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Hi all from the Sintesys Animation School
Let us introduce you
101 Scenes & Scripts for Softimage XSI & 3D Digital Creatures.
http //www.sintesys.net/101scripts/
Hello
Anyone experienced any problems with using Motion Blur and BatchServ?
We are not able to render out any frames at all with MB. And it
doesn 't matter which settings we are using. The framesHi
I made a net view to run some scripts. Until now it was a local one and it
works fine.
Tonight I upload it on my website and the scripts works fine the first time
(except that I need to cloHello. I 'd like to keep hairs on my head.....
Using XSI 4.2.
I have a workgroup with a bunch of addons and plugins. When I am part
of this workgroup XSI just hangs during startup right after Interesting muscle system
http //www.cometdigital.com/cMuscleSystem_gallery.html
Marc-Andr? Carbonneau
FX artist Cinematics
Ubisoft Montr?al
<html xmlns o "urn schemas-Please don 't start one of these here.
> -----Original Message-----
> From owner-xsi@(protected)
> [mailto owner-xsi@(protected)] On Behalf Of Joey Lawrence
> Sent 09 June 2005 15 05
> TSony 2.5Ghz 1Gig memory Nvidia gForceGo 5600 64Mb. I 'm in London contact
me off-list if interested.
Back to work now folks.
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//Hi Guys (and support guys - figured I 'd copy you in so you could add
this to your database)
Just thought I 'd pass you some anecdotal findings -) Your site says
XSI works with glibc 2.3.X after I 'm setting up DisplayInfo parameter set so that I can view the
parameters in the actual 3D window. According to the manual I should be
able to click and drag on the parameter name to slide the valSo I 'm missing a plugin or a shader... who knows... I think it 's time
to look over the error logs that are created. We need a less cryptic
error message in order to see what 's wrong or what to instHello
I 'm having trouble importing an FBX file (with skeleton and envelope weights
intact) into XSI 4.2.
The FBX file was exported from Maya 6.0 and even though I 've tried every
combination oHow can I retrieve the view frustum in mental ray?
Sascha
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Does anybody had success creating a chain simulation using
rigid body? I originally thought using multiple ball socket constraints
would do the trick but I get very unstable results. IsOkay I have been messing with this for hours now and I can 't still
my head around it.
So I want a custom property page with a few logic. Logic does not need
to persist the ppg is inspected in Hi everyone
A have a little question -as I dont know much about realtime shader- ..
is it possible to have a ink line (toon like) in realtime shadng mode?
-Francois Giard
hm
i wonder what`s going on here...?
there is an attachment to this mail which contains a doc that seems to call
a dos window once opened. I did not open it yet because i am very suspicious
aboutbradley gabe has just published a new blog entry on character rigging. in
this one he focusses on how the design of a creature 's spine can make a
digital performance more believable. this article iHi all
Ive got a ball attatched to a cord/rope. One end tied to ball one end tied to ceiling.
The ball needs to drop and the cord/rope goes tight then bounces the ball back up etc etc like real Hi All I am looking to put some perspiration on a soda can. Any
suggestions? Thanks!
-Joey-
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Yes this one is quite cool Have been playing with it a couple of
times. Too bad though all these apps mostly concentrate on the US
leaving Europe and the rest of the world a bit "blanc ".
Didn 't Before I spend too much time on this
Should the hinge joint give visual feedback on the limits in the View
port when activated or is this not implemented.
XSI 4.2
GeForce 6800
Hans.
Anyone who has had to do one of those annoying pull outs from anywhere on
earth to orbit height will appreciate this little program from NASA.
It 's a big down load but if you have the band width g
Part rant part query.
With regards to syflex is there a way to rename properties without having
to adjust the spdl etc? For instance if i have 8 collision objects on a
sfylex mesh all i gHi
I have moved all my engine work over from using custom plugin for xsi into using the dotXSI format and the FTK.
Its all working great for all geometry etc but i have problems with getting theHello
I have been searching for a post made by Olivier Ozoux where he
stated that he puts self-installed commands outside the actual Plugins
directories of XSI so this does not cause a hang inany ideas to make better the 2.0 toon shaders xsi has?
i have been looking for ways to make them render
faster... or in the least a more in depth explanation
about them more than the 2 pages xsiHi All
Don 't know if there is a Behaviour List somewhere - anyone??
Anyway - I am trying ot do something pretty simple create a curve preset crowd - render it in 2 passes BUT I am using theHey all.
Is there a way to extract multiple curves from an object in "one
click " so they get created as separate curves? I want to use them as
hair guides and it 's a bit tedious to extract I have a procedural texture which I want to flow along the surface of my object like a z-translation. Spatial projection and animated z-translation does not cut it so I have unwrapped the texture prHello list
I 'm tryingto make some growing hair (hair scaleop animated) with some
dynamic applied (simple gravity atm). (The object is envelopped with bones.)
It doesn 't seem to work Hair anim |
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