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Full verbose crashes rendering

Hello I 'm looking to get the BSP stats from a rendering so I enable full verbose. However when I turn to full verbose my render systematically crashes. At one point XSI hangs and stops respo

Subject: Tag Channels

I did a search of the forum and found only a little bit about this topic 2 years ago. I was wondering if anyone had found any way to work with these Tag files yet. It seems odd that even the FX Tree

Subject: Reflection falloff shader

Hi All Just a quick note - I 've put up a reflection falloff shader. http //binaryiris.com/main/?id DepthMirror Cheers Alan --- Unsubscribe? Mail Majordomo@(protected) with the foll

Subject: Scripting help - PathCns

I?m in need of some scripting help here ) I?m not very good at it so step by step help would be appreciated. In my script (se attached script). I?m trying to make a more versatile duplicate/a

hair on curves in a model or ref exported then imported goes bye bye

I recall this coming up before maybe here did anyone find a workaround for the hair on curves in a model or ref exported then imported issue? Thanks Graham

Subject: Re: XSI Petition: OT

This reminds me of a silly thing that happened in the NYU computer labs. Not the ones for our department which are specialized for 3d and compositing but the general computer labs for the unive

particles, goals, and scripting

I 'm trying to create a scripted event for particles so that a goal object is only activated as the particles get near it. I don 't know the syntax but the logic is particleToGoalDistance

Grouped Cluster Materials and Passes (speaking of overrides)

I 've got about thirty objects each with multiple clusters that I 've added into groups and assigned materials at the group level. Now I want to change those materials and their for a partition

Error messages creating skill for Behaviour

Hi All - anyone know what this means 'INFO Failed to find a valid contact key for LeftFoot_1 during the processing of the walk action source. 'INFO Failed to find a valid contact key for Ri

Subject: XSI London report

Hi all just thought I 'd let you know the XSI London user group report is now up at http //www.xsilondon.com/meetings/04_0505/04_0505.htm Any feedback/hate mail appreciated ) Matt <!DO

noshadow pass (speaking of overrides)

Is there another way to to create a pass with no shadows other then to create an empty pass and override the shadow param for shadow casting lights? This method works fine for me but I just wante

Subject: Elliptical filtering

Hi I am baffled at something. I have a scene with rather large textures (3500x3500 and higher). In Pic format it renders in 45 seconds. So I 'm looking to save render time and memory while w

Subject: overrides and parameter locks

Did anyone work out a way round the idiot paramater locking when overrides are put onto a partition. I 'm in the slightly odd situation where I 've put an override on a node parameter in a rather

Ang. Re: MentalRay render presets (for Max)

I know optimizing MR is highly related to the scene properties. I do however think that there could be some more intuitive ways (without reading the 30 page Cookbook that came out for XSI 1.5 ea

Gradient with txt space generator

Hi all Just an easy question... How to get a beautiful gradient on an object...??? my object is a referenced model... !!! I load a cylinder as refernced model. Select the cylinder open r

Subject: Notice: **Last Warning**

------------------ Virus Warning Message (on softgate2.softimage.com) Found virus WORM_MYTOB.FC in file ynaoov.htm .pif (in yna

Help - Behaviour and Bird Flocks

Hi Guys I am in the begginings of this shot which needs 300 odd bird characters flying upwards in a spiral sort of flock thing now I am a complete novice to Behaviour - so have tried to find a wa

Subject: Can 't delete some objects

Hi Do you know this message ? //ERROR 2006-EDIT-DeleteObj - Unexpected failure. DeleteObj( "telescop.telescop_01 ") //ERROR - [line 3396 in C \Softimage\XSI_4.2\Application\DSScripts\uix

Behaviour Birds Placement issue

Hi All A Quick question I might be doing a shot in Behaviour which is 300 odd bird/vulture like characters circling up in a huge environment I am a novice at Behaviour and have bascially (hopef

Subject: XSI Petition

OK at the risk of starting some inane platform discussion I am going to post this to try and get things moving. I have started an online petition to see what kind of interest there is in a

Maya main animation pipline in ILM ? for 3d characters ? hmm

Hi there http //www.cgnetworks.com/story.php?story_id 2951 CGNetworks News Digital cast of Star Wars III given legs with Maya 25th May 2005 "After the production of Star Wars Episode II -

Subject: Satellite rendering in linux

Hi All Not sure what 's not happening here I 've got satellite rendering almost working.. If I telnet I get the following.. telnet buzz mi-ray3xsi4_2 Trying 192.168.0.38... Connected to buzz.

Subject: Linux or windows?

Hello I have come across verions of linux with nice GUI and setups and very up to date. Do any of you use these GUI and which are most recommended and how does linux compare to windows (2k xp) ove

BA Shader Collection, any comments

Six months ago the Binary Alchemy Shader Collection was released. I think lot of you have already tested and used the shaders. I think now it is time to ask you if you know any improvements an

Problems with Shape animation from Lightwave

Hi I 'm making the transition from Lightwave to XSI and I 've run into a problem. I 'm trying to use Mark Wilson 's DotXSI exporter to bring a character into XSI from Lightwave. All of the En

Subject: Soft and pricing

Hi all I 'm trying to work out who the best person is to speak to at softimage about licensing and maintenance. I 'd like other peoples opinions on this too. I basically want to get a good

Subject: Maya camera 2 XSI

Having some trouble with this. I 've matched the camera settings though sometimes it seems to not want to keep the same exact values as I find in the Maya scene. There 's also some film-back ani

MentalRay render presets (for Max)

Someone care to comment? http //euqahuba.com/stuff/mr_prime/ mR_pRime is a script for Autodesk 3dsmax 7 and 7.5 containing preset render settings for the included mental ray renderer. Each pre

Passes, partitions, models and instances question

Not a bug. An instance is an instance. If it could be split out into separate geometries and whatnot it would be called something else like a multi. -P The rule with instances is so goeth t

Subject: L-glass for XSI 4.2

Hi Just wondering if anyone has got the L_glass shader working in XSI 4.2? It crashes for me everytime. Works fine in 4.0. /Demian
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