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Softimage
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interview with Gareth Morgan on CGChannel

http //www.cgchannel.com <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN " > <HTML > <HEAD > <META http-equiv Content-Type content "text/html charset iso-8859-1 " > <META content "MSHTML 6.0

Subject: XSI and lightmap shaders

Does XSI 4.0 support mental ray lightmap shaders? I cannot find any way to associate one with a material. -- Jim Rothrock | jimr@(protected) <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transiti

Subject: Centers view size

how can we see the centers icon larger without scaling all of them?

Once more.. Re: Using the same procedural texture for diffuse and bump...

Lawrence thanks for taking the time. I couldn 't get your script working - I get this 'ERROR "Syntax error - [line 5] " It is the first CopyPaste line and with my limited knowledge of scri

Subject: boring hardware show of hands

Linux AMD or Intel? What 's the consensus? cheers <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN " > <HTML > <HEAD > <META http-equiv Content-Type content "text/html charset us-as

Subject: Crash on render set ups

Does anyone else have problems with crashes when changing the render set-ups... I can be working away quite happily then go to set the render up... change the camera etc and the aliasing.. and t

Subject: zpic problem

I 'm tearing my hair out with zpics - ie they are anti-aliased which I don 't want. I 'm using Frischluft Lenscare in AfterFX which demands the zpics to be aliased as they look when I view the z-chann

xsi@softimage.com priority list

Weird question here Is there a priority list on this list? ) I mean there are some guys i know who only get their messages through the system in about 3-4 hours (me included) while other pos

'fatal errors ' accessing image files on network renders (RTFM)

FFS RTFM Ben. Memory-Mapped Textures Rendering textures can be done quicker with the use of memory-mapped textures. Memory-mapped textures are not loaded into memory but are accessed directl

Once more.. Re: Using the same procedural texture for diffuse and bump...

Lawrence sorry if I miss something obvious here where do I freeze the spatial projection to make this work? If I freeze the GeoTxtOp I am unable to get the same projection attaching the VectorS

Procedural texture in the Environment node

I want to use a procedural texture in the environment. For example I can plug a Cloud texture in the environment node but it doesn 't read the Environment Projection. Is it possible in XSI to

Do you need more storage space for your big scenes?

Yeah I got a couple 'em last Christmas. 6 should do fine for personal projects. ----- Original Message ----- From Fran?ois Painchaud To XSI List Sent Wednesday May 12 2004 9 16 PM Subj

Subject: subscription request

Hello My friend change emails while ago. Can you please resubscribe him on the list. He 's new email is emihde03@(protected) Thanks -- Best regards Paul Krzeminski

Subject: XSI 3.5 Advanced for Sale

Hello all. I 'm a longtime lurker/intermediate level user. With sadness I 'm looking to sell my XSI 3.5 Advanced permanent license. It 's legitimate with COM port dongle. Maintenance contract ex

Subject: Interview with Chinny

http //www.xsibase.com/articles.php?detail 44 --- Unsubscribe? Mail Majordomo@(protected) with the following text in body unsubscribe xsi

OT: Do you need more storage space for your big scenes?

http //www.archive.org/web/petabox.php <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN " > <html > <head > <title > </title > </head > <body > <a class "moz-txt-link-freetext " href "h

mysterious evaporation of render passes

Has anybody come across this gem yet? I have a file with lots of passes. Saved nicely out of 3.51 on Windows. Open it on 3.51 on Linux and there 's just the default pass. I haven 't closed the f

Subject: pintable displacement

hi all does anyone of you know how i can make a pintable-like-displacement on objects... for example the faces are displaced like an extrusion with the option "merge off " but this displacemen

Subject: the human body

hello list... I have to do sequence for a documentary involving the building-up of the human body starting with the brain then the spinal cord then the nervous system internal organs etc right

Subject: talking about form

but part of my question not being specific to my scenes with fishnet wires and strings etc. etc. if you make a cylinder and check its volume. edit >info selection (shift enter) and then you

Subject: Hostname from script

I know this has been asked before but has anyone got a quick and easy method for getting hostname in a jscript script? cheers <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN " > <H

Subject: keeping form

Is there someone with some good workarounds? I?m doing a lot of technical object animation on our project in this period. And I always run into animation things that shouldn?t deform. wh

Subject: AW: Render Error!!

As far as I know there is no registry hack but you can edit the boot.ini. There is some kind of good description at eyeonline (the DF people) on how to change that file. ro have Windows use more m

South Florida User Group Meeting

Hey Everyone I just wanted to do an announce about the South Florida User Group Meeting coming up this monday ( a bit last minute.. sorry). The plan as it stands is for a nice meeting at the

Subject: virtual mirror

Hi list the virtual mirror is now for free. available at www.mindthink.de/ohm/virtualmirror cheerio helge <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN " > <HTML > <HEAD

Sc. Op for a weightmap

I have this strange following problem. I 've created a simple scripted op (just a logmsg) for a weightmap set an IN connection for it (an other obj 's globY) then (interactively) modify the globY b

SPDL hacking to change defaults...

By the way in the renderoptions.spdl file in the layout section for the format tab under "Picture Standard " there 's a "// parameter needs to be converted to string bug 32366 " comment... can anyone

Subject: Render Error!!

Hi list. I 'm running in to a render error while rendering a rather large scene NFO MSG 0.n.error 011105 cannot start thread 6. Not enough storage is available to process this command It also e

AW: Converting XSI_FOV 2 real FOV

Wow thank you! As you probably might imagine we have to combine cg with a real background... this will help a lot! Thanks! Lucas

Subject: its not me!

sorry my friends. but somebody is sending emails from my account. http //drs.yahoo is a wurm ore something! hope this will come to an end soon. pablo. --- Unsubscribe? Mail Majordomo@(protected)
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