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Is there any way to relax a mesh?

Hi I have to do a mesh kind of smoth in some areas but I don 't want to use Sub D nor geometry approximation in orther to make everything smooth because I don 't want to have more triangles than the o

Using the FXtree for dirt fixes.

Hey List Can someone describe a good workflow for using the fxtree to fix up some scratches? Essentially I want to be able to clone from a different frame. What I 've tried so far is to basi

Subject: ShapeKeys and UVs

Hey everyone I have a question about shapekeys in 4.0 Is it possible to store/save shapekeys with UVs? What I am after is to change the shape of an object and the UVs to store/save both into a

overides on caustic properties

It would seem that you can 't use overides on the caustic on/off switch in the light photon page. nor object visibility caustic transmit and recieve. It lets you apply the overide it just won 't pick

Subject: RE: XSI + Boujou

Don 't forget tracking is integrated now with FX tree in V4 I 've seen it in action - works like a charm ) Manny Papamanos Graphics Support Engineer / SOFTIMAGE/3D/XSI www.finalgather

Subject: OT: XSI + Boujou

Hi all Anyone had much experience with XSI + Boujou? Ive got some tracking coming up. Maybe 3mins worth. Will I pull my hair out with Boujou should I use MatchMover etc? Anyone know of any good

Subject: BatchServe documentation

Where can I find documentation for setting up BatchServe online? Can 't seem to find it on the website. Thanks. Kris Rivel Quiet Man www.quietman.net --- Unsubscribe? Mail Majordomo@(protected)

Subject: Fov vs focal length

Hey I 'm converting a list of shots with optics and distances to fovs and 3D coordinates to match camera angles. So I found the script belov in the archives. This was shot on Super16 tho so wh

Subject: incidence on blob

I 'm trying to get some incidence type tranparency on particle blobs but just can 't get it to work. There 's no transparency input in the render tree for the blob shader. Any ideas? Thanks Chris

Rigid bodies rendering on Batch Serve !!

Afternoon all I have a very simple animation using rigid bodies I am trying to render it using batch serve.. however non of the simulation renders.. I rtfm and couldn 't find to much information.

Subject: GPU surfaceFX (netview)

Hello all Is there any more indepth documentation on how to use this other than the few words on Netview? Like an explanation of what 's going on in the rendertree with the myriad realtime shader

Subject: STOP playback of heavy scenes

have a request logged for max number of loops allowed but still not the best solution so how do you guys stop playback for heavy processing things like SBDs and RBDs? Its very frustrating. Tha

Subject: zpic batch conversion

Hey list please remind me is there any piece of software that can batch-convert a sequence of .zpics to a 16-bit file format? Thanks -a -- cg/3d-artist | palladiumfilm --- Unsubscri

callback functions for plugins

This is a bit of a long shot here seeing as 4 hasn 't been around that long but I 'll give it a go anyway. I 'm building a plugin ppg as part of it using PPGlayout and adding callback functions to th

Accessing objects info in XSI

I 'm writing a shader for XSI and I need my shader to get some info from the object being rendered. In my case I need to get the object 's name. I messed with mi_query but with no luck. If it 's possib

issue with workgroup shaders , XP and batchserve

Hi Fabrice I did have such problems as well with 3.5.11. Just to do a test go in the registry and search for Dirtmap. You might see the path pointing to a wrong location. What was wrong

Subject: Mixer to Editor

Sorry I sent this off with the wrong subject line last time. I was wondering if u could help me with a quick question. I have a character with an animated clip in the mixer.....I wanna convert

Subject: memory retention

Has anyone noticed a huge memory retention on startup only to be cleared back to a sensible number on stowing and opening. Our sys admin guy has had a look it 's not network or card nor is it memo

Subject: Tails

Hello all I 've been using the new tails in xsi 4 for a while now and think they are fantastic! Lots of possibilities there for animation. However I was wondering if there is anyway to apply the

Animating marble procedural over time?

Hi all Does someone here know a way to animate the marble procedural node so it evolves over time? A simple translation through the fractal in space would do but I can 't get it working with a t

annoying import overide problems

Hi folks It seems that importing *any* thing into XSI - material settings models dotxsi files etc changes the default ambient light settings to whatever is attached to the object being imported

Subject: help! need UV Copy

Does anyone have a copy of Michael Isner 's UV Copy script? The link on XSInet appears to be dead. tx -Dave -- | David Shirk | technical animator | industrial light + magic | x3555 |

Subject: RE: falloff on light and flare

Create a lens flare only light and switch it off for all objects? Shouldn 't affect render time that much. I 'll agree though it 's annoying > -----Original Message----- > From owner-xsi@(protected)

Subject: texturing help

Hi.... first of all... V4 is greate and i get to do some rigid body work straight away .. ) I 'm doing a lotto job here which means i have to texture 49 balls each with a diffirent texture. My

the new little stow bar on PPGs...

Where is my PPG going? It just seems to close it just like errr the close button... Is it an unavoidable result of the new XML interface? Just curious. As you were... DAN <!DOCTYPE HTML

losing setting in fcurve editor

Hmm doing it here too.... a bug perhaps? DAN PS - love your games Peter Molyneux is one of the few people in the world of games I really respect. ) ----- Original Message ----- From "And

issue with workgroup shaders , XP and batchserve

I 'm having the exact same problem not using batchserve though (still using XSIBatch though). Could there be a mistake in the setenv.bat... or am I misunderstanding what I 'm reading? DAN -----

Subject: Re: V4.0 motionblur position

Rapid motion does change the way triangulation is done. In fact the antialising settings are no longer controling the antialiasing but the tesselation. Try rendering a simple sphere with rapid

Subject: Re: C++ question

CString stores wide characters. Use CString method "const wchar_t* GetWideString() const " then use "FILE* _wfopen( const wchar_t* filename const wchar_t* mode ) " or a similar open function. Yo

Satellite rendering debugging?

OK - just did some testing and found that the satellite services were not running - they need to have login setups using the same login as your XSI ()runnable and working) installations are - you c
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