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Softimage
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Second Ptype not casting shadows

I have two particle emitters both attached to the same cloud so particles can collide. Only one of the Ptypes casts shadows - not the other. Is there a way to make sure other Ptypes in the same cloud

no inputs in the Particle Renderer?

It seems I can 't create a rendertree like I used to for the entire cloud anymore... In 3.5 if you delete the individual Ptype 's shader you could create a rendertree for the entire cloud by creating it

Subject: Ang. RE: syflex

Well the basic docs are under your Softimage install/docs/syflex. Might be additional info elsewhere though. /Demian Alastair Hearsum <AlastairH@(protected) > S?nt av owner-xsi

Subject: RE: evolve op

The evolve operator is the cornerstone of the new simulation framework rigid body dynamics uses. The evolve is required for rigid body dynamics to function properly so deleting it could result in weir

Subject: XSI SPine change in 4.0

I was looking ta the spine in 4.0 with some students and realized that it is a bit different than in v3.5 In 3.5 you could move the chest object as far from the spine as you wanted and all the spin

Searching for animation and skeleton references for birds

Hi Has anybody some internet links with some information about modelling/rigging/animating/shading a bird? Holger Sch?nberger technical director The day has 24 hours if that does not suf

Motion Data in into After Effects

Does anyone kow how to bring in motion data into After Effects. I was wanting to write a script that woudl export the poistion of a null to a format that After Effects could read - similar to the s

Subject: syflex

allo xsi 'rs Liking the new bits especially cloth and rigid body newness. all good... BUT I am finding it difficult using syflex cloth and re-opening scenes. Basically I set up the cloth settin

Subject: mirror balls

We 've talked about these before now available at Lakeland - http //tinyurl.com/yva5c If anyone 's interested Chris Chris Marshall Senior Animator Eclipse Creative Limited Tel +44 (0

Subject: Vector paint updated

hello all Is it possible to have a texture painted with Vector paint in the Fx Tree to be updated on the model as you paint it or at least once processed in Fx Tree? For now it seems that you h

Subject: unit settings

apart from colour space it would seem that unit settings have gone in v4. Not that i ever used radians or milliseconds. Documentation says a unit can be whatever you want but how does that fit with

Method to create pass

Hi Anyone knows a method to create a pass? Can only find commands... Thanks Bernard --- Unsubscribe? Mail Majordomo@(protected) with the following text in body unsubscribe xsi

Camera projection broken in V4?

Doing a cam projection motion blur pass I have trouble getting camera projection working properly. Textured hw view shows distorted projection and it renders wrong too - I 've done it often in previou

Subject: OGL texture display

Got a question for you folks I have an RGB texture plugged into a constant node and I have an accompanying greyscale image plugged into the constants transparency. All is well in mental ray land

Subject: Trimmed surface to subd

Is there any way to get a trimmed surface mesh to be converted to poly/sub 'd and it respect the trim. Any help would be appreciated. -wayne- http //img10.imageshack.us/img10/8350/trim.jpg her

Subject: XSI frame rate

Hi all! In XSI the default NTSC frame rate is 29.97 fps. But whem the video guy here import the rendered sequence in Combustion(or Premiere) he says that the frame rate turn to 30 fps and that is

Subject: thumbnails in the fxtree

Does anyone know how to turn off the icons in the fxtree input nodes. I 've got about a hundred of these things and it 's pausing for 2 minutes every time I make a chang. <!DOCTYPE HTML

Subject: Auto Save Problems?

I just recently started using Auto Save because I get caught up in the work but I find that if I 'm doing even the slightest task (opening a ppg rendering a region..) it keeps the save from either

Subject: dual layout problem

I 'm having a very strange problem. When using my custom dual monitor layout I cannot open more than one version of 4.0. Opening a second v4 app crashes. The first XSI app still remains open ho

Subject: works in 3 but not in 4

I 've got a shader tree from the soft website (waterblob.Preset) to make the particle blobshader reflective and refractive. It worked in 3 although it was unfeasably slow. In 4 it renders "something "

Subject: sound in flipbook?

Hi All I was wondering if there is a specific reason why it 's so damn difficult to implement sound in the flipbook? And I don 't mean exporting or anything like that. When I create animations I n

Subject: Nvidia 6800 Ultra vs. FX3000

Dear XSI cognoscenti Can anyone shed any light on choosing between the 6800 Ultra <http //graphics.tomshardware.com/graphic/20040414/geforce_6800-02.html > and the Quadro FX 3000 <http //www.nv

Shelf browser path not resolving

(XSI 4.0) When using a layout with shelves I 'm getting errors when trying to access some of the shelves For example The shelf "My project " generates the message '$MYPROJECTPATH/Scenes ' c

Linux upgrade to latest RH 9 breaks XSI 4.0

Hi I installed RH 9.0 stock CD and Nvidia NVIDIA-Linux-x86-1.0-5336-pkg1.run and had no problems using XSI 4.0. Then I upgraded to the latest RPM 's using RHN. This upgraded kernel from 2.4.20

Subject: OpenEXR output

Is there a way to render image files in OpenEXR format directly from XSI 4.0? The only way I 've found is to generate .mi files and run sed on them to set the image file type. -- Jim Rothrock | jimr

Subject: custom widgets

Is it possible to create custom widgets in XSI? I want to create a color selection widget that allows the color to be specified in CIE xyY coordinates. I haven 't found any references to custom widge

Subject: How to create a virus

Hi all Been using XSi for a while and lurking and learning heaps on this list but have come a cropper on how to create an image of a virus. Sorry for the attachment hope it 's not too big. But

Subject: Camera Projection Muting

Okay so I 'm obviously doing something wrong here. I tried this with a simple cube and it behaves the same way. I 've thrown a camera projected texture on to a cube and all is great. I mute came

Did I say UV? I meant envelope...yes! Envelope! was: help! need UV Copy

Got it. Thanks! -D David Shirk wrote > #&!$$% - It seems that lobotomy has really taken now. The script I 'm > actually looking for (for sure this time!) is 'Envelope Copy Weights ' > >

Did I say UV? I meant envelope...yes! Envelope! was: help! need UV Copy

#&!$$% - It seems that lobotomy has really taken now. The script I 'm actually looking for (for sure this time!) is 'Envelope Copy Weights ' If anyone has this one in their possession and could fo
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