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Emitting particles from object intersection
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Models and Texture on my updated site
Error Installing Patch tS6 6
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Subject: Re: New game
Camera Animation Problem
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Softimage
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Objects 2 particles scripts not working!?

I need to put objects on particles - not particle instances as I need to see where objects intersect with a collision surface. I tried the various scripts for attaching objects to particles bu

R: Scripted operators with N input connections

Tags or parameter collections? I can 't understand... maybe I 've explained the problem not so well. What I need to do is to create a scripted operator that can accept as a connection set N obje

Subject: testing

1... 2... 3... -- http //www.sanders3d.com/ --- Unsubscribe? Mail Majordomo@(protected) with the following text in body unsubscribe xsi

Subject: **SPAM?** Re: Metaballs....

Yeah - they 're quite snappy but appear to be using the cube marching algorithm... Cheers Alan. On 4/23/05 Dan Yargici <dan@(protected) > wrote > OK so now Blender has metaballs....

Subject: XSI & Maya compatibility

Hello everybody. Hope I did not get in the wrong place but I was trying to contact the support from Softimage and after 15 minutes I could not find a simple e-mail address where to address my questi

Subject: Satelite Rendering & Options?

Hello there I would like to know how you setup Satelite rendering ? Or is there a better substitute then XSI satelite rendering? -- One other thing I noticed that Render Region renders are a litt

Subject: RE: Quadro4 700XGL Xorg.conf

Im in exactly the same boat I have no idea how to get my 6800 working under linux with dual screen. Ive seen samples of other cards with x86free...but no xorg.conf stuff. Using 64bit fedora core

<script >Python and the PPG global variable?

I haven 't seen any docs or examples of creating dynamic ppgs done in Python but I 'm sure it must be feasable... so far I can 't seem to get the PPG global variable to work with the OnChange callback.

Subject: OT: Quadro4 700XGL Xorg.conf

Hi All Was wondering if anyone was using a Quadro4 700XGL on linux under xorg and had an xorg.conf I could grab. Not sure why mine 's unhappy. Cheers Alan. --- Unsubscribe? Mail Majordo

Ang. Re: Ang. Re: 3d Tracker anyone ?

IcarusLE was free wasn?t it?

Subject: Ang. Re: 3d Tracker anyone ?

Hi Icarus is a free-ware tracker thats supposed to be pretty good I actually think that it?s the base for PF. If your?re interested I can send it to you seeing as I don?t think that it?s avai

Anyone know what format the Syflex Cache files are in?

Hi all Anyone know what format the Syflex cache files are in?? It would be nice to be able to blend them together to be able to get different segments out of Caches that work for different parts o

Subject: Python constants

Hi there I 'm moving on to Python and slowly trudging through it have read up a lot of the pythons related posts the python stuff on XSIBLog etc... one thing has got me stumped though and that '

texture coordinates for each hair

... mmhmmm ... as far as I recall I 've seen someone on XSI-Base successfully apply an image to each single hair. Looking into xsi sdk 's reference about accessing hair data it seems to me th

Subject: 3d Tracker anyone ?

Hello list I 'm looking after some 3d trackers. I tried Voodoo (freeware) but with no real success. It is rather slow and not very accurate plus I had some slight differences between the track

Subject: Dopesheet inquiry...

Anyone here that uses the Dopesheet think it needs a few new tools/options? specifically... i would like to be able to select a key a track or selection of multiple tracks and change them fr

FX Tree Plugin Support / NAB 2005 - a bit disappointed

On this thought.... i had always believed (based on being told) that eventually the fxtree would support the AEX plugins that work in after effects... so.. i have been anxiously waiting for that..

Binary Alchemy Volume Cloud shader...

Incase it didn 't filter through here (I 'm sure it did but our mail here 's been buggered for a while now....) Holger 's Volume Cloud shader has been released http //www.binaryalchemy.de/index_de

Subject: explosion on normal particle

I know this has been asked before but I can 't seem to get this to work. How do I get normal particles to render with the explosion shaders Thanx G <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0

Subject: log file question

OK I 've set the preferences to save a log file (real-time commands and messages) while working in XSI. This works without problems and I can see the filesize grow as I build/adjust my scene.

Scripted operators with N input connections

Hi I need to plug a number of input objects into a scripted operator the number of these objects can be increased of decreased. I 've tried doing this with a group but I cannot access its membe

Deformation MB through Batchserve

Hi guys I 'm working on a character that 's using a slider connected to his eye open/closed shape weights to blink. When I turn deformation motion blur on and render locally the eye blinks are fine

Subject: NAB 2005 - a bit disappointed

I must admit that I 'm a bit disappointed at the lack of any major news during NAB 2005. There are certain limitations in the software that I was hoping would get addressed in a new version but t

Best tutorial DVDs ? was:Gnomon Aaron Sims - XSI/ZBrush

Yes Im wondering how you liked the series. Any other hot pics for tutor / lecture DVDs >? Thnx Jon <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN " > <HTML > <HEAD > <META h

Subject: Where is my log.log?!

I was using valvesource today. they have a rig from biped guide that builds a Source compatible rig. when i ran the rig from.. i got a buncha cylce dependencies which told me to refer to the lo

Subject: blendshapes

Did some of you work with blendshapes in motionbuilder (or with realtime device control in Mocap) with import-export of SoftimgeXSI? I am looking for some help on this contact me offline. carl

Best tutorial DVDs ? was:Gnomon Aaron Sims - XSI/ZBrush videos volume 1-2.

Yes Im wondering how you liked the series. Any other hot pics for tutor / lecture DVD >? Thnx Jon <HTML > <HEAD > <META charset US-ASCII http-equiv Content-Type content "text/html charset US-A

Subject: SSS stuff

After searching a bit on the web I found a page where I 've been before http //graphics.ucsd.edu/~henrik/papers/fast_bssrdf/ Anyone knows if this "Hierarchical BSSRDF Evaluation " is possible to

getting so tired of this message

"You are trying to load a scene with un unsupported version. This software supports scenes from version 108 to 420 " "Actual scene version 420 Please try to load it from version 420 " Runnin

Subject: SubSurfaceScattering

Hello All I 'm messing around a bit with the SSS shaders that Danial Rind made. And I was wondering if people had some useful info on how to work with SSS? The render times seems to be quite huge
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