  | | | Softimage |
I need to put objects on particles - not particle instances as I need to
see where objects intersect with a collision surface. I tried the various
scripts for attaching objects to particles buTags or parameter collections? I can 't understand... maybe I 've
explained the problem not so well.
What I need to do is to create a scripted operator that can accept as a
connection set N obje1... 2... 3...
--
http //www.sanders3d.com/
---
Unsubscribe? Mail Majordomo@(protected) with the following text in body
unsubscribe xsi
Yeah - they 're quite snappy but appear to be using the cube marching
algorithm...
Cheers
Alan.
On 4/23/05 Dan Yargici <dan@(protected) > wrote
> OK so now Blender has metaballs....
Hello everybody. Hope I did not get in the wrong place but I was trying to
contact the support from Softimage and after 15 minutes I could not find a
simple e-mail address where to address my questiHello there I would like to know how you setup Satelite rendering ? Or is
there a better substitute then XSI satelite rendering?
-- One other thing I noticed that Render Region renders are a littIm in exactly the same boat I have no idea how to get my 6800 working
under linux with dual screen. Ive seen samples of other cards with
x86free...but no xorg.conf stuff.
Using 64bit fedora coreI haven 't seen any docs or examples of creating dynamic ppgs done in
Python but I 'm sure it must be feasable... so far I can 't seem to get
the PPG global variable to work with the OnChange callback.Hi All
Was wondering if anyone was using a Quadro4 700XGL on linux under xorg
and had an xorg.conf I could grab. Not sure why mine 's unhappy.
Cheers
Alan.
---
Unsubscribe? Mail MajordoIcarusLE was free wasn?t it?
Hi
Icarus is a free-ware tracker thats supposed to be pretty good I actually
think that it?s the base for PF. If your?re interested I can send it to
you seeing as I don?t
think that it?s avaiHi all
Anyone know what format the Syflex cache files are in?? It would be nice to be able to blend them together to be able to get different segments out of Caches that work for different parts oHi there
I 'm moving on to Python and slowly trudging through it have read up a
lot of the pythons related posts the python stuff on XSIBLog etc...
one thing has got me stumped though and that '
... mmhmmm ... as far as I recall I 've seen someone on XSI-Base
successfully apply an image to each single hair.
Looking into xsi sdk 's reference about accessing hair data it seems to
me thHello list
I 'm looking after some 3d trackers.
I tried Voodoo (freeware) but with no real success. It is rather slow and
not very accurate plus I had some slight differences between the trackAnyone here that uses the Dopesheet think it needs a few new tools/options?
specifically...
i would like to be able to select a key a track or selection of
multiple tracks and change them frOn this thought.... i had always believed (based on being told) that
eventually the fxtree would support the AEX plugins that work in after
effects... so.. i have been anxiously waiting for that..Incase it didn 't filter through here (I 'm sure it did but our mail
here 's been buggered for a while now....) Holger 's Volume Cloud shader
has been released
http //www.binaryalchemy.de/index_deI know this has been asked before but I can 't seem to get this to work.
How do I get normal particles to render with the explosion shaders
Thanx
G
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 OK
I 've set the preferences to save a log file (real-time commands and
messages) while working in XSI. This works without problems and I can
see the filesize grow as I build/adjust my scene.
Hi I need to plug a number of input objects into a scripted operator
the number of these objects can be increased of decreased.
I 've tried doing this with a group but I cannot access its membe Hi guys
I 'm working on a character that 's using a slider connected
to his eye open/closed shape weights to blink. When I turn
deformation motion blur on and render locally the eye
blinks are fineI must admit that I 'm a bit disappointed at the lack of any major news
during NAB 2005.
There are certain limitations in the software that I was hoping would get
addressed in a new version but t
Yes Im wondering how you liked the series. Any other hot pics for tutor /
lecture DVDs >?
Thnx
Jon
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN " >
<HTML > <HEAD >
<META hI was using valvesource today.
they have a rig from biped guide that builds a Source compatible rig.
when i ran the rig from..
i got a buncha cylce dependencies which told me to refer to the loDid some of you work with blendshapes in motionbuilder (or with realtime
device control
in Mocap) with import-export of SoftimgeXSI?
I am looking for some help on this contact me offline.
carlYes Im wondering how you liked the series. Any other hot pics for tutor /
lecture DVD >?
Thnx
Jon
<HTML > <HEAD >
<META charset US-ASCII http-equiv Content-Type content "text/html charset US-AAfter searching a bit on the web I found a page where I 've been before
http //graphics.ucsd.edu/~henrik/papers/fast_bssrdf/
Anyone knows if this "Hierarchical BSSRDF Evaluation " is possible to
"You are trying to load a scene with un unsupported version.
This software supports scenes from version 108 to 420 "
"Actual scene version 420
Please try to load it from version 420 "
RunninHello All
I 'm messing around a bit with the SSS shaders that Danial Rind made.
And I was wondering if people had some useful info on how to work with
SSS? The render times seems to be quite huge  |
|
 |