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Subject: Simulating a chain whip

Hi I am looking for advice about creating a convincing aggressive chain whip animation. I was asked to find a way to simulate it as it would probably look more realistic than if an animator hand

Subject: Metaballs....

I can only apologise for this but I have to get this off my chest........ again....... For the love of god is there any hope/word/prayer that we might have metaballs in the future?.... It 's ki

New to Linux Suse 9.1 or Redhat 9?

Just bought a new Opteron system and would like to try Linux on it with XSI. I would like some advice on what flavour of Linux I should install. Thanks Leoung --- Unsubscribe? Mail Majordomo@(protected)

Subject: Python install, 2.4.1

Word of warning installing the latest version of Python -2.4.1 - isn 't a good idea. It pretty much broke Python scripting in xsi in a fairly unpredictable sort of way. 2.4 is good. kim@(protected)

smoothing the length of hair guides

when combing hair is there a way to select let say a long hair guide and a short guide near him and kind of making their length avraged? the attenuate feature just scales them down a bit.. I

Out of control file sizes???????

I have a rigged character model that started out at around 3 meg and ended being 22 meg. I dug around in the Explorer and found a VERY long list in Layers and Passes and Materials. I delete

Interactive Python debugging in XSI:

Try this in XSI for i in range (0 12) if i 3 import pywin.debugger pywin.debugger.brk() Application.LogMessage(i) After outputting a few values a debugger should pop-up. It has

Subject: Online Renderfarms using XSI

Greetings Does anyone know of an online renderfarm such as ResPower that directly supports XSI? Thanks Brad Abrahams <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN " > <HTML > <HEA

Subject: AW: Sharing overrides

Kim sorry but I think I wasnt clear enough. I use rendertree nodes on the override (so I dont have to go and change every material if I want to change something with the displacement textures/s

Subject: Sharing overrides

Hi Is it possible in 4.2 to share an override? I have a quite heavy scene and the displacement is the same in the entire scene. I use an override on the partition to drive the displacement

Subject: edge map

just throwing this out to the shader wranglers among us.... would it be difficult to rework Dirtmap to 'highlight ' 'outside ' edges as opposed to inside ones? could be really useful to blend th

Subject: RE: render time display

turn on mental ray verbosity and look for the line with wallclock in it. _____ From owner-xsi@(protected) [mailto owner-xsi@(protected)] On Behalf Of Gerbrand Nel Sent 08 April 200

Subject: Re: Render Farms

Deadline seems very cool at first glance and if you can afford it you probably should. we 're using smedge and it 's become consistently better over the years. it supports all the softs you men

Compiled Operator : ClusterMember Count not updating

Hi I have translated a sco into cpp and it works like it should. My problem now is that if I add or remove points from the cluster my code does not recognize the change...grrrrr Only to gi

Subject: OT: Render Farms

Hi Guys I 'm not intending to create a war here but can you tell me which is for you the best render farm software... We are using Max Maya XSI and after effects and evaluating the posibilit

checking that an object exists

Hi I got an interesting question from someone that I wanted to check out with you all. Given an object 's full name he wants to check if it exists. So there are two ways to do it. Via

animated MapColor refresh problem

Hi Thierry Particles inherit the color from the ColorMap at birth only. That 's the way it is. What you want sounds like a texture projection rather than a MapColor. Instances don 't catch the colo

Subject: Simbiont for Displacement

Hey folks Has anyone successfully used the Simbiont plugin for XSI to drive displacement? If so can you please share your set up? Thanks! -Wayne- --- Unsubscribe? Mail Majordomo@(protected)

Subject: dopesheet - animation editor

When you open the animation the timeline is the same in the timeline you set for your scene but the dopesheet start 1 from earlier and ends 2 frames later. Why is that? carl <!DOCTYPE HTML PUBLIC

negative leg rotation in rig after reloading the scene

Hi I reloaded my scene this morning and found out that the upper thighbones of the rig are flipped to the inside. Strangely enough the envelope is OK. The Preferred Rot. Angles are off but ch

Subject: Lock keys question..

Hello all I might be missing something here but try the following.. 1. Get up a curve with animation on in the fcurve editor. 2. Pick some keys and lock their values. 3. Do a fit curve comm

camera 3d view with image resolution

hello all i want to have my 3D camera view to have a aspect of 1024x256 ... i can get it through setting the render options and them make a preview layers ...but as soon as i close the preview re

Shape Correction Limitation / Bug?

Hello I am trying to do some shape correction on an object after is has been animated. Essentially I want the shape correction to happen after the Envelope Operator. If I switch to Secondary Sha

Subject: siFurPrimType

I 'm reading at the entries in the sdk docs the siType page and I see this siFurOpType furop Fur Operator type (fur generator operator) siFurPrimType fur Fur Primitive type siFurPropType furPr

Subject: Syflex quezzie

Hi knowledgable ones A quick syflex question. I have a character with an old flight hat on -the ones with the flaps hanging down at the sides which I need to sim. The easiest way to go ab

Subject: Synoptic Editor Recap

Hello there I have created my preview window for the synoptic editor and I create hotspots in the areas in which I would like to link it up to the scene object. In this case it is a effector of a

Subject: dotXSI for maya...again

I know it is not a very original request. I need the dotXSI compiled plugin for maya 6.5. The plug for 6.0 doesn 't seems to work with 6.5 -( Cheers Guillaume Laforge CG artist www.vol2nuit.

Subject: Re: dotNet

Brad Friedman wrote > > I 'm going to try giving this stuff a run in the next few days. If I > get a LogMessage( "HelloXSIWorld ") functioning from c# I 'm sure you 'll > hear from me ) > You

Subject: dotNet (was: IDE)

nice. Thats pretty much what I was going to do. The only thing that seems a tad off is the line regasm AxComp.dll /tlb AxCompNet.dll /codebase the filename specified after the ./tlb should

Subject: Add Action Source

Can anyone share with me the correct Jscript syntax to "AddActionSource " to a specified model. For example I know that var mysource ActiveSceneRoot.AddActionSource( "TestSource ") will cre
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