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New shader: choose visibility between objects in render tree!

Hi I have a nice shader for you. It was very often requested to choose if an object is shown through object A but not through object B. (or reflected) I have a done a little shader for it once

Subject: spline from particle

hello is it possible to emit a spline from particle? example there is only one particle for a destination point of that spline (not randomly thousands of particles but they come each by each

Batchserve ActiveX error - fixed

Since this is a common question I though I 'd share the solution Netview uses the Internet security settings not the Intranet ones. Therefore you have to active the ActiveX options for the Int

Subject: Model Parenting models

Is it problematic to have a Model with 2 other models as childs? Just in case.... THX --- Unsubscribe? Mail Majordomo@(protected) with the following text in body unsubscribe xsi

Subject: Compiling shaders...

Hi List While I 've been developing some simple mentalRay shaders recently I noticed that I can 't recompile/build my shader when XSI is running. Looks like XSI caches the shader DLL as soon as

Subject: Add/Remove XSI

Hey guys. I 'm having some weird issues with my machine grabbing too many license tokens so I 've decided to just reinstall XSI. However there are two listings for Softimage XSI 3.5.1 in the "Add

Subject: BatchServe ActiveX errors

Hello Each time I go to the BatchServe submit page I get a Windows errors two times in a row (always the same). Afterward I can 't see the passes in my scene in the passes field. This erro

Subject: Japan trailer ?

Hi I have come across this science fiction trailer from Japan. http //filmforce.ign.com/articles/494/494346p1.html?fromint 1 >From what I can make out it has some awesome visual cg style.

Subject: Render Region Woes

If I had a car the bumper sticker would read "I Hate My Render Region in 3.5.1.1 " Yeah there 's the "slow " and "long pre-process " and "refreshes if you look at it wrong " but here 's the cherry

motion blur with particle instances

What about rendering particle instances with motion blur in XSI 3.5? Sometimes Mental Ray seems to render the instances with blur but sometimes not. This was also the case with XSI 3.0. Is there a

AW: [Rendering ] Motion blur causes crashes ?

Hi Harry try to put the scene on the batch renderer that should help if you need stress free final renderings.... Good luck Gregor hi everyone. i got an anoying problem with

3D ownership, intellectual property.

The techniques used to create the work for your client are YOUR intellectual property. Everyone has their own way of rigging a character for example some are better at it than others that knowledg

Motion blur causes crashes ?

hi everyone. i got an anoying problem with a scene. I setup a motion blur that render fine in render region but i hit render button for the final render xsi just crash. I tried with command line

Importing models from Lightwaves...

Hello all. I was wondering if anyone knows of a command line utility or app I could use to convert lightwave models into and XSI emdl file scene file or dotXSI format. I 'd like to figure out a wa

Subject: script execution

I am trying to write a script that uses PlayForwardFromStart() (see code below). The problem is that PlayForwardsFromStart() returns immediately thus executing the second block of code before the a

A future Softimage giveaway gadget ???

<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN " > <html > <head > <meta http-equiv "Content-Type " content "text/html charset ISO-8859-1 " > <title > </title > </head > <body > This wou

Sega 's Magical VEngine real-time voice analysis tool?

Does anyone here know anything about Sega 's announcement of their "Magical VEngine a real-time voice analysis tool "? >From the screencap on the following page it certainly looks like XSI.

Subject: Re(vival): Error 2000

Getting the message 'ERROR "2000 - Disabling a Source Operator is Denied. " When I disable an envelope op on geometry with a cluster combiner below the env op. I found only one ref to this on

Subject: Robotic Camera Head

Hi everyone Can somebody suggest a company that sells Robotic Camera Stand/Jib/Crane/Head that can hook up to a computer and be directed by XSI for the camera motion. Thanks Daniel <!

Toon lense shader and partition

Hi I 've got a scene with a Toon ink Lens shader. All my objects got an ink edges. I need now to bypass the ink edges on severals objects with severals shaders. I could add a Toon host and conn

Subject: Delete item from ActionSource

Hmm probably a stupid question ... is there a way to delete individual sourceitems from an actionsource for cleanup? I mean beside recreating the whole thing with less entries. Any ideas? F.

UV copy and cluster indecies mismatch with samples

I have two meshes with same position of mesh components but different poly order different point order and different sample orders and I need to copy UV maps from one to the other. So far I h

Subject: FX Tree copying problems

I have yet to understand why it needs to be so difficult to copy nodes and branches in the FX Tree in a package like XSI where all other things work so smooth. I know from previous threads that Ctr

Accessing all images nodes quickly?

Hello I don 't have much experience with scripting the Render Tree. So far if I want to change a parameter in the image nodes of a material the way I do it is by evaluating each port of each

To make new shaders appear in the Render Tree Node Menu

Hello all We 're trying to have the new 8vector mixer node appear in the Render Tree Node Menu under the Mixer submenu but we can 't find where to put the Preset file so that it appears straight aw

Subject: default camera settings

hi list is it possible to alter the default camera on start up to certain settings changed or turned on like have the field guides turned on etc ? and if so which file do i have to alter

Particle rotation event script....

I have a particle cloud with a bunch of instanced characters and their rotation is set to 'align on velocity ' but I would only like this to affect Y rotation. I thought I might be able to take in the

Final Gathering and transparency

Ive got several constant shaded objects that I am animating transparency on in a scene that uses final gathering. When these objects are 100% transparent they still create "shadows ". The only way

Subject: XSI Companies in Japan

the XSI company listing features now over 20 companies from Japan. http //www.xsibase.com/xsilinks/companies.php special thanks to Alain Laferriere. more companies can be submitted here http

Subdivision surface UV ?

hi everyone I think everyone wanted to Rendermap something on Subdivided surface. In my case i got an object in subd level 2 ( via geoapprox ) and i want to bake the result of a specific shader
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