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Emitting particles from object intersection
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Models and Texture on my updated site
Error Installing Patch tS6 6
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101 Scenes & Scripts for Softimage XSI & 3D Digital Creatures.

Hi all from the Sintesys Animation School Let us introduce you 101 Scenes & Scripts for Softimage XSI & 3D Digital Creatures. http //www.sintesys.net/101scripts/

Subject: BatchServ and motionblur

Hello Anyone experienced any problems with using Motion Blur and BatchServ? We are not able to render out any frames at all with MB. And it doesn 't matter which settings we are using. The frames

Subject: A netview question.

Hi I made a net view to run some scripts. Until now it was a local one and it works fine. Tonight I upload it on my website and the scripts works fine the first time (except that I need to clo

Subject: XSI hanging at Startup

Hello. I 'd like to keep hairs on my head..... Using XSI 4.2. I have a workgroup with a bunch of addons and plugins. When I am part of this workgroup XSI just hangs during startup right after

Subject: Comet muscle system

Interesting muscle system http //www.cometdigital.com/cMuscleSystem_gallery.html Marc-Andr? Carbonneau FX artist Cinematics Ubisoft Montr?al <html xmlns o "urn schemas-

Subject: RE: How much time does Mac have?

Please don 't start one of these here. > -----Original Message----- > From owner-xsi@(protected) > [mailto owner-xsi@(protected)] On Behalf Of Joey Lawrence > Sent 09 June 2005 15 05 > T

Subject: OT: laptop for sale (uk)

Sony 2.5Ghz 1Gig memory Nvidia gForceGo 5600 64Mb. I 'm in London contact me off-list if interested. Back to work now folks. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//

Subject: XSI 4.2 and glibc versions

Hi Guys (and support guys - figured I 'd copy you in so you could add this to your database) Just thought I 'd pass you some anecdotal findings -) Your site says XSI works with glibc 2.3.X after

Question about DisplayInfo Parameter Sets

I 'm setting up DisplayInfo parameter set so that I can view the parameters in the actual 3D window. According to the manual I should be able to click and drag on the parameter name to slide the val

Subject: missing "plugin "

So I 'm missing a plugin or a shader... who knows... I think it 's time to look over the error logs that are created. We need a less cryptic error message in order to see what 's wrong or what to inst

Maya to FBX to XSI with skeleton/weights

Hello I 'm having trouble importing an FBX file (with skeleton and envelope weights intact) into XSI 4.2. The FBX file was exported from Maya 6.0 and even though I 've tried every combination o

Subject: Frustum Culling

How can I retrieve the view frustum in mental ray? Sascha --- Unsubscribe? Mail Majordomo@(protected) with the following text in body unsubscribe xsi

Subject: Chain Simulation?

Does anybody had success creating a chain simulation using rigid body? I originally thought using multiple ball socket constraints would do the trick but I get very unstable results. Is

Subject: PPG logic

Okay I have been messing with this for hours now and I can 't still my head around it. So I want a custom property page with a few logic. Logic does not need to persist the ppg is inspected in

Subject: realtime toon

Hi everyone A have a little question -as I dont know much about realtime shader- .. is it possible to have a ink line (toon like) in realtime shadng mode? -Francois Giard

*WARNING* Your Email Account Will Be Closed

hm i wonder what`s going on here...? there is an attachment to this mail which contains a doc that seems to call a dos window once opened. I did not open it yet because i am very suspicious about

Subject: characters with backbone

bradley gabe has just published a new blog entry on character rigging. in this one he focusses on how the design of a creature 's spine can make a digital performance more believable. this article i

Subject: ball and chain falling

Hi all Ive got a ball attatched to a cord/rope. One end tied to ball one end tied to ceiling. The ball needs to drop and the cord/rope goes tight then bounces the ball back up etc etc like real

Subject: Perspiration

Hi All I am looking to put some perspiration on a soda can. Any suggestions? Thanks! -Joey- --- Unsubscribe? Mail Majordomo@(protected) with the following text in body unsubscribe xsi

Cool world pull out reference!

Yes this one is quite cool Have been playing with it a couple of times. Too bad though all these apps mostly concentrate on the US leaving Europe and the rest of the world a bit "blanc ". Didn 't

RBD Hinge Limits visual feedback

Before I spend too much time on this Should the hinge joint give visual feedback on the limits in the View port when activated or is this not implemented. XSI 4.2 GeForce 6800 Hans.

OT: Cool world pull out reference!

Anyone who has had to do one of those annoying pull outs from anywhere on earth to orbit height will appreciate this little program from NASA. It 's a big down load but if you have the band width g

Syflex param name editing & goals

Part rant part query. With regards to syflex is there a way to rename properties without having to adjust the spdl etc? For instance if i have 8 collision objects on a sfylex mesh all i g

dotXSI and bones/skinning code

Hi I have moved all my engine work over from using custom plugin for xsi into using the dotXSI format and the FTK. Its all working great for all geometry etc but i have problems with getting the

Loading plugins with another plugin

Hello I have been searching for a post made by Olivier Ozoux where he stated that he puts self-installed commands outside the actual Plugins directories of XSI so this does not cause a hang in

Subject: toon shaders

any ideas to make better the 2.0 toon shaders xsi has? i have been looking for ways to make them render faster... or in the least a more in depth explanation about them more than the 2 pages xsi

How to do Multiple passes with Behaviour

Hi All Don 't know if there is a Behaviour List somewhere - anyone?? Anyway - I am trying ot do something pretty simple create a curve preset crowd - render it in 2 passes BUT I am using the

extracting multiple curves from edges.

Hey all. Is there a way to extract multiple curves from an object in "one click " so they get created as separate curves? I want to use them as hair guides and it 's a bit tedious to extract

Translating UV mapped procedurals?

I have a procedural texture which I want to flow along the surface of my object like a z-translation. Spatial projection and animated z-translation does not cut it so I have unwrapped the texture pr

Subject: Hair dynamic + scale operator

Hello list I 'm tryingto make some growing hair (hair scaleop animated) with some dynamic applied (simple gravity atm). (The object is envelopped with bones.) It doesn 't seem to work Hair anim
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