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panning in the image clip viewer?

is there some logic behind 4th version software still not having this feature?? arrrrrrgh! a < < < < < adrian wyer - Head of 3D - MillTv > > > > > < < < < < http //4dw.net/photonmap/ > > > > > --

Subject: Construction mode display

Apparently we can 't change the construction mode display in an Object View. It would be nice to rapidly tweak a mesh in a crowded scene if we could synchronize the object view with the modeling s

Subject: Royal Render 4.5

Royal Render 4.5 now out works with XSI 4 so they say testing now http //www.royalrender.de Duncan Burch XSI 3D Lighting and Rendering Artist & TD www.duncanburch.com <!DOCTYPE HTML PU

Find object shader is attached to

Good morning! Is there a way to find out to what object is a shader attached to? Let say I collect Image shaders then I 'd like to know to what object 's they 're attached to ideally without itera

Subject: OT: mental ray list archives

Is there an archive somewhere for the mental ray list the one from mental images not the SI one? Thank you Graham

Edit & mirror normal weight maps

Ok painting editing and mirroring envelope weight maps are a piece of cake. But is there a way to numercally edit vertice values for normal weight maps. ( like weight editor style for envelopes)

Subject: RE: Japanese XSIers?

Will you drop by Sendai? I 'll be around for the next 2 weeks then I 'll be heading for Tokyo and be there for 3 weeks. You can give me a ring and I will show you around. We were the first ones wi

Subject: activate marking set

we have a model that refuses to activate any of its marking sets. we 've had this happen on several times but we don 't know what causes this. any suggestions would be appreciated. thanks phil

Subject: Re: Operaters...

Select all the associated clusters then select components then make a new hard edge op for the selection. ----- Original Message ----- From "Phil " <phil@(protected) > To <XSI@(protected)

Subject: Operaters...

Is there a way to take multiple 'Mark Hard Edge ' operators and merge them into one without freezing all of the rest? -Phil <html xmlns o "urn schemas-microsoft-com office office " xmlns w

Subject: V4.0 Docs

Hi. Are the V4.0 docs available online somewhere - for access not zipped etc for downloading.

Subject: assignation problem

I have a problem assigning a polymesh on a bone..... I already animated de rig and I want to assign the new modeling on it? but every time I assign it it pops somewhere else. I freeze and freeze

Subject: Embedded Custom RV 's

One of the animators here just asked me if there ws any way to embed a custom RV into the one of the viewports rather than have it floating. I thought htat it should be pretty straightforward bu

Subject: RE: Path deforming

Select cylinder. Click Modify >Deform By Curve. Click Curve. Ed Harriss XSI Stuff http //www.EdHarriss.com Do you need a CG job? http //www.GetA3DJob.com -----Original Message

accessing hair strand/point info

Could anyone point me to a way to get the hair strand/point count from a hair object? I was hoping there would be some kind of hair subcomponent method that I could use. Perhaps The documenta

Input checking before exporting models

Like cycle checking the scene graph is there any way to check for dpendencies external to a models hierarchy ie so we know before trying to export and either crashing during export or crashing o

Subject: user normals again (addon)

anyways here you go www.mindthink.de/ohm/userNormals have fun Helge <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN " > <HTML > <HEAD > <META http-equiv Content-Type conte

Wierd Memory Behavior (memory allocation errors)

Anyone else getting memory allocation errors in XSI version4? I get them all the time now as my recent scenes grow trying to do commands on many objects (like remove rigid bodies the native comman

Subject: Reflection Pass Prob!

Hi Lads I have come across something a bit strange maybe you could help. I am trying to make a reflection pass. Have a dragon flying over a plane I want the plane to reflect the dragon. When t

Subject: Preferences missing!

When I open File Preferences the window is empty stating "There are no Nodes to show in this view. " Reset layout doesn 't help. Now I can find them in an Explorer but here I miss the split view pa

Controlling FG Rays of transparent objects

I 've got an object in my scene that goes from opaque to 100% transparent over 40 frames. The scene is lit using FG. The problem is that the object is still bouncing light into the scene when it is 100

Hair simulation sort of stops...

Hi there I am doing groups of seaweeds using hair and get nice underwater turbulent current with wind and turbulence. Problem is I have a patch of hair where hair guides and render hairs rea

(More) wierd memory behavior - image caching

Howdy list ive been getting some what I assume to be memory related crashes but caching roto images...generally yeah once I hit around 800 frames cached it gets cranky and starts dropping / s

Subject: Wierd Memory Behavior

Hello List We have a wierd thing happening here in XSI. As soon as the memory usage of XSI raise 1GB XSI crashes. This can be while rendering or while duplicating a very big geometry. Our mac

Blob shaders for particles were developed by saten himself

You 'd think that the new splash screen for v4 would be some indication that XSI is either better with blobby particles or there is a new meta ball primitive somewhere!!!!! Well meta balls are st

Subject: Tile environment maps

Hi is there a simple way to tile environment maps now? yet? A.

Subject: SPDL pain

For the shader people out there is there any magic incantation to get boolean parameters working properly in dialogs for realtime shaders? (XSI 4.0). I 've got a shader where I cannot get the p

Subject: Re: tail net rendering

easier said than done though. I 'm probably missing something but plotting the spring ops which operate on the objects global pos is not possible. I think Mr Isner said they were working on an

Subject: tai net rendering

is there a procedure to netrender a tail i 'm getting flickering. phil harbath jamination <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN " > <HTML > <HEAD > <META http-equiv Content-Typ

Subject: clumping hair

Hey guys Been trying to clump hair and have been having some troubles. It seems that perhaps the best way to go is to set the splay at root at 2 splay at tip very low then use multiple sets
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