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Models and Texture on my updated site
Error Installing Patch tS6 6
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Subject: can 't undo

Hi all anyone ever had the problem of no longer being able to undo? Even under the edit menu undo is greyed out... When I run a simple undo script I get this error. 'ERROR 2331 - This comma

Subject: filling an object

Hi Folks I have modelled a glass jar which I have to fill with chick peas... is there another way to do this other than manually placing each one? Denis-Jose Fallen Angels

Subject: AW: Interpolator

Bad news but thanks Martin --- Urspr?ngliche Nachricht --- Datum 08.03.2005 04 23 Von XSI@(protected) An <XSI@(protected) > Betreff Re Interpolator > sorry. > > I don 't think th

Subject: Re: ATI vs Gforce

Hello people. Which is the best graphic card for XSI? I?m interesting in playing games and using XSI. So which i use ATI?GForce? Thanks and excuse me for my English. --- Unsubscribe? Mail

Subject: dissappearing constraints?

My problem is that in the explorer a constraint pose for example dissappears. However the object is still constrained and the Constraint folder is still in the kinematics of said object. There 's ju

phenomena in Metashader portion of SPDL

Hello I 'm trying to put together an SPDL file for a phenomenon. The declaration is straightforward in the .mi language but is proving to be a little elusive to implement in an SPDL. The Phenomenon

Subject: RE: QuickStretch (was QFE 's)

In SI3D you could do it by plotting velocity and acceleration Fcurves then offset the Fcurves by a frame or two as needed to get the overlapping action. However since XSI 's Quickstretch doesn 't

Subject: Quickstretch

Thanks Dan Yeah I kinda figured I was being a tad optimistic. QS is just so easy and predicable so I was checking to see if I was overlooking something. I don 't fancy going anywhere near so

Subject: audio silent

Anyone notice that audio clips randomly become muted? Is this a bug? Kris --- Unsubscribe? Mail Majordomo@(protected) with the following text in body unsubscribe xsi

Subject: toon ink

has anyone created a workaround for the lens shader not rendering ink contour when they 're behind transparent planes? S --- Unsubscribe? Mail Majordomo@(protected) with the following text i

Translate along poly normal problem

Anyone have a way to translate a lot of poly 's along their normals? Am I missing something simple? or is there a script for this somewhere? Basically as it is now you can translate along a poly 's

which notebook is at this moment best for XSI, ( Hardware: XS I and nVidia G

Andre so far i am loving this thing. XSI works beautifully and it renders actually very nicely although that was not really what i was intending on using it for it is nice to have speedy regions.

Subject: Interpolator

Hi I want to access the interpolator of a shape animation (link with orientation) to read and perhaps modify values but the interpolator does not cooperate. I can not get a grip on it in jscr

Subject: Again: Keyboard Mapping?

Can Softimage answer this question. -----Original Message----- From owner-xsi@(protected) [mailto owner-xsi@(protected)] On Behalf Of Hans Payer Sent Friday March 04 2005 3 58 PM To

Subject: Particle Explosion Shader

Hi folks! Having bought XSIFoundation just some weeks ago this is my first post to the list. Nice to meet you all and I 'll look forward to many an enlightening read here... So here is my que

Subject: Broken Layout

Hi list My XSI stopped starting today. Would just hang and nothing would happen. I deleted my userfolder and it started again. Copied my key map plugins and stuff like that back into the userf

Subject: Re: Zbrush to XSI

Did you read the Zbrush 2 Practical Manual Kris? I did what says there and it seems to work very nice for me. Cheers Axel -----Urspr?ngliche Nachricht----- Von owner-xsi@(protected) [mai

Subject: Re: OT: Zbrush to XSI

1 Before you start zbrushing... create a morph target then when you 're ready to create a disp map switch to your original mesh with your morph target so it generates the map with that as the base

Subject: OT: Zbrush to XSI

Any hardcore Zbrush to XSI users out there? I need some additional info on using displacement maps from Zbrush in XSI 's rendertree. What I 've found on the various forums isn 't quite what I 'm loo

Action madness with rig from biped guide, popping and flipping rig

Hi all I have some sort of "issue " with the biped rigs and actions created from it. So I modelled my character created a rig (from biped guide) enveloped my character and adjusted the weights

which notebook is at this moment best for XSI, ( Hardware: XSI and nVidia Ge

Personally I 'd opt for Nvidia over ATI. In my experience ATI drivers do not provide great OpenGL support. However that 's just an opinion. Frosty ------------- Sunday March 6 2005 3 57

which notebook is at this moment best for XSI, ( Hardware: XSI and nVidia GeForc

Hellooo dear friends ) I am looking for TOP notebook in the range 2000-3000usd mainly for work on my travels..... for XSI4.2 1. is 1GB of ram enough or take 2GB 2. gxf nvidia or mobility r

Hardware: XSI and nVidia GeForce FX GO5700

Has anyone been running XSI with the nVidia GeForce FX GO5700? I still haven 't been brave enough to take the plunge on a notebook but the Toshiba Qosmio G15-AV501 is looking like a really nice o

Subject: problem with toon ink

Hi Having problems with the toon_ink_lens shader on xsi... Attached a .jpg showing the problems... the image on the upper left corner shows the hidden_line capture of the geometry. Toon_inkline

Subject: Relational Views

Ok I 'm trying to setup a relational views that 's going to make my life easier here at the studio. Anyway I 'm kind of stuck on a few things and wanted to know if anyone could help me out. Can 't

Subject: Keyboard Mapping?

Every time I customize my keyboard mapping quit xsi and re-open a new one my shortcuts are gone. And yes I 'm using the user key map. I see that the date of the file c \user\Softimage\XSI_4.2\

Subject: particle question

i have a bit of a question here which i think has been raised before but i really saw nothing in the archives that led me to believe it had been answered. i need to project a texture onto a pa

proportional modeling wackyness

Anyone know how xsi handles prop modeling? I mean is it using volume or maybe edge distance? If you tag some verts on a finger for example and increase the falloff for proportional (consider nei

Subdivions.. more on cloth or more on colliding object?

Hi dudes and dudettes I would like to know...I tried but am not so sure... Is it better to have more subdivisions on the cloth or on the collision object? I would think it 's better to have more

programmatically accessible many to many relationships

I 'm looking for a good way to manage programmatically accessible many to many relationships. In other words... I have a whole mess of meshes curves clusters and nulls. I want any given objec
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