  | | | Softimage | Hi I have to do a mesh kind of smoth in some areas but I don 't want to use Sub D nor geometry approximation in orther to make everything smooth because I don 't want to have more triangles than the oHey List
Can someone describe a good workflow for using the fxtree to fix up some scratches? Essentially I want to be able to clone from a different frame.
What I 've tried so far is to basiHey everyone
I have a question about shapekeys in 4.0
Is it possible to store/save shapekeys with UVs? What I am after is to
change the shape of an object and the UVs to store/save both into aIt would seem that you can 't use overides on the caustic on/off switch in
the light photon page. nor object visibility caustic transmit and recieve.
It lets you apply the overide it just won 't pick Don 't forget tracking is integrated now with FX tree in V4 I 've seen it in action - works like a charm )
Manny Papamanos Graphics Support Engineer /
SOFTIMAGE/3D/XSI
www.finalgatherHi all
Anyone had much experience with XSI + Boujou?
Ive got some tracking coming up. Maybe 3mins worth.
Will I pull my hair out with Boujou should I use MatchMover etc?
Anyone know of any goodWhere can I find documentation for setting up BatchServe online? Can 't
seem to find it on the website. Thanks.
Kris Rivel
Quiet Man
www.quietman.net
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Unsubscribe? Mail Majordomo@(protected)
Hey I 'm converting a list of shots with optics and distances to fovs
and 3D coordinates to match camera angles.
So I found the script belov in the archives. This was shot on Super16
tho so whI 'm trying to get some incidence type tranparency on particle blobs but
just can 't get it to work. There 's no transparency input in the render tree
for the blob shader.
Any ideas?
Thanks
Chris
Afternoon all
I have a very simple animation using rigid bodies I am trying to render it using batch serve.. however non of the simulation renders.. I rtfm and couldn 't find to much information.Hello all
Is there any more indepth documentation on how to use this other than the
few words on Netview? Like an explanation of what 's going on in the
rendertree with the myriad realtime shader
have a request logged for max number of loops allowed but still not the
best solution so how do you guys stop playback for heavy processing
things like SBDs and RBDs?
Its very frustrating.
Tha
Hey list please remind me is there any piece of software that can
batch-convert a sequence of .zpics to a 16-bit file format?
Thanks
-a
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cg/3d-artist | palladiumfilm
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UnsubscriThis is a bit of a long shot here seeing as 4 hasn 't been around that long
but I 'll give it a go anyway. I 'm building a plugin ppg as part of it
using PPGlayout and adding callback functions to thI 'm writing a shader for XSI and I need my shader to get some info from the
object being rendered. In my case I need to get the object 's name.
I messed with mi_query but with no luck. If it 's possibHi Fabrice
I did have such problems as well with 3.5.11.
Just to do a test go in the registry and search for Dirtmap. You might see
the path pointing to a wrong location.
What was wrongSorry I sent this off with the wrong subject line last time.
I was wondering if u could help me with a quick question.
I have a character with an animated clip in the mixer.....I wanna convert
Has anyone noticed a huge memory retention on startup only to be cleared
back to a sensible number on stowing and opening. Our sys admin guy has had
a look it 's not network or card nor is it memoHello all
I 've been using the new tails in xsi 4 for a while now and think they are
fantastic! Lots of possibilities there for animation.
However I was wondering if there is anyway to apply theHi all
Does someone here know a way to animate the marble procedural node so it evolves over time? A simple translation through the fractal in space would do but I can 't get it working with a tHi folks
It seems that importing *any* thing into XSI - material settings models dotxsi files etc changes the default ambient light settings to whatever is attached to the object being importedDoes anyone have a copy of Michael Isner 's UV Copy script? The link on XSInet appears to be dead.
tx
-Dave
--
| David Shirk | technical animator | industrial light + magic | x3555 |
Create a lens flare only light and switch it off for all objects? Shouldn 't
affect render time that much. I 'll agree though it 's annoying
> -----Original Message-----
> From owner-xsi@(protected)Hi....
first of all... V4 is greate and i get to do some rigid body work straight away .. )
I 'm doing a lotto job here which means i have to texture 49 balls each with a diffirent texture.
My Where is my PPG going? It just seems to close it just like errr the close button...
Is it an unavoidable result of the new XML interface? Just curious. As you were...
DAN
<!DOCTYPE HTML Hmm doing it here too.... a bug perhaps?
DAN
PS - love your games Peter Molyneux is one of the few people in the world of games I really
respect. )
----- Original Message -----
From "AndI 'm having the exact same problem not using batchserve though (still using XSIBatch though). Could there be a mistake in the setenv.bat... or am I misunderstanding what I 'm reading?
DAN
----- Rapid motion does change the way triangulation is done. In fact the
antialising settings are no longer controling the antialiasing but the
tesselation. Try rendering a simple sphere with rapid CString stores wide characters. Use CString method "const wchar_t*
GetWideString() const " then use "FILE* _wfopen( const wchar_t*
filename const wchar_t* mode ) " or a similar open function. YoOK - just did some testing and found that the satellite services were not running - they need to have login setups using the same login as your XSI ()runnable and working) installations are - you c |
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