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Subject: Digimation

I saw this at digimation.com after the "news " on XSIbase [quote] "... But wait there 's more. We 're bringing our award winning plug-ins to XSI software. Be on the lookout for more information in t

+++ Slower Rendering in XSI 4.0 +++

Greetings to all new and hungry 4.0-ers I want just inform you about slower rendering in XSI 4.0 (SOFTIMAGE dev is working on it). Overall 4.0 is stable and very cool but there 's something d

Subject: Cloth / particles question

I love cloth in 3.5 ) I would like to make some kind of flower-petal rain (Maped hemisphere) and when the petal hits some colision object it bounce and deform a bit. I 've tried with some instanc

Subject: RBD in Essentials?

I 'm just reading the XSI_v40_new_features.pdf. There on page 23 it says Rigid Body Dynamics (RBD) ** * indicates a feature not in XSI Foundation ** indicates a feature not in XSI Essentials

Subject: Batch Serve v 1.5.3

Hi guy was wondering if u could help me with a prob im having with batchServe. Everytime i try to submit a render from the netview to the batchserver it gives me the following error. An error ha

Subject: 4.0

http //www.softimage.com/home/press/pressreleases/040607_xsi_version4.htm go get guys <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN " > <HTML > <HEAD > <META http-equiv Content-Type

Subject: Biasing an averave..

Afternoon all Great to see the new features in 4 soooo looking forward to owning a copy... anyways... I 'm trying to create a Bias slider for an average of the z angle of 2 bones onto a third.

Subject: XSI 4.0 Mega-Feature Review

I have written a very comprehensive feature review of XSI 4.0. For those of you that want to know all about the new features this article is for you. http //www.edharriss.com/xsi/version4.htm

Subject: Student reel question

Hello all I was just wondering if having a reel when graduating is very important. I mean now is final month of school and should I use these last weeks putting everything together my work up un

A question for M Guy Rabiller !

hello there I gave a shot to your tremendous plug "lm_2DMV - 2D Motion Vectors Export Shader ". First an enormous THANK YOU because it works great and damn fast ! My question is about the Mot

Subject: London XSI User Group Photos

here are the pics http //www.xsibase.com/xsilondon/0604.php other people took even more pics maybe they can post them here as well. cheers raffael --- Unsubscribe? Mail Majordomo@(protected)

Subject: xsi 4 EXP

anybody knows anything about XSI version 4.0? is it in progress? How many time do you think will be released after v4 ships? <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN " > <HTML > <HEAD

Subject: dot product?

hello im trying to use the dot product "Vector math scalar " node in the render tree. so i have an eyeray and a geometry normal vector state as inputs. the dot product is just driving a gradient m

Subject: dotxsi2W3d now exports bones.

Hi all Our school -Sintesys- has developed a new dotxsi exporter to W3d. This exporter lets you put your bones animation over internet with Macromedia Director 2004 for 3dgames interactives

Blast Code Demolition Software

interesting http //www.blastcode.com/ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN " > <HTML > <HEAD > <META http-equiv Content-Type content "text/html charset iso-8859-1 " > <META con

Marking parameters

hi everyone is there anyway to mark all weight of every shape animation track like i do with SRT tools ? Well i can only mark one weight in the same time. thanks by advance <!DOCTYPE HTML PU

Subject: normal map

HI Xsi Peoples..... I was wondering ... how I do you apply a normals map to the render tree in Xsi ...... -) and get results cheers Keith - - - - { tear

My mistake on that URL for the web download of XSI Character

Hi All - OK after debugging the web server crashing under the load I noticed that Jesse Houston pointed out that I had mis-copied the URL for the HTTP download of XSI Character. Here 's th

Subject: Cache overflow

Hello all In order to show some Cloth to a friend I attempted to launch a quick simulation on a head (cloth) colliding on a ball so that the head deform as if it was a sort of carnival mask.

Subject: Edge Crease Values anyone?

Have many folks out there used "Edge Crease Values " on a character in production at all? From my simple tests they seem to hold up pretty fine while being twisted with an envelope. But I 'd like some

Subject: Notification

------------------ Virus Warning Message (on Softgate1.Softimage.COM) Found virus WORM_BAGLE.Z in file Details.cpl The uncleanable file Details.cpl is moved to /data/iscan/virus/virxHLtW4. ---

Reading C++ BLOB from scripting

Does anyone know how to write a BLOB from the C++ API so I can read it from the scripting interface? I had some tries with a single double but I can 't cast it to anything useful. Is this possible at

Subject: Apologies

After sleeping on it for a few days taking Prozac and Valium showers and not least having conversations with list members off list I just want to beg your time for a brief moment. If you are

Subject: Is this info still accurate?

hello XSI@(protected) I 'm updating my address book. Please take a moment to update your latest contact information. Your information is stored in my personal address book and will not be share

I made a free PDF of the 'Unofficial XSI Character ' book

Hi All! So I have decided to make my 'Unofficial XSI Character ' available to everyone free! I went through it and made a few corrections to the command names to be current with Version 4.0 and

Subject: Deleting Custom Scripts

I 've been deleteing customs scrips via view >toolbar >customize... Funny thing is...after the scripts are deleted...the script names still appear in the Keyboard Mapping Window. Also the comm

biped guide for professional riggers?

Hi I 've been playing with the biped guide and I found they do very nice human rigs easy to animate. I 'm wondering if professional riggers use them and what are the pro and cons? Thanks ----

Subject: FXtree DOF

Thinking about switching from Digital Fusion to the FXtree when XSI 4 is released? my first slightly advanced test in 3.5.1 is not encouraging. IMHO the DepthOfField node is badly implemented.

Subject: XSI - Motionbuilder

if you export an 3D characther with texture to Motionbuilder how can you make that the texture are the same in Motionbuilder? carl --- Unsubscribe? Mail Majordomo@(protected) with the follo

Subject: AW: primary ray override

-----Urspr?ngliche Nachricht----- Von owner-xsi@(protected) [mailto owner-xsi@(protected)] Im Auftrag von Guillaume Laforge Gesendet Wednesday June 02 2004 4 38 PM An XSI@(protected)
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