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recommendations for screen video captures?
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Emitting particles from object intersection
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Models and Texture on my updated site
Error Installing Patch tS6 6
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Camera Animation Problem
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Softimage
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Subject: AW: mr shader interface

Why does the value flag not work in the parameter definition of the spdl? value "expression " If I set a default with value the parameter it just empty in the interface. I want to set a default i

Subject: miTag of the scene material

How can I retrieve the miTags of the scene material and of the material connected to a geo shader placeholder in a mental ray geo shader? --- Unsubscribe? Mail Majordomo@(protected) with the foll

Subject: XSI4.2 Hair Export

Hello list I have just started using version 4.2 and worked on some hair modeling. I did some work on hair made by curves. However when I export the setup model (.emdl data) and import it back

Subject: Tail in a model issues

Is it just me or is it not possible to have a tail as part of a model? When I create a tail from the Animate / Create / Skeleton / Create Tail menu everything is honky dory (generating from a cur

Subject: Export to .gen + DS

Hey. If anyone out there uses DS as well as XSI I 'd appreciate some info. I 'm trying to streamline our process by batch processing render pass sequences in the FXtree to .gen format. I 've

Subject: C++-Api question

Hi I 'm just starting to use the C++ api and got stuck at a basic thing retrieving the selected edges indices. I use Code XSI Selection l_sel app.GetSelection() XSI CRef l_cref l_sel[0

Free Photoshop Plugin (fx-maps)

For those that doesn 't check XSIbase regulary http //www.allegorithmic.com/v2/zone_desc.htm from the website

Any tips n tricks about shader writting ?

Hi everyone. I m new in the wonderful Shader writter world. Are there any tips n tricks about writting a shader ? I m mean it s look like very tricky to test/debug a shader within xsi. Parti

Subject: mr shader interface

How can I define a file path parameter in a spdl and how can I access it in C? --- Unsubscribe? Mail Majordomo@(protected) with the following text in body unsubscribe xsi

network to laptop and back again

Hi guys I 'm transferring work from our network to a laptop and back again (was working remotely) and keep losing the textures in the scene. Have copied all the images to the pictures folder and

Subject: Hiding/desabling menus

Hi all. Is there a way (scripting would be my first choise) to hide or disable a native menu or command? In particular I need to disable all the saving commands. Thanks in advance. Stefano <!DOC

Subject: mini

Howdy Anyone happen to have a model of a classic mini (car) kicking round or know where I can get one for free if possible. Thanks Chris --- Unsubscribe? Mail Majordomo@(protected)

Subject: 1pct is 1pct right?

Hi I am doing a really simple "arrow along a graph " animation and i 've run into a problem. I have a circle that i 'm extruding along a curve and i have a cone that i 've constrained to this c

RENEWED: Capture and (opengl) renderings ignoring pxelratio

Hi all any1 read this one in between discussions about mblur renderer choices and vector based sketch tools ) I 'm still in need of an answer/workaround/hack/whatever to get non-squared pixel

animation tool request for next version of XSI

This is something that would be sooooooooooooooo goooooooooooood to have in xsi for the next major release. http //preview.millimeter.com/mag/video_tool_time_pixar/ I know people have been dis

reference models and constraints

Has anyone out there had any luck constraining a reference model to anything else in a scene? It seems my lovely constraints disappear at save time. I 'm using XSI 4.0... Thanks in advance! K

Subject: Volume Smoke Shader Tutorial

If anyone can help.. there used to be a volume smoke shader tutorial by tony johnson on the web that was a great example of how to use the volume smoke shader.... however .. when i go to the l

Capture and (opengl) renderings ignoring pxelratio

Hi all I 've got some strange things happening with the screen capture option or any of the (other than MR) render engines. It looks like all of the engines are ignoring any of the camera settings

wierd error message on XSI 4.2 startup

It doesn 't seem to be affecting anything as far as I can tell. But I am just curious as it happens when I launch XSI at my workstation and it happens when I run XSIBATCH on 3 other workstations. '

Subject: RE: The Maxwell Renderer

In the Technical Sheet the compatibility sections states their will e a plugin to XSI....

Subject: the maxwell render engine

check out the "Product page " there you can see which plugins that are in progress. How come XSI is never present when people are making render engines? Is it impossible to do it? I 'm just wonderi

Subject: the quest for motion blur

Hello As always mental ray and motion blur has it 's problems at times. I remember from the old Softimage 3D days the bug that appeard when you had motion blur and transparency. Somehow that se

Uploaded particle texture shader... (Was: How to get requested particle ID

Holger! you are a legend! that cloud shader looks beautiful. thanks for sharing. cheers phil b Schoenberger wrote >Had no time to try some more how to get the Particle ID inside a s

Uploaded particle texture shader... (Was: How to get requested particle ID in

Had no time to try some more how to get the Particle ID inside a shader my shader uses a spdl phenomenon to get the ID. Shader collection 11 ready for download http //www.BinaryAlchemy.

Subject: Capture Viewport // batched

gracies jordi if you got passes already set up why dont you use the ogl render engine instead of capture for this it would be simpler...would it not? j There are few glitches in the capt

Subject: Rate proportionnal to Volume

I want to write an expression that would set the rate of an emitter proportionally to its volume. Is there a way to integrate the volume value obtained from the object info into an expression? If n

Subject: CaptureViewport

gracies jordi if you got passes already set up why dont you use the ogl render engine instead of capture for this it would be simpler...would it not? j There are few glitches in the capture

Subject: proportional modeling

in proportional modeling is there a command so that the proportional modeling tool casts through the object ....so that is maintains simple symmetry...so it is more like Lightwave 's single axis mag

Texture map Burn/Additive to a render?

hi all Does anyone know how to make a texture map that has the same effect as the burn function found in the particle menu for sprites. Burn/additive but just so it has that effect when render

Subject: Vector Math

Is the dot product output of the "Vector_Math_Scalar " always within the -1 1 range? Can I use the "Scalar2vector " node to capture vector information throught the X Y Z inputs or is there a bet
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