ray questions

Since I have 2 unread RenderMan books and I don 't have RenderMan I thought that it would be good to port any shader for Renderman I see out there to Mental Ray. The problem is that the shading lang
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