  | | | Softimage | Is it possible to direction constrain something in a single axis? I 'm trying
to rig a leg which has different hinge axis at the top and bottom...
cheers
Matt
-----Original Message-----
FroAnyone written a delete unused materials script yet?
--
Ben Kilgore
So! Animation
www.semiote.com
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unsubscribe xI was trying to do this last night after offsetting a clip but the merged ation doesn 't seem to retain the offset. I 'm probably doing something wrong. I couldn 't find anything in the documentation aboIs there a way to not display color at vertices properties on the viewport
im using one to mix two materials on the same mesh
but i dont want to see it all the time on the viewport or even on
hidHi
Toon ink lines seem to work differently on merged (or whole) objects than
they do on seprate objects.
In the jpeg the result on the right is correct (separate objects) but the
left handNope but it 's really cool!
-----Oprindelig meddelelse-----
Fra owner-xsi@(protected) [mailto owner-xsi@(protected)] P? vegne af
Andi Farhall
Sendt 16. november 2004 15 55
Til 'xsi@(protected)http //www.carpages.co.uk/citroen/citroen_c4_13_11_04.asp?switched on&echo 97091037
" The resulting 30 second TV commercial was conceived by the Citroen
creative team at agency Euro RSCG 's London Hi everybody
There isn 't much we can do about the spamming because of the way the list is setup. Only subscribed addresses can post to the XSI list so the spammer posts using a spoofed address of
Hello Everyone
I 've been looking in the scripting documentation but can 't seem to find what
I need. Basicly.. I need to know the parameter to convert a "Cubic CV " nurb
curve into a linear nurAnyone know where I can get a plugin or something to get Abekas .qtn files
into AE?
Even a stand-alone converter Abekas to .avi would do. Freeware would be
nice )
TIA
/Demian
---------Hello!
Is there a way of haveing a transparent object shown culled in the
viewport? basically id like the "hidden line removal " mode but with
transparency (for matching an image in the backgrouI 'm trying to create a rocket taking off from the ground the problem is that half of the particles that are emitted go right through the floor. I have the ground set to actual object in the collisionHi!
I 've got a wall with a stone displacement texture. I had to make my wall subdiv cause when I keep it in polys the corners don 't look too good.
My problem is the displacement seems to be slig <html > <head > <style type "text/css " >body{font 12px Arial margin 3px overflow-y auto overflow-x auto}p{margin 0px }blockquote ol ul{margin-top 0px margin-bottom 0px } </style > </head >
<body > <div styli cant for the life of me open the spine scripted operator?
is it locked or am i getting it wrong?
im right clicking on the FixedLength word and the edit scripted operator
is still greyed out.
Christian are you guys using XSI now at GlyphX? I tought it was a MAX only
house.
Any new stuff coming out soon I see the last one being Advent Rising.(was
that done in XSI?)
-----OriginalSorry for the off topic.
We are looking for a company to host our website.
We are interested in other people 's experiences with
showing (streaming) their animations online in mpeg mov WMV formatHi folks
I can 't find anything in the manual (just a couple of lines) but is it
possible when stamping UVs and saving as .PSD to have the UVs themselves on
a separate layer? That way in PhDoes XSI support in any shape or form
Smoothing Groups AKA Radial Normals
If i have two halves of a sphere and they are seperate objects but i want them lit ( their normals calculated ) like thehead modeling tut?The "f " key doesn 't work with a selected instance -( and I 've got a lot of them in a scene...
Any tips to frame the viewport on instance model ?
Cheers.
Guillaume LaforgeNot you too!!!
_____
Fra owner-xsi@(protected) [mailto owner-xsi@(protected)] P? vegne af
Ed.Harriss
Sendt 15. november 2004 15 02
Til XSI
Emne Re Hi
)
<META Hello list
I want to link my materials transparency to a parameter.
When you right click the green box the "set expression " "link with.. " "expression editor "..it 's all selectable but even thouHi there
Anyone have a head modeling tut around.
I just came across one the other day but for some reason I lost the link.
Appreciate your help.
And btw xsi tut.
Thanks
John
<!DOCTYPE Hi there...
I 've got a character all rigged and her face has blendshapes all setup. Now I notices when I make her blink her lips move as well. I 'm not sure why this is happening but i 'm looking forHi All
Firstly a big thanks to Sascha for compiling the latest code and
supplying the .dll
Well no nice page with tutorials and documentation yet but you can
download it here
http //www.binHey guys...
i am storing userdatablobs on an object...
my struct is this
struct ClusterData
{
XSI CLongArray common_vertices_one
XSI CLongArray common_vertices_two
}
i seNot quite sure how to do this efficiently but the answer is probably
simple. How do I align a row of vertices perfectly along one axis?
Bringing them in line with scaling is a pain and snapping toHello
Could you Alan and Sasha put this stuff somewhere on the web wether
XSI Net XSI Base or your own websites? Thunderbird strips these
attachments and I 'd really like to benefit from thesthere is a nice easy way to add a cluster to an object
object_two.GetActivePrimitive().GetGeometry( 0.0f ).AddCluster( L "pnt " L "NeL_MRM_Interface_ " + CString( CValue( clusters_two.GetCount() ) ) <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN " >
<html >
<head >
<meta content "text/html charset ISO-8859-1 " http-equiv "Content-Type " >
</head >
<body bgcolor "#c0c0c0 " text "#3333 |
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