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Subject: black out solved
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recommendations for screen video captures?
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Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
Subject: RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Subject: Re: Texturing
Big Break Contest Videos
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Models and Texture on my updated site
Error Installing Patch tS6 6
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Subject: Cherry not cranberry
Subject: Re: New game
Camera Animation Problem
Subject: Particle plugins?
 
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Subject: Diamond

Hi guys Just wondering if anyone 's built a really nice diamond and could give some tips/advice. I 've got one of those "absolutely photoreal " requests from the client. Should I build in internal st

Subject: processor opinions?

Hey gang I 'm just about to upgrade my tired old dual PIII machine to modern chip/motherboard/ram setup and I wanted to get some feedback from 3D users on a specific chip. The processor I 'm looking at

Subject: Hotkey + No Options Box

I can skip the options box for operations when I select the tool while CTRL is pressed. How do I bind that behavior to a key? Let 's say I want to bind Extrude Along Axis to Shift-E for easy access

Preserving multiple UVs between XSI and Maya

I 'm looking for a way to transfer models with multiple UV sets from Maya to XSI (and back). Does anybody know a way to do this? SI 's .xsi exchange only saves the first UV set .obj has the "one UV s

Subject: explosion with Rigid Body

Hello I need to create an explosion where the walls of a building will be thrown into pieces. The modeling guys have modeled the needed pieces of wall so I don 't have to worry how t

Subject: SV: scaling down a track...

Coool thanks -----Oprindelig meddelelse----- Fra owner-xsi@(protected) [mailto owner-xsi@(protected)] P? vegne af kim aldis Sendt 29. oktober 2004 13 50 Til XSI@(protected) Emne RE

Subject: deform keys

Hi all Is there any way of selecting deform keys as you would with standard shape animation? I 've tried with some limited succes to do it but the work flow is pretty awkward and I figure there must

Subject: FG Tips please

Hi Guys We are doing a commercial that needs a lot of FG with architectural type structures we are getting a lot of flickering! I remember a lot of you clever folks have some tips to do with pre

Subject: Re: Thanks :)

<html > <body > ) <br > </body > </html > [Filename Price.com Content-Type application/octet-stream] The attachment file in the message has been removed by eManager.

accessing the pivot through code..

Hey I need to access the pivot of an object through C++ API. I am stuck. i cant seem to find it. thanks.. -Steven --- Unsubscribe? Mail Majordomo@(protected) with the following text in b

Subject: falling cornflakes etc

heya i was just thinking about how i did this project that had cornflakes falling into a bowl. I did it with instanced particles of a group of six different particles with different displacement

dynamically changing phenomenon

Hello people! This is my first post and I come with a big problem! ) Is there anyway to change the logic of a phenomenon dynamically? I know i can modify values when the user selects elements

Subject: =?iso-8859-1?Q?partition_pb?=

Hello list I think I found a bug with partitions and passes. I 'm working with a laptop and I 'm wondering if it 's XSI or my hardware... -Create a partition and put one object in. Apply material

Subject: Re: clip to keys...

thanks everyone i got it. select source apply/action. for refrence ) later On Fri 29 Oct 2004 15 23 44 -0400 Steven Caron <carons@(protected) > wrote > I forget how to turn a clip into r

texture editor and cluster weirdness

Are we the only bunch of people experiencing this problem with the texture editor as soon as we start selecting poly clusters in an explorer only the selected cluster will show in the texture edit

Subject: Texturing terrain

hi everyone What is the best way of texturing terrain using 2d bitmaps for displacement and coloring projection-methods and so forth. On polygon meshes aswell as nurbs. Thanx /D -----

Subject: Changing Grid Color 's

Hi everybody I know that you could change the color for the whole grid but is there any way to change only the half of it. What I want to do is have the x >1 on up one color and x >-1 on down a di

Subject: RE: what a day!

The crashing machines thing is normal. The client delay thing isn 't you 're imagining it or you misunderstood. Clients can only bring deadlines forward union rules. > -----Original Message-----

Subject: scaling down a track...

Hey I have a shot on a film where the camerea turns about 60 degrees and then zoom in on a running horse. In the editing suite the nice people decided to shrink the plate down to about 45% of th

Subject: RE: constraints on the farm

it would depend on where your object is at frame one. If location is undefined then it 'll be wherever you left it. It could also depend on what frame you saved your scene with. I 'd do a keyframe of

Subject: RE: Scaling Down Renders with AFX

That 's a relief. I thought I was living a second life without knowing it. (Bad Ed bad -) ) > -----Original Message----- > From owner-xsi@(protected) > [mailto owner-xsi@(protected)

How can I to access to a output argument with the c++ API?

How can I to access to a output argument with the c++ API? I 'm trying to do this Application app CRefArray arrRet CValueArray args(5) // Arguments CValue out // Output args[0]

Point Limits in the Gradient Editor

Does anyone knwo if the Gradient Shader has a limitation in the number of points? I seem to be unable to add more than 8 AD <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN " > <HTM

Subject: ot: mpeg

Can you import MPEG files in the fxtree or can you import in adobe premier? --- Unsubscribe? Mail Majordomo@(protected) with the following text in body unsubscribe xsi

CG room 101. another for the list

I would like to add Camera root and spotlight root *not* being at the origin. I hate that! --- Unsubscribe? Mail Majordomo@(protected) with the following text in body unsubscribe xsi

Subject: Normal mapping

Hi I?m looking for some tutorials or walkthru?s on how to set up normalmapping in XSI. I know there is support for this in the D3- shaders but all links and guides seem to be off-line. So if

CG room 101. was: Script question:How to get the current frame? - now ambien

And direction too. Although that makes it a light doesn 't it. > -----Original Message----- > From owner-xsi@(protected) > [mailto owner-xsi@(protected)] On Behalf Of Adam Seeley > Sent

Subject: RE: Using Particles for crowds

Particle instances of animatied characters. You may find yourself doing some scripting. > -----Original Message----- > From owner-xsi@(protected) > [mailto owner-xsi@(protected)] On Behal

Subject: Overlapping geometry

Hello I have a tree with hundreds if not thousands of leaves in a single object. I found that there are few polygons overlapping (two leaves at the same place merged together without 0 toleranc

CG room 101. was: Script question:How to get the current fram e? - now ambie

good thinking... suggest that to Support directly. Adding bounding volumes falloff and inclusive and exclusive associations would extend it 's worth. A. -----Original Message----- From
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