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Models and Texture on my updated site
Error Installing Patch tS6 6
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Softimage
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Subject: OT: XSI and ZBrush

Hello all Does anyone know if it 's possible to get mesh from XSI (via .obj) into ZBrush and it respect the UVs? I 've heard rumour that this is tricky. The thinking is to export our models into Z

Displacement in objects, RBDs or particles or other?

Anyone have any recommendations for displacement of a sea of inter colliding objects by another animated swimming object? Kind of like when you jump into the ball pit at Chucky Cheese. I don 't do

Request to subscribe claus@fgan.de

Hope it works this way --- Unsubscribe? Mail Majordomo@(protected) with the following text in body unsubscribe xsi

Subject: UVs not being preserved...

I am going from XSI to MAX with .obj and my UVs are being lost. I have used all options for import and export to keep them but when i return a mesh to XSI they are lost. I messed up and needed to ret

Subject: Unique UV textures

Hi list... I have a query regarding unique UV texture maps on Polys - I have a few meshes which I have had to optimise/cull faces on to run in realtime. However after doing this whenever I apply a

Apply surface texture plugin- Awesome!

Helge thanks! I have missed this functionality from David Gallaghers youmap for some time now. It 's a great tool to have back! Greg Punchatz Director of Animation http //www.janimation.com/

characther modeling for animation by Elliot Rosenstein

Hi after watching the DVD of " real xsi characther modeling for animation " by Elliot Rosenstein I say two thumbs up! It is a great dvd for students and instructors. carl --- Uns

Subject: Lip Sync

In the 4.0 lipsync tutorial posted on the website lipsync animation is achieved with a combination of shape animation for the lips and a bone that creates the jaw movement. My question is why woul

'fatal errors ' accessing image files on network renders

List I know in advance I am probably not supplying enough information but I have the problem of not being able to access my list account from where the render farm is I have a scene that 's c

animating hard edge crease value parameter WAS: Bezier curves in 4.0 ??

Graham I dont know if you noticed before but I have been unable to locate an animatable parameter for hard edge crease value (as stated in a previous thread). Softimage support has been silent si

How do I install surface texture support?

How do I install surface texture support?use file - > add?n - > plugins browse for the spdl click ok AND click install afterwards use the script. cheeriop Helge ----- Original Message

Subject: Switch Paths ?

Is there a way to switch paths when a path animation is allready done without reapplying the contraint and copying animation ? --- Unsubscribe? Mail Majordomo@(protected) with the following text

Subject: Re: Ang. Re: Nvidia cards?

The noise level depends on the manufactor I think of course not all are the same. For example there are already fanless and noiseless GeForce FX 5950 cards on the market. Sascha Demian Zarins

Subject: realflow and XSI

Allo! From the users out there do you recommend realflow with XSI? Do you find it easy to integrate XSI and realflow together? We need to get a few jobs done with simulations (fluids) any recomme

Subject: Changing an instances master

Anyone know if there 's a way to change the master an instance points to from a script? <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN " > <HTML > <HEAD > <META http-equiv Content-T

Bezier-like control of NURBS curves in 4.0 ??

There you go Kim... O) BBCi at http //www.bbc.co.uk/ This e-mail (and any attachments) is confidential and may contain personal views which are not the views of the BBC unless specifically st

Subject: personal request of mine

Sorry for OT. I hate being egoistic - well... See There 's a visum case going on right now. I am struggling to get myself a visum for the united states. As I don 't have a degree I have to prov

Subject: XSI on Radeon 9700...

howdy guys ive never run ATI ever since the FireGL8800...so i really really would rather a Nvidia solution (cant be done im afraid) so im going to going to have to bite the bullet if i want this l

Subject: Mysterious error

Hello I 'm using a script that at one point has an enumerator. For each item in it two functions are called. The strange thing is that all seem to work fine (the functions all return positiv

Subject: Nvidia cards?

Hello again. I know this gets asked a lot (and I did a search on Softimage.com also) but... What is a "good " gaming/Softimage video card that is inexpensive? After several months of frustration

Subject: surface Texture Support

Hi List it has been a while but here 's a new plugin of mine. It 's free so feel free to test it. It 's a surface-based-texture support. http //www.mindthink.de/ohm/surfaceTextureSupport

feature : Zoom on cursor in animation editor

Hi it would be nice if the zoom on cursor also worked in the animation editor. ) Nothing really urgent... would like to have the feature. See ya Seb --- Unsubscribe? Mail Majordomo@(protected)

Subject: RockFish!

If you have not seen it already this is a excellent short from the guys at Blur studio http //www.blur.com/html_quicktime/rockfish_480.html --- Unsubscribe? Mail Majordomo@(protected) with th

opteron and xeon rendering? _sc

could someone who is rendering on both opteron and xeon please tell me if there is any visual difference in the output from either under any circumstance whatsoever? it would be reasonable to ha

Subject: Re: A question

done. I will upload shortly. Absolutely nice idea by the way. Helge ----- Original Message ----- From Sandy Sutherland To helge.mathee@(protected) Sent Friday April 23 2004 8

Protected message, ATTENTION READ!!

Hope nobody have executed the attached .hta File. It 's a new bagle-trojan version Here a short disassembly from the generated qwrk.exe -)))) db 'In a difficult world ' 0Dh 0Ah db 'In a name

scripted operator port mismatch

Hi all I have a scripted operator which is LOCAL in the scene one of its inputs is a primitive on a referenced model. Everytime I open up the scene the operator gets disconnected with XSI

Subject: tracking very wide shots? _sc

has anyone had any experience tracking wide shots? especially where lens distortion is severe? The true lens shader helpful however prohibitively slow during tracking as it needs to render . I

Subject: RE: Bezier curves in 78.0 ??

I bequeath the gene that requires Beziers to my decendents and to bother Softimage and Kims decendents until they are implemented.

Subject: fluid in 4.0

is there a new fluid-system in 4.0 that can keep up with maya 's fluid a bit only a tiny little bit. or is it still the old particle-fluid that they 're talking about? thank 's for dissolving my
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