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directional contraints in single axis..

Is it possible to direction constrain something in a single axis? I 'm trying to rig a leg which has different hinge axis at the top and bottom... cheers Matt -----Original Message----- Fro

delete unused materials script

Anyone written a delete unused materials script yet? -- Ben Kilgore So! Animation www.semiote.com --- Unsubscribe? Mail Majordomo@(protected) with the following text in body unsubscribe x

Merging/Freezing Offset clips....

I was trying to do this last night after offsetting a clip but the merged ation doesn 't seem to retain the offset. I 'm probably doing something wrong. I couldn 't find anything in the documentation abo

Subject: vertex color display

Is there a way to not display color at vertices properties on the viewport im using one to mix two materials on the same mesh but i dont want to see it all the time on the viewport or even on hid

Subject: toon ink - problem

Hi Toon ink lines seem to work differently on merged (or whole) objects than they do on seprate objects. In the jpeg the result on the right is correct (separate objects) but the left hand

Subject: SV: citroen commercial: OT

Nope but it 's really cool! -----Oprindelig meddelelse----- Fra owner-xsi@(protected) [mailto owner-xsi@(protected)] P? vegne af Andi Farhall Sendt 16. november 2004 15 55 Til 'xsi@(protected)

Subject: Re: citroen commercial: OT

http //www.carpages.co.uk/citroen/citroen_c4_13_11_04.asp?switched on&echo 97091037 " The resulting 30 second TV commercial was conceived by the Citroen creative team at agency Euro RSCG 's London

Subject: Spamming & Spoofs

Hi everybody There isn 't much we can do about the spamming because of the way the list is setup. Only subscribed addresses can post to the XSI list so the spammer posts using a spoofed address of

Subject: convert to linear nurb curve

Hello Everyone I 've been looking in the scripting documentation but can 't seem to find what I need. Basicly.. I need to know the parameter to convert a "Cubic CV " nurb curve into a linear nur

Subject: OT: Abekas to AE

Anyone know where I can get a plugin or something to get Abekas .qtn files into AE? Even a stand-alone converter Abekas to .avi would do. Freeware would be nice ) TIA /Demian ---------

Subject: backfaceculling

Hello! Is there a way of haveing a transparent object shown culled in the viewport? basically id like the "hidden line removal " mode but with transparency (for matching an image in the backgrou

Subject: obstactle question??

I 'm trying to create a rocket taking off from the ground the problem is that half of the particles that are emitted go right through the floor. I have the ground set to actual object in the collision

Subject: Swimming Displacement

Hi! I 've got a wall with a stone displacement texture. I had to make my wall subdiv cause when I keep it in polys the corners don 't look too good. My problem is the displacement seems to be slig

re linking transparency paramsz

<html > <head > <style type "text/css " >body{font 12px Arial margin 3px overflow-y auto overflow-x auto}p{margin 0px }blockquote ol ul{margin-top 0px margin-bottom 0px } </style > </head > <body > <div styl

Subject: spine scripted operator?

i cant for the life of me open the spine scripted operator? is it locked or am i getting it wrong? im right clicking on the FixedLength word and the edit scripted operator is still greyed out.

Subject: XSI at GlyphX? (Was Re: Hi)

Christian are you guys using XSI now at GlyphX? I tought it was a MAX only house. Any new stuff coming out soon I see the last one being Advent Rising.(was that done in XSI?) -----Original

Subject: Off topic Web hosting

Sorry for the off topic. We are looking for a company to host our website. We are interested in other people 's experiences with showing (streaming) their animations online in mpeg mov WMV format

Subject: Stamp UV

Hi folks I can 't find anything in the manual (just a couple of lines) but is it possible when stamping UVs and saving as .PSD to have the UVs themselves on a separate layer? That way in Ph

Subject: radial normals

Does XSI support in any shape or form Smoothing Groups AKA Radial Normals If i have two halves of a sphere and they are seperate objects but i want them lit ( their normals calculated ) like the

Subject: How to frame instance model ?

head modeling tut?The "f " key doesn 't work with a selected instance -( and I 've got a lot of them in a scene... Any tips to frame the viewport on instance model ? Cheers. Guillaume Laforge

Subject: SV: Hi

Not you too!!! _____ Fra owner-xsi@(protected) [mailto owner-xsi@(protected)] P? vegne af Ed.Harriss Sendt 15. november 2004 15 02 Til XSI Emne Re Hi ) <META

linking transparency to parameters

Hello list I want to link my materials transparency to a parameter. When you right click the green box the "set expression " "link with.. " "expression editor "..it 's all selectable but even thou

Subject: head modeling tut?

Hi there Anyone have a head modeling tut around. I just came across one the other day but for some reason I lost the link. Appreciate your help. And btw xsi tut. Thanks John <!DOCTYPE

Subject: Blend Shape Solution

Hi there... I 've got a character all rigged and her face has blendshapes all setup. Now I notices when I make her blink her lips move as well. I 'm not sure why this is happening but i 'm looking for

Subject: Thickness Shader .xsiaddon

Hi All Firstly a big thanks to Sascha for compiling the latest code and supplying the .dll Well no nice page with tutorials and documentation yet but you can download it here http //www.bin

Subject: UserDataBlob Issues

Hey guys... i am storing userdatablobs on an object... my struct is this struct ClusterData { XSI CLongArray common_vertices_one XSI CLongArray common_vertices_two } i se

Subject: Lining up vertices

Not quite sure how to do this efficiently but the answer is probably simple. How do I align a row of vertices perfectly along one axis? Bringing them in line with scaling is a pain and snapping to

{Filename?} Re: Thickness Shader + Source - All fixed.

Hello Could you Alan and Sasha put this stuff somewhere on the web wether XSI Net XSI Base or your own websites? Thunderbird strips these attachments and I 'd really like to benefit from thes

Subject: clusters

there is a nice easy way to add a cluster to an object object_two.GetActivePrimitive().GetGeometry( 0.0f ).AddCluster( L "pnt " L "NeL_MRM_Interface_ " + CString( CValue( clusters_two.GetCount() ) )

Thickness Shader + Source - All fixed.

<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN " > <html > <head > <meta content "text/html charset ISO-8859-1 " http-equiv "Content-Type " > </head > <body bgcolor "#c0c0c0 " text "#3333
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