  | | | Softimage | Hi
OK I solved it the map wasn?t correctly placed. But I?m still wondering
how I can preview
the cut maps position seeing as it seams that isn?t lining up properly.
/D
<br > <font siHi
I?ve modeled a head and now I want to add hair.
I have a uv map for the head and want to make use of it when
adding a cut-map. I?m using a cluster to add eybrows and want
to connect the cut-Hello list.
I wandering about the way to create constant render map.
I have created a tile texture and wrapped UV set for this texture on
an object and then I want capture this tile textures just lHello
I can 't seem to find any way to disable the visibility of the proportional points. For example if you select a polymesh tag some points activate Prop manipulation mode you will see rfirst sorry to abuse the list for this kind of problem.
hey i find it suprisingly hard to buy xsi )
i bought foundation some month back over the webshop without any
hassles. it works great so
how does one do a command like take the current value and add or subtract a number?
in maya you do + 5 in the graph editor and it moves the values up by 5.
thanks
S
---
Unsubscribe? MaiA nvidia quadro fx 3000 can you connect this to a regular monitor?
http //www.nvidia.com/object/IO_11761.html
When I look at the output I don 't see the output for a regular monitor....
carl Hello there I know that partitions contain objects and passes is the pass.
For myself i 'm trying to clear something up when you want a partition you
first have the objects selected then make the
In wrapping up my project and filtering out the problems... does anyone know what fixes have been implemented in qfe 8?
Thanks
S
---
Unsubscribe? Mail Majordomo@(protected) with the followiHi
Fixed one prob the next question comes to mind )
I 'm also delving into character animation atm and rigged and enveloped my character. Now I have to start finetuning the envelope and it 's i got some scripted ops--relatively complex-- that output to several
objecs kinematics
what i do is in the update routine i check lets say
if (Out.name "OutGlobal "){Out.transform myresult Hi all
Stumbled on this little rendertree issue here and I cannot see past the problem yet....
In the RT I have two materials piped into a mixernode one of the materials has an image weightingHello I 'm having a problem I have imported a model into a scene and it
just plain out won 't render the model ? And second is there a way to
"bake " the changes displacment mapping does to the geomeany suggestions to achieve an oil paint shading
that will show strokes and everything.. and maybe moving strokes?
i want to leave some post solution [plugin] for the last resource.
thanks in adI am having a problem with my caustics passes.
It used to render fine but for some reason ever since
I imported my RealFlow geo these passes give me an
error saying there are no transmission obj
I haven 't found all the landmines yet in XSI and hit a bunch in a recent job.
Is instantiating a model with lots of pieces a bad idea?
Seems like my performance is in the toilet.
If there is is there a command line argument for
antialiasing threshold
camera name
number of pad spaces (test.####.tif)
jpeg compresion amount
tif files to be lzw compressed
??
Thanks
S
<!DOC
What is the workflow for changing the center/pivot of a referenced piece of geometry. Since it is locked it doesn 't seem to take the changes. Ideally I imagine the center should be good before youHello. I am learning weighting and animation and have hit a snag. I
modeled this squirrel with an elephant trunk. Everything was great...I
would envelope it move the bones around and see how it wOK let me start by saying that my colour clipping is set to RGB (the
default).
I have a mix2colours with a textured phong node piped into the Base
Colour a Constant Black shader in layer1 andHello List.
I have to select an objects by material which was applied to them how
can I do that ? I had studded every right clicked menu in explorer but
didn 't find any way to do that.
---
UnsubsHow can I convert a Softimage-ZPic in a rgb picture using the fx-tree. With
z-composite?
thanks sebastian
---
Unsubscribe? Mail Majordomo@(protected) with the following text in body
unWayne Williams wrote
> Does anyone else get all warm and fizzly thinking about what may be in
> 4.5?
>
Particles and their shading/rendering in the same relation to Maya ones
that has beenFor example character standing there waving with left-hand .... now you
want to inverse the animation and have the lil ' guy wave with his right
hand?
Our animators have come up with some work Has anybody on this list been able to import a .xsi file with multiple
texture projections into Maya 6 (using the unofficial Softimage
plugins)? if yes how did they do it? I can bring in an object As an alternative to the last question (trying to bring an object into
Maya to do this workstep) is there an XSI way to render to texture
between two projections? I want to give the renderer a sour
Does anyone know of a scrip or plug-in to handle the hundreds of materials
XSI creates in scenes coming in from other apps?? Where Maya had a single
material assigned across mult objects XSI creatSorry for this stupid question but how can I convert a Zpic in an rgb in
FX-Tree? I tried to to this with the z-composite but it doesn 't work.
thank you
sebastian
---
Unsubscribe? Mail MaHi there-
I 'm just starting with facial animation and I intend to use shape animation for that - but only as corrective offsets to envelope animation (e.g. I want to blend in some shape-driven wrinklhello ladies and gentlemen.
something that 's been bothering me for a while is now coming back at me
maybe someone can help.
a longer scene - approx. 500 frames. all FG.
usually I calcula |
|
 |