  | | | Softimage | I recently opened up some projects I made in XSI 3.5 using the
KA_Turbulence node. I made sure to install the spdl in 4.0 but I seem to
be still getting "PHEN KA Turbulence Shader not found "(or som
i will be there. a little bit of job search and laying on the beach....
and enjoying cocktails! )
is there a special xsi-user-party?
c ya on sig.
rudolf fischer
Gene Crucean <softihello everybody.
i dont understand why my 4 memo cams in the viewport stop working
the moment i animate my camera.
any ideas?
thanks pablo 004
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Unsubscribe? Mail Majordomo@(protected)Hi there I was wondering if anyone had had any joy with photorealistic terrain or Vegetation generators?
I had a copy of Genesis from JMG Graphics which generated nice tree and plant models but theyhi
I want to get this obj A is a clone of obj B I have already know if
one object have a copyop then this object must be a clone. But I want to
get the original object which this object Hi there
I 've heard alot of people complaining about their scene files getting corrupted and thus not being able to load them. And in some cases even the backup files become unloadable!
This slpiasecki76 wrote
> If you had to pick one feature that you?d love to be implemented in the
> next version of XSI what would it be?
>
This really isn 't a show stopper and I 've asked for thisIs there a tool in XSI for closing up texture seams?
Sort of like Deep paint where you can paint on the model and get rid of any
visible seams.
How do you guys deal with this?
-Phil
I 'm getting an error cancelling the process while trying to import a
model created in 3.51 into 4.0.
Missing object to load this modl load operation cancelled.
Object missing is [[CLSID\{loadsofAnyone know why applying a material parameter over-ride to a partition locks all the other parameters of the material? I first noticed it with the presets.
Or why applying a new material to an oHello
I 'm in a case where I have objects with TWO materials. Yes two materials on
the same object. One is branch applied the other is node applied. None of
them are inherited. I have no clue hDidn 't want to hijack the thread.
Basically all it means is that you can take the output of the fxtree
and pump it back into 3D land as a clip. You can then take that clip
for example and applA node-based approach to controlling particle dynamics is entirely
possible without forcing many changes in the XSI architecture. Remember
that it 's all object and node-based whereas Houdini is aSpeaking about cloud overrides does anyone know if it 's possible to override the Sequence Output Path in the ParticleOp?
SIAddEntryToOverride "Passes.Name.Partition.Override " "cloud.cloud.ParticlLOL!
-----Original Message-----
From SilentPartner [mailto xsizer@(protected)]
Sent Tuesday July 27 2004 8 24 AM
To XSI@(protected)
Subject Re What is one feature you 'd love thttp //www.dragonbooster.com/trailer.html
<http //www.dragonbooster.com/trailer.html >
Marc-Andr? Carbonneau
Lighting artist
Splinter Cell 3 Cinematics
Ubisoft Montr?al
metaballs - but obviously much better and faster than they were in soft|3d
seeing as that was "years " ago.
-----Original Message-----
From lpiasecki76 [mailto lpiasecki76@(protected)]
Sent 27 > -----Original Message-----
> From owner-xsi@(protected)
> [mailto owner-xsi@(protected)] On Behalf Of lpiasecki76
> Sent July 26 2004 7 23 PM
> To XSI@(protected)
> Subject RE VoluHi
I 'm trying to get myself around the "Nanomation " website 's shader
tutorials and started converting some good ol ' SI|3D shaders that were
lying around.
After reading the tutorials a couple oIf you had to pick one feature that you 'd love to be implemented in the next
version of XSI what would it be?
This does not include fixing problematic areas just adding new features.
Please I am trying to trim some polygons on a model that I imported from
3.51...when I open up the Polygon Mesh Icon I see the usual suspects in
this order...
Polygon Mesh
Secondary Shape ModelinWoooooooohoooo!!! This looks really sweeet.
Good quesrion Luke. What will the the upgrade path for XSI users?
I hope that this isn 't only available to Maya users.
AD
-----OrigiAmazing!!! Wow!
Read the features here
http //www.syflex.biz/news_sig04.html
<html xmlns o "urn schemas-microsoft-com office office " xmlns w "urn schemas-microsoft-com office wordSyflex seems to just announced Syflex 3.0. 4.0 has Syflex 2 will there be
an upgrade for the customers ?
Thank you
Luke
<html xmlns o "urn schemas-microsoft-com office office " xHey guys
Anybody using the bigMUH hair shader from Daniel Rind?
I 've been trying it out today with troubles. I tried it a few weeks
back and it worked fine and was faster than the xsi shadeyeeHAhh!
thanks Christine
_____
From owner-xsi@(protected) [mailto owner-xsi@(protected)] On Behalf Of
Christine Charette
Sent 26 July 2004 18 31
To xsi@(protected)On the geometry displacement topic...Is this tool what you 're looking for?
http //www.mindthink.de/ohm/subdividedisplace
<http //www.mindthink.de/ohm/subdividedisplace >
m-A
Hi everybody
Sorry for the OT but I thought that Kim 's visit to Montreal was big enough news to warrant a mail to this forum. Some of us will be meeting at Le Reservoir tomorrow night after work. Can you import a dotXSI file in Lightwave?
Can you export data from XSI to Lightwave?
carl
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Unsubscribe? Mail Majordomo@(protected) with the following text in body
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Someone asked for the possibility to reflect and refract stuff in their
blobby particles...
I remembered someone posted a shader on XSINet...
Here 's the link. (it 's misplaced in the regula |
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