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Next London XSI User Group Meeting on January 27th

hi guys we just wanted to announce the date of the next meeeting January 27th at MPC http //xsilondon.com/ more details will follow soon. cheers raffael <!DOCTYPE HTML PUBLIC "-//W3C//DT

Subject: nested models broken in 4.2?

i think exporting nested models is broken in 4.2. If you have a main model with a model directly under that then it exports the master and child model. If you have a null in between them then the c

Subject: OBJ Exporter changed?

Hello There is a radical difference between the OBJ exporter of version 3.5 and the version 4.0. It is a very common practice to export OBJs to Zbrush and Deep Paint. Since version 4.0 our mo

bones, skeletons, envelopes, deformers, underpants gnomes

OK! i need someones over active brain again... with explaining how XSI handles bones and skleetons in relation to max. in MAX to parse a skeleton you 1) check for physique or skinning mo

Subject: extracting displacement maps

hola! i just got a nice 3d scan of an object and i want to extract a displacement map from it to put on a low res model... any pipelines for doing so? --- Unsubscribe? Mail Majordomo@(protected)

Subject: XSI4.2 command line install

Is there some sneaky way of installing from commandline? that would make updating the renderfarm somewhat easier ) Peter Ed Harriss wrote >http //www.xsibase.com/news.php?detail 1172 >

XDOF now available for Mental Ray

http //www.evasion3d.com/index.html Just to let you know it 's out there... Rob Wuijster S-5 Multimedia Reeuwijk Holland --- Unsubscribe? Mail Majordomo@(protected) with the following t

Subject: Migrating Custom Scripts

Speaking of migrating user settings between 4.0 and 4.2 I just found out that all custom scripts and tools aren 't registered anymore. Do I have to redo this by or is there some file hackery that I

Working with multi resolution objects (annoyances)

hey T.. look up reference models.. I 've been doing some work with them lately and finding them still a bit tricky. You 'll want to use post load scripts to import and export mixers while updating

Subject: Bump Map ports

Is there a specific reason why there is no bump port exposed on the Blinn shader illumination as there is in the Phong and Lambert? -Robert

Working with multi resolution objects

I am trying to RTFM about how to work with objects (models) of multi resolution so the animators can work with low res and when they are ready.. i can swap in the high res ones... but i don 't k

Subject: Ctrl+D extracting polys bug?

Started a bulldog model this morning and running into a weird issue in v4.0. Every time I hit ctrl+d to duplicate a poly selection...it creates a new set of polys separate from the mesh as if doing

review of Blast code on Deathfall

http //www.deathfall.com/feature.php?op showcontent <http //www.deathfall.com/feature.php?op showcontent&id 39 > &id 39 Emailed them concerning an XSI version but still haven 't received any a

Subject: particle instance alignment

I was convinced that instances on particles would by default always face the camera. I appear to be wrong. Not only that but after a couple of hours going round in circles i 'm now convinced that ins

Motion Blurring a frozen/Mute particle cloud?

How do you motion blur a frozen particle cloud? I understand that for moving particles they have to be cached but what about frozen/mute clouds? I 'm flying a camera through 'dust ' particles and

Displacing geometry in a viewport

Does anyone have a quick way of displacing geometry in a viewport? I tried to get Helge 's subdivid displace script to work but that was a negative on the displace part. It seems that it might be

Front and back face rendering with wireframe engine, can this be done??

Hi all Trying to render front and backfaces for an object separate with the new wireframe engine in v4 but it seems you can 't do this. Any1 has some workaround for this besides the shaderroute

particle instancing motion blur limitation?

RE particle bluri tried turning motion blur on with instanced particles but i did not got any motion blur on the instances. is this a limitation of 4.0? is it fixed in 4.2? thank you adi ? <!

migrating 4.0 to 4.2 preferences: it never works

I don 't know what the problem is but always when I upgrade and want to migrate the preferences it does NOT work it never really works for me. it can 't be that difficult right?? any ideas? <!DOCT

Subject: Folder Picker

is there a way to call a premade ( not made by me ) ( ie the internal XSI one )dialog to obtain a folder path from the user. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Subject: 4.2 performance (was Xsi 4.2)

> we don 't have maya-style alt key camera navigation > in XSI 4.2 the goal of the release is stability > performance bug fixes for XSI 4.0. > However we 'll be considering it in the future. a

Subject: AW: Xsi 4.2 Download

Hi Rob ! Several people here in germany have the same problem...including my reseller -( maybe it 's a ISP thing ??? but thanks for the tip ! Chris _____ Von o

Subject: Visibility Weirdness

Hi all Just wondering if any of you guys ever experienced this I draw a region or set a render and my object doesn 't show just black. If I open it 's visibilty options and turn off render visibi

Mental Ray Shader Bug on GCC 3.4.3?

Hi All I was wondering if someone running linux could do me a big favour here. I 've coded a shader you can download here http //www.binaryiris.com/rayHistory.tar.gz isn 't working on my system.

Subject: Xsi 4.2 Download

Please help !!! I ' tried the whole night to download the "setup_XSI_4.2_MSWin32.exe " file but it seems to be corrupt everytime ! Any other users around with the same problem ? Thanks

Subject: obj exporter etc

ok i havent gotten 4.2 installed yet but maybe you guys can help me anyways. I 've been working on this car model and a few different wierd things are happening. 1. at some point a few objects w

Subject: Upgrading from 3.01

Hi folks I 've been a bit behind on the upgrade schedule and I 'm still using 3.01 quite happily. I was looking to upgrade to 4 and now 4.2. 3.01 is still fantastic though. What is the list 's opi

Subject: Joystick Device Driver

Greetings We 've got a project coming up that would greatly benefit from the use of joystick interaction within XSI. Has a USB joystick device driver ever been written for the program? Has anyone a

character tools in 4.2 foundtaion update?

I think i got confused and thought that the Character Development Kit referred to the advanced rigs and guides (i.e. the big greyed out character button) and would now be available in foundations. A

Subject: Simbiont??????????

I 'm trying to get the DT Simbiont to work in XSI and I followed the instructions on this post http //www.xsibase.com/forum/index.php?board 6 action display threadid 15579 start 0#msg102455 How
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