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KA Turbulence and Noise in 4.0

I recently opened up some projects I made in XSI 3.5 using the KA_Turbulence node. I made sure to install the spdl in 4.0 but I seem to be still getting "PHEN KA Turbulence Shader not found "(or som

Subject: =?iso-8859-1?Q?Siggraph_XSI-user-party??=

i will be there. a little bit of job search and laying on the beach.... and enjoying cocktails! ) is there a special xsi-user-party? c ya on sig. rudolf fischer Gene Crucean <softi

Subject: 4 memo cams

hello everybody. i dont understand why my 4 memo cams in the viewport stop working the moment i animate my camera. any ideas? thanks pablo 004 --- Unsubscribe? Mail Majordomo@(protected)

Subject: Terrain

Hi there I was wondering if anyone had had any joy with photorealistic terrain or Vegetation generators? I had a copy of Genesis from JMG Graphics which generated nice tree and plant models but they

How can I get the the original obj of a cloned object?

hi I want to get this obj A is a clone of obj B I have already know if one object have a copyop then this object must be a clone. But I want to get the original object which this object

Subject: Scene Files Getting Corrupted

Hi there I 've heard alot of people complaining about their scene files getting corrupted and thus not being able to load them. And in some cases even the backup files become unloadable! This s

What is one feature you 'd love to see in the next version of XSI ? - shaders

lpiasecki76 wrote > If you had to pick one feature that you?d love to be implemented in the > next version of XSI what would it be? > This really isn 't a show stopper and I 've asked for this

Subject: Texture seams?

Is there a tool in XSI for closing up texture seams? Sort of like Deep paint where you can paint on the model and get rid of any visible seams. How do you guys deal with this? -Phil

Subject: Importing modl 3.51 - > 4.0

I 'm getting an error cancelling the process while trying to import a model created in 3.51 into 4.0. Missing object to load this modl load operation cancelled. Object missing is [[CLSID\{loadsof

Partitions, Presets and Over-rides - oh my.

Anyone know why applying a material parameter over-ride to a partition locks all the other parameters of the material? I first noticed it with the presets. Or why applying a new material to an o

Subject: Two materials?

Hello I 'm in a case where I have objects with TWO materials. Yes two materials on the same object. One is branch applied the other is node applied. None of them are inherited. I have no clue h

Fx tree output was: RE: Volumetric effects, lack of....

Didn 't want to hijack the thread. Basically all it means is that you can take the output of the fxtree and pump it back into 3D land as a clip. You can then take that clip for example and appl

Particle Improvements (Re: Volumetric effects, lack of....)

A node-based approach to controlling particle dynamics is entirely possible without forcing many changes in the XSI architecture. Remember that it 's all object and node-based whereas Houdini is a

Volumetric effects, lack of.... [overrides]

Speaking about cloud overrides does anyone know if it 's possible to override the Sequence Output Path in the ParticleOp? SIAddEntryToOverride "Passes.Name.Partition.Override " "cloud.cloud.Particl

What is one feature you 'd love to see in the next version of    XSI ?

LOL! -----Original Message----- From SilentPartner [mailto xsizer@(protected)] Sent Tuesday July 27 2004 8 24 AM To XSI@(protected) Subject Re What is one feature you 'd love t

Subject: Dragon Booster done in XSI

http //www.dragonbooster.com/trailer.html <http //www.dragonbooster.com/trailer.html > Marc-Andr? Carbonneau Lighting artist Splinter Cell 3 Cinematics Ubisoft Montr?al

What is one feature you 'd love to see in the next version of XSI ?

metaballs - but obviously much better and faster than they were in soft|3d seeing as that was "years " ago. -----Original Message----- From lpiasecki76 [mailto lpiasecki76@(protected)] Sent 27

Volumetric effects, lack of.... (RBD ISSUES)

> -----Original Message----- > From owner-xsi@(protected) > [mailto owner-xsi@(protected)] On Behalf Of lpiasecki76 > Sent July 26 2004 7 23 PM > To XSI@(protected) > Subject RE Volu

Shader conversion question, $lookup errors....

Hi I 'm trying to get myself around the "Nanomation " website 's shader tutorials and started converting some good ol ' SI|3D shaders that were lying around. After reading the tutorials a couple o

What is one feature you 'd love to see in the next version of XSI ?

If you had to pick one feature that you 'd love to be implemented in the next version of XSI what would it be? This does not include fixing problematic areas just adding new features. Please

Unable to disable Cluster shape combiner

I am trying to trim some polygons on a model that I imported from 3.51...when I open up the Polygon Mesh Icon I see the usual suspects in this order... Polygon Mesh Secondary Shape Modelin

Syflex 3! It seems it can be now used a realistic/dynamic ski n!!!

Woooooooohoooo!!! This looks really sweeet. Good quesrion Luke. What will the the upgrade path for XSI users? I hope that this isn 't only available to Maya users. AD -----Origi

Syflex 3! It seems it can be now used a realistic/dynamic skin!!!

Amazing!!! Wow! Read the features here http //www.syflex.biz/news_sig04.html <html xmlns o "urn schemas-microsoft-com office office " xmlns w "urn schemas-microsoft-com office word

Subject: Syflex 3 for XSI?

Syflex seems to just announced Syflex 3.0. 4.0 has Syflex 2 will there be an upgrade for the customers ? Thank you Luke <html xmlns o "urn schemas-microsoft-com office office " x

Subject: more Hair

Hey guys Anybody using the bigMUH hair shader from Daniel Rind? I 've been trying it out today with troubles. I tried it a few weeks back and it worked fine and was faster than the xsi shade

Subject: RE: Kim at Reservoir

yeeHAhh! thanks Christine _____ From owner-xsi@(protected) [mailto owner-xsi@(protected)] On Behalf Of Christine Charette Sent 26 July 2004 18 31 To xsi@(protected)

Subject: geometry displacement

On the geometry displacement topic...Is this tool what you 're looking for? http //www.mindthink.de/ohm/subdividedisplace <http //www.mindthink.de/ohm/subdividedisplace > m-A

Subject: OT: Kim at Reservoir

Hi everybody Sorry for the OT but I thought that Kim 's visit to Montreal was big enough news to warrant a mail to this forum. Some of us will be meeting at Le Reservoir tomorrow night after work.

Subject: LW

Can you import a dotXSI file in Lightwave? Can you export data from XSI to Lightwave? carl --- Unsubscribe? Mail Majordomo@(protected) with the following text in body unsubscribe xsi

Particle blob shader with reflection and refractions...

Someone asked for the possibility to reflect and refract stuff in their blobby particles... I remembered someone posted a shader on XSINet... Here 's the link. (it 's misplaced in the regula
Page 88 of 132 Previous 10   81   82   83   84   85   86   87   88   89   90   Next 10