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Emitting particles from object intersection
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Models and Texture on my updated site
Error Installing Patch tS6 6
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Camera Animation Problem
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Subject: Getting points in Python

Hello My first attempt at scripting point colors more in Python.... xsi Application # Get selected object oSel xsi.selection(0) for oTriangle in oSel.activeprimitive.geometry.t

Subject: Re Swimming in the hair

Another question is 20000 Total hairs with 3 as Strand Multiplier considered a lot ? (to "cover " a tennis ball) ?? Olivier Jeannel 49 rue de la Chine 75020 Paris 06 81 25 78 29 01 44 62

Subject: Swimming in the hair

Hi all I 'm trying to make a simple tennis ball covered with fur. This is something I used to do with LW easyly good results and fast. Now trying to do the same wit XSI 's hair well I have crappy

HDRI3D Magazine is looking for XSI authors

HDRI3D Magazine ( http //www.hdri3d.com/ ) is looking for 3-4 XSI authors who would like to contribiute to the next issue(s) of the magazine. people who are interested please write an email to raff

Subject: rotoscope stability

Does anyone else out there find that when using the rotoscope view XSI becomes a whole lot more unstable? It 's crashed on me at least 10 times today alone just through jogging the playcontrol. I ha

Wireless 3 button (not scroll) and wireless keyboard combo for XSI

Anyone have any suggestions for a wireless 3 button/keyboard combo that works well with XSI Thanks John <html > <head > <META HTTP-EQUIV "Content-Type " CONTENT "text/html chars

Subject: beginner curve prob

hey guys me again with some rather stupid question. but i cant figure it out and sit on this several hours now. manuals are not helpful either. please have a look at that pic its just two arcs t

material declaration in mental ray

I have my problems with specifying the material for a polygon in a geometry object group. If I pass miNULLTAG the polygons should inherit the material from the placeholder I think. Unfortunately thi

Please remove from the software

Could I please make a request to cease having snap to grid in the animation editor as a default.... and for VIEW not to be the default co-ordinate system...and preferences in the Animation Editor..

Subject: Query active selection mode

How do I query what selection mode XSI is in ( "Point Select " "Raycast Polygon Select " etc.)? -- Matthias Worch http //www.langsuyar.com --- Unsubscribe? Mail Majordomo@(protected) with th

Subject: batch and hair

Hey All.. I 'm having a problem getting a batch render to finish off a pass that only contains hair with a geo hair shader. All of the other passes render off it just hangs at the hair pass. I

Environment/Output/Volume shaders disappearing...XSI4.2

Hello don 't know if this is a bug or has been noted before (didn 't see it on the known issues list). *In render pass create Vol_Fog then add another shader eg layered_fog. *Delete one

Subject: FXTree and crop?

Has anyone noticed that the crop node is acting really weird? If you only want to keep the right hand part of an image nothing will be rendered unless you manually transform the result of the crop

Subject: Python 2.4

Has anyone tested Python 2.4 with XSI 4.2? Thanks Bernard --- Unsubscribe? Mail Majordomo@(protected) with the following text in body unsubscribe xsi

Subject: Models getting corrupt

Hi All I have a scene that is getting nastily corrupted. ie more than 1 object is now giving errors when loading. The only thing I can think it might be is that the objects are in Models that are

Subject: Stamp UV mesh

Does the panel know of any circumstances under which the Stamp UV mesh command fails to do so? I 've tried this in 4.0 and 4.2 and in each version the command simply saves the texture without the me

Subject: Lattice deformer

what i try is to create a lattice move their points around to get it a defined shape. then apply the lattice via deform/lattice to a object a cylinder. now i was expecting that the cylinder wont c

Subject: AW: glow effect added to pass

Yes had this once. Added glow property to an object and never got rid of it. The only way was to export the object delete it in the scene and import the object back into the scene. Marc

Subject: A small "gift "

It 's not really a x-mas gift... but... some of you might enjoy them http //cgchar.toonstruck.com/forum/index.php?act ST&f 10&t 3091&s 6800faf0dd3576c2522ca9ff3bcbe4bc best regards stefan anders

Subject: glow effect added to pass

anyone else get the strange phenomenon of Glow Effect Output Shaders automatically being added to a pass.... EVERYTIME? even after deleting todd --- Unsubscribe? Mail Majordomo@(protected)

Subject: EXR 4.2 problems

We are experiencing problems with .EXR files rendered from XSI 4.2. When opening these files in either digital fusion or combustion the application crashes with an MSVC++ runtime error. Has anybo

Subject: Batch Serve ODBC setup

I am trying to get BatchServe setup here. I 've managed to get 2 machines to connect and pick up the render that is in the queue. On my 3 other machines I can 't seem to get the ODBC driver to instal

Subject: Finding objects using GUIDs

Anybody know if it 's possible to find a specific object using its unique GUID rather than the classID? The FindObjects() command doesn 't seem to be working with this. -Brad --- Unsubscribe? Ma

Subject: ray-length

Hi All I 'm just trying to control the transparency of an object with distance from the camera. ie. When it 's close it 's quite transparent when it 's further away it goes opaque. I thought the

Xgs_Slate v1.4 - custom display callback now available on XSI Net ( w/ sourc

Much appreciated Alain! Something that would be interesting to see is a slick way to transport data from a custom operator to the sequencer. Is there a way to access the context user data or sh

Xgs_Slate v1.4 - custom display callback now available on XSI Net ( w/ source co

Greetings I published a new version of Xgs_Slate ( v1.4 ) on XSI Net http //www.softimage.com/xsinet/ ( look under "add-ons " or search for "Xgs_Slate " ). The archive contains version 1.1 which

Subject: Re: wierd error

Yeah I had that when I just installed 4.2 and it appeared the migration didn 't work properly. I uninstalled and reinstalled my 3rd party shaders and all was well again. -- Morten Bartholdy | m

Subject: closest point on mesh surface

<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN " > <html > <head > <meta content "text/html charset ISO-8859-1 " http-equiv "Content-Type " > </head > <body bgcolor "#c0c0c0 " text "#3333

New beta google feature (whitepapers search)

Only found out about this today and loving it already http //scholar.google.com/ basically it restricts the search to a number of indexed scientific sites/publications/archives. It 's simply

Subject: Re: messing up splines on save

<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN " > <html > <head > <meta content "text/html charset ISO-8859-1 " http-equiv "Content-Type " > </head > <body bgcolor "#c0c0c0 " text "#3333
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