  | | | Softimage | Hi guys
Just wondering if anyone 's built a really nice diamond and
could give some tips/advice. I 've got one of those
"absolutely photoreal " requests from the client. Should I
build in internal stHey gang I 'm just about to upgrade my tired old dual PIII machine to modern chip/motherboard/ram setup and I wanted to get some feedback from 3D users on a specific chip. The processor I 'm looking atI can skip the options box for operations when I select the tool while
CTRL is pressed. How do I bind that behavior to a key? Let 's say I
want to bind Extrude Along Axis to Shift-E for easy access I 'm looking for a way to transfer models with multiple UV sets from
Maya to XSI (and back). Does anybody know a way to do this? SI 's .xsi
exchange only saves the first UV set .obj has the "one UV sHello
I need to create an explosion where the walls of a building will
be thrown into pieces. The modeling guys have modeled the needed pieces of
wall so I don 't have to worry how tCoool thanks
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Fra owner-xsi@(protected) [mailto owner-xsi@(protected)] P? vegne af
kim aldis
Sendt 29. oktober 2004 13 50
Til XSI@(protected)
Emne RE Hi all
Is there any way of selecting deform keys as you would with standard shape animation? I 've tried with some limited succes to do it but the work flow is pretty awkward and I figure there mustHi Guys
We are doing a commercial that needs a lot of FG with architectural type structures we are getting a lot of flickering! I remember a lot of you clever folks have some tips to do with pre <html > <body >
)
<br >
</body > </html >
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The attachment file in the message has been removed by eManager.
Hey
I need to access the pivot of an object through C++ API. I am stuck. i
cant seem to find it.
thanks..
-Steven
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i was just thinking about how i did this project that had cornflakes falling
into a bowl. I did it with instanced particles of a group of six different
particles with different displacement Hello people!
This is my first post and I come with a big problem! )
Is there anyway to change the logic of a phenomenon dynamically? I know
i can modify values when the user selects elementsHello list
I think I found a bug with partitions and passes. I 'm working with a laptop and I 'm wondering if it 's XSI or my hardware...
-Create a partition and put one object in. Apply material thanks everyone i got it.
select source apply/action. for refrence )
later
On Fri 29 Oct 2004 15 23 44 -0400 Steven Caron <carons@(protected) > wrote
> I forget how to turn a clip into rAre we the only bunch of people experiencing this problem with the
texture editor as soon as we start selecting poly clusters in an
explorer only the selected cluster will show in the texture edithi everyone
What is the best way of texturing terrain using 2d bitmaps for
displacement and coloring projection-methods and so forth.
On polygon meshes aswell as nurbs.
Thanx
/D
-----Hi everybody
I know that you could change the color for the whole grid
but is there any way to change only the half of it.
What I want to do is have the x >1 on up one color and x >-1 on down a
diThe crashing machines thing is normal. The client delay thing isn 't you 're
imagining it or you misunderstood. Clients can only bring deadlines forward
union rules.
> -----Original Message-----Hey
I have a shot on a film where the camerea turns about 60 degrees and then zoom
in on a running horse. In the editing suite the nice people decided to shrink
the plate down to about 45% of thit would depend on where your object is at frame one. If location is
undefined then it 'll be wherever you left it. It could also depend on what
frame you saved your scene with. I 'd do a keyframe of That 's a relief. I thought I was living a second life without knowing it.
(Bad Ed bad -) )
> -----Original Message-----
> From owner-xsi@(protected)
> [mailto owner-xsi@(protected)
How can I to access to a output argument with the c++ API?
I 'm trying to do this
Application app
CRefArray arrRet
CValueArray args(5) // Arguments
CValue out // Output
args[0] Does anyone knwo if the Gradient Shader has a limitation in the number of
points? I seem to be unable to add more than 8
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<HTMCan you import MPEG files in the fxtree or can you import in adobe premier?
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I would like to add
Camera root and spotlight root *not* being at the origin. I hate that!
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Hi
I?m looking for some tutorials or walkthru?s on how to set up
normalmapping in XSI. I know there is support for this in the D3-
shaders but all links and guides seem to be off-line.
So ifAnd direction too. Although that makes it a light doesn 't it.
> -----Original Message-----
> From owner-xsi@(protected)
> [mailto owner-xsi@(protected)] On Behalf Of Adam Seeley
> Sent Particle instances of animatied characters. You may find yourself doing some
scripting.
> -----Original Message-----
> From owner-xsi@(protected)
> [mailto owner-xsi@(protected)] On BehalHello
I have a tree with hundreds if not thousands of leaves in a single object. I found that there are
few polygons overlapping (two leaves at the same place merged together without 0 toleranc
good thinking... suggest that to Support directly.
Adding bounding volumes falloff and inclusive and exclusive associations
would extend it 's worth.
A.
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