  | | | Softimage | Hi
I 'm trying to set a couple of volumetric lights in a scene.
They are duplicates. and share a volumic property in the partition. Some
work some don 't. Thought it was volume bounding boxes iI was looking for a place where theres audio clips from movies and
whatnot to work on character animation to... not for prefession.. just
for personal work..
any ideas?
Todd
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UnsubsHello
Is there are way to trim an string? For instance I 'm getting a file name. I
would like to compare this name with other file names but without the
padding and extension (basically to chec
Hello all
Beforehand I am sorry for my English )
Please help to understand
How to make transparent a blob shader ?
And in what a difference between cloud material and a PType and as they
areyou may or may not remember me waffling on about render/region options
ppgs taking YEARS to open and refresh when you changed ANY entry in the ppg
finally found out it is related to how many imagHi all
Got a scripting (vb) question
i 'm wondering how making persistant a scripted op (like Splatted) ?
i mean the ball keep the deformation and DO NOT return to its original shape...
in tHere is another one...
I have a bus in my scene which wizzes past really quickly. I really need
some motion blur on that object. However I have assigned some motion blur as
a property on the oSI server seems down today -(
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The game made me mad a while ago ... my record was 329.
Fortunately I 'm the president ...
Michael Klein
(president)
virtual republic
animation and visual effects
reichsstrasse 57
d-40217 Heya guys
I haven 't messed with using reference model for awhile but I still hear
people complaining about lossing animation on their refernce models.
I know there were issues with using nesExcuse me I had to say it it 's simply great!
----- Original Message -----
From "Bernard Lebel " <atyss4si@(protected) >
To <XSI@(protected) >
Sent Wednesday March 31 2004 12 15
Subject Making a good ol ' .tif file as a texture with transparency keyed off in the
alpha channel was oh so simple (eventually!) in Max. It must be in XSI as
well. There must be something I am overlookingAny news on that Pass Import / export tool Helge getting kind 'a desperate here mate!!!
Cheers Helge
Jamie
----- Original Message -----
From Helge Mathee
To XSI@(protected)
Sein this script I try to achieve to duplicate a curve which
is a element under a model which works. How can I make that
the duplicate curve because an child just under the root
and not under the moEvangelist. -)
The reason for suggesting perl is that the readdir call is fast as hell
even on large directories. I use it for building clip lists in render
picture directories and it beats theWrong. Ignore. )
----- Original Message -----
From "Ben Kilgore " <ben@(protected) >
To <XSI@(protected) >
Sent Wednesday March 31 2004 11 04 AM
Subject Re Hierarchies and Models withJust FYI does not work in 3.5.
Ben
----- Original Message -----
From "Graham D Clark " <mail@(protected) >
To <XSI@(protected) >
Sent Wednesday March 31 2004 1 53 PM
Subject RE hi
Im looking for a command that gives me names of all the bones and children in a root!
GetSkeleton is a good command but it gives me just the root bones and effector.....not children!
thx
I 'm not in front of XSI at the moment but wasn 't this implemented in
3.5 and accessable within the scene node before importing the SI3|D
file? I recall reading something about this in the version nPlease disregard the original message.
The target path I was specifying didn 't have the \\ at the end. Duh.
----- Original Message -----
From "Bernard Lebel " <atyss4si@(protected) >
To <XSIHello
I 'm trying to copy a folder to a location on several network machines. For
that I 'm using a FileSystemObject in JScript.
The problem is that I can get the source folder and the target lo33K polys it should handle just fine. You may not need scanline mode only
and you should find fast motion even faster than scanline only
_____
From owner-xsi@(protected) [mailto owner-Everyone probably knows this but what the hey...
Well I 've heard the name ZBrush come up so many times I figured I 'd check out the 20 minute timelapse movie over at CG Networks... Jeeeesus!
I hello all!
what a beautiful hairs in Maya 6.0 !!!
have you seen it ???
strands are growing from UV coord. NOT from a vertex!
you can modify the mesh as you want and style would not glitch (n?
there was nothing in the attachment!
p
----- Original Message -----
From <claberge@(protected) >
To <xsi@(protected) >
Sent Tuesday March 30 2004 6 25 PM
Subject Re Old times
I am working on creating a flag being pulled through the air looking for a nice rippling slowmotion style effect. I seem to be unable to get satisfactory result with noise and setting up complex sysYou can create a batch script with this in and trigger it at the end of the
render as well I died it a little while ago but can 't remember the syntax
off-hand search the list though it 'll be theEy Sascha ! Thanks but I?ve already seen these.. don?t work for me
though..
P.S. Setup-Kram halt.. raten Sie mal So viele Character haben wir ja
nicht? 8)
-----Urspr?ngliche Nachricht---Hey I 'm trying to run XSI on another machine with a Radeon 9600 card and it doesn 't update very well or at all when selecting polys and edges possibly other problems as well. Is there any specific <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN " >
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